US2014329595A1PendingUtilityA1

Non-transitory information processing device-readable storage medium, and information processing device

Assignee: DENA CO LTDPriority: Jul 13, 2012Filed: Jul 15, 2014Published: Nov 6, 2014
Est. expiryJul 13, 2032(~5.9 yrs left)· nominal 20-yr term from priority
Inventors:Shigeo Sugiyama
A63F 13/537A63F 13/00A63F 2300/303A63F 13/95
54
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Claims

Abstract

The program according to the present invention is a program executed by an information processing device including a display unit that displays a game screen, to display on the display unit, a game screen including an operation area that allows a player to input a consumption amount of a consumption parameter that is to be consumed in a game, to allow the player to input the consumption amount through the operation area when the operation area is displayed on the game screen, and highlight a mark indicating the consumption amount input, in the operation area, and to display a consumption state of the consumption parameter on the game screen by changing a display status of the operation area according to the consumption amount consumed when the consumption parameter has been consumed by the consumption amount input.

Claims

exact text as granted — not AI-modified
1 - 6 . (canceled) 
     
     
         7 . A non-transitory computer-readable storage medium storing a game program that is executed by a computer including a processor and a memory, the game program instructing the computer to:
 generate a game screen including an operation area that allows a player to input an amount of points to be consumed in a game, the operation area having unit areas, of an amount corresponding to a consumable amount of points, each arranged in a row, and a consumption operation area that allows the player perform an input to consume the points;   receive the input of the amount of points to be consumed from the player by allowing the player to select any one of the unit areas that is arranged in the row, when the game screen is displayed; and   display on the game screen the amount of points to be consumed in the game by highlighting the unit area selected by the player in the operation area, and further, display in the consumption operation area text information corresponding to the amount of points to be consumed in the game, when receiving the input of the amount of points to be consumed from the player.   
     
     
         8 . The computer-readable storage medium according to  claim 7 , wherein the game program further instructs the computer to:
 receive an input to consume the points from the player by having the player select the consumption operation area when the game screen is displayed; and   display a consumption state of the points on the game screen by changing a display state of the operation area according to the amount of points to be consumed when receiving the input to consume the points from the player.   
     
     
         9 . The computer-readable storage medium according to  claim 7 , wherein the game program further instructs the computer to:
 receive an input of an amount of points to be recovered from the player; and   display on the game screen a recovery state of the points by changing a display state of the operation area according to the amount of points to be recovered when receiving the input of the amount of points to be recovered from the player.   
     
     
         10 . An information processing device, comprising:
 a screen generating unit that generates a game screen including an operation area that allows a player to input an amount of points to be consumed in a game, the operation area having unit areas, of an amount corresponding to a consumable amount of points, each arranged in a row, and a consumption operation area that allows the player perform an input to consume the points;   a reception unit that receives the input of the amount of points to be consumed from the player by allowing the player to select any one of the unit areas that is arranged in the row, when the game screen is displayed; and   a screen display control unit that displays on the game screen the amount of points to be consumed in the game by highlighting the unit area selected by the player in the operation area, and that further, displays in the consumption operation area text information corresponding to the amount of points to be consumed in the game, when receiving the input of the amount of points to be consumed from the player.

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