Coordinating media content in wagering game systems
Abstract
In some embodiments, a method includes receiving, at a first media controller in the wagering game system, a playlist identifier that identifies a playlist, wherein the playlist is associated with scripts that, when executed, present media effects of the coordinated media show. The method can also include presenting, by the first media controller, a first of the media effects by executing a first of the scripts associated with the playlist, and detecting an indication to wait for a synchronization marker from a second media controller. The method can also include receiving, over a multi-drop network, the synchronization marker from the second media controller, and selecting a second of the scripts associated with the playlist, after receiving the synchronization marker. The method can also include presenting, by the first media controller, a second of the media effects by executing the second of the scripts.
Claims
exact text as granted — not AI-modified1 . One or more machine-readable storage media including instructions which, when executed on one or more machines, cause the one or more machines to perform operations comprising:
detecting an indication to begin a coordinated media show, wherein the coordinated media show is associated with a wagering game being presented in a wagering game system; selecting a primary playlist and accompanying playlists associated with the coordinated media show; transmitting, over a network, the accompanying playlists to components in the wagering game system; executing a first program code that processes a first media content and presents a first media effect in the wagering game system, wherein the first program code is associated with the primary playlist; detecting a synchronization trigger in the first media content; transmitting, over the network, a synchronization marker to the components of the wagering game system; and executing, in response to receipt of the synchronization marker, a second program code that processes a second media content and presents a second media effect in the wagering game system, wherein the second program code is associated with the primary playlist.
2 . The one or more machine-readable storage media including instructions of claim 1 , wherein the network is a multi-drop network.
3 . The one or more machine-readable storage media including instructions of claim 1 , wherein the media content includes audio content, and the detecting the synchronization trigger includes monitoring the audio content for changes in one or more of volume, pitch, tone, and tempo.
4 . The one or more machine-readable storage media including instructions of claim 1 , wherein the components include a plurality of emotive lighting controllers.
5 . The one or more machine-readable storage media including instructions of claim 1 , wherein the media content includes one or more of audio content, video content, and content for lighting effects.
6 . A system comprising:
a wagering game server configured to
determine results for wagering games,
detect events associated with the wagering games,
select media shows associated with the events, wherein the media shows include audio content and video content, and
initiate presentation of the media show;
a plurality of emotive lighting controllers configured to
detect initiation of the media shows;
detect synchronization triggers in the audio content and the video content,
transmit, to one or more of the plurality of emotive lighting controllers over a multi-drop network, synchronization markers that indicate transitions between lighting effects in the media show, and
execute a first group of one or more scripts to produce media effects for the media shows;
receive one or more of the synchronization markers;
execute a second group of one or more scripts to produce different media effects in response to receipt of the synchronization markers; and
media devices configured to present the media effects.
7 . The system of claim 6 , wherein the media devices include lighting devices, and wherein the media effects include lighting effects.
8 . The system of claim 6 further including:
wagering game machines configured to present the wagering games, and wherein one or more of the media devices are mounted on the wagering game machine.
9 . The system of claim 6 , wherein the media devices include one or more of light emitting diode arrays, light bars, spot lights, slot reel illuminators, and overhead sign lights.
10 . The system of claim 6 , wherein the synchronization markers include ASCII text.
11 . A computer-implemented method for presenting a coordinated media show in response to an event in a wagering game system, the method comprising:
receiving, at a first media controller in the wagering game system, a playlist identifier that identifies a playlist, wherein the playlist is associated with scripts that, when executed, present media effects of the coordinated media show; presenting, by the first media controller, a first of the media effects by executing a first of the scripts associated with the playlist; detecting an indication to wait for a synchronization marker from a second media controller; receiving, over a multi-drop network, the synchronization marker from the second media controller; selecting a second of the scripts associated with the playlist, after receiving the synchronization marker; and presenting, by the first media controller, a second of the media effects by executing the second of the scripts.
12 . The computer-implemented method of claim 11 , wherein the event is one of a wagering game jackpot win, a progressive jackpot win, and a player accomplishment.
13 . The computer-implemented method of claim 11 , wherein the media effects include one or more of lighting effects, audio effects, and video effects.
14 . The computer-implemented method of claim 11 , wherein detecting the synchronization trigger includes:
15 . The computer-implemented method of claim 11 , wherein first and second of the media effects include lighting effects presented on lighting devices mounted to wagering game machines included in the wagering game system.
16 . A method for synchronizing lighting effects and audio effects among wagering game machines arranged in a bank, the method comprising:
presenting a wagering game on a wagering game machine in the bank; detecting an event in the wagering game for which to present the lighting effects and the audio effects; selecting playlists that define the lighting effects and the audio effects; notifying lighting controllers in the bank about the playlists; presenting a first group of the lighting effects and a first group of the audio effects via lighting and audio devices mounted the wagering game machine in the bank; detecting a synchronization trigger associated with the audio effects; and transmitting, to the lighting controllers in the bank, a synchronization marker that prompts the lighting controllers to present a second group of the lighting effects.
17 . The method of claim 16 , wherein the detecting the synchronization trigger includes monitoring the first group of the audio effects for an end of a sound effect.
18 . The method of claim 16 , wherein the lighting controllers are configured to facilitate presentation of the audio effects and the lighting effects.
19 . The method of claim 16 , wherein the transmitting of the synchronization marker occurs over an a multi-drop network that substantially simultaneously delivers the synchronization marker to the lighting controllers in the bank.
20 . The method of claim 16 , wherein the presenting a first group of the lighting effects and a first group of the audio effects via lighting and audio devices mounted the wagering game machine in the bank further comprises:
executing scripts identified in one of the playlist, wherein the scripts include instructions for controlling the lighting devices and audio devices.
21 . An apparatus configured to synchronize lighting effects and audio effects among wagering game machines arranged in a bank, the apparatus comprising:
means for presenting a wagering game on a wagering game machine in the bank; means detecting an event in the wagering game for which to present the lighting effects and the audio effects; means for selecting playlists that define the lighting effects and the audio effects; means for notifying lighting controllers in the bank about the playlists; means for presenting a first group of the lighting effects and a first group of the audio effects via lighting and audio devices mounted the wagering game machine in the bank; means for detecting a synchronization trigger associated with the audio effects; and means for transmitting, to the lighting controllers in the bank, a synchronization marker that prompts the lighting controllers to present a second group of the lighting effects.
22 . The apparatus of claim 21 , wherein the means for detecting the synchronization trigger includes means for monitoring the first group of the audio effects for an end of a sound effect.
23 . The apparatus of claim 21 , wherein the lighting controllers are configured to facilitate presentation of the audio effects and the lighting effects.
24 . The apparatus of claim 21 , wherein transmission of the synchronization marker occurs over an multi-drop network that substantially simultaneously delivers the synchronization marker to the lighting controllers in the bank.
25 . The apparatus of claim 21 , wherein means for the presenting a first group of the lighting effects and a first group of the audio effects via lighting and audio devices mounted the wagering game machine in the bank further comprises:
means for executing scripts identified in one of the playlist, wherein the scripts include instructions for controlling the lighting devices and audio devices.Join the waitlist — get patent alerts
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