US2014306405A1PendingUtilityA1

Game for Fostering a Relationship and System and Method for Playing a Game for Fostering a Relationship

Assignee: RIVAS MIGUELPriority: Apr 10, 2013Filed: Apr 10, 2013Published: Oct 16, 2014
Est. expiryApr 10, 2033(~6.7 yrs left)· nominal 20-yr term from priority
Inventors:Miguel Rivas
A63F 2003/00703A63F 9/24A63F 3/00
43
PatentIndex Score
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Claims

Abstract

The invention relates to a game and method of playing a game involving a token exchange system, wherein tokens are surrendered and exchanged for participation in activities to foster a relationship between at least two people. The game and method thereof is designed to provide amusement while addressing a serious problem within relationships. The purpose of this game is to foster relationships between people by encouraging people to do something that they are not typically interested in, allowing them to share experiences and grow closer together. This game can be played in many relationships not limited to a person and his or her significant other, family members, friends, or co-workers, as long as there are two people participating.

Claims

exact text as granted — not AI-modified
I claim: 
     
         1 . A method of playing a token exchange game to foster personal relationships, played amongst at least two players, the method comprising:
 a. determining a plurality of activities and a plurality of mistake definitions before beginning the game;   b. each player selecting a set of personal tokens, the set of personal tokens of a first player being different from the set of personal tokens selected by a second player;   c. the first player surrendering a first player token each time the first player makes a mistake from the plurality of mistake definitions;   d. the second player compensating the first player by returning a surrendered first player token in exchange for completing a requested mutual participation in a determined activity from the plurality of activities;   e. the first player earning a second player token for offering to participate in and completing a determined activity from the plurality of activities;   f. the second player surrendering a second player token each time the second player makes a mistake from the plurality of mistake definitions;   g. the first player compensating the second player by returning a surrendered second player token in exchange for completing a requested mutual participation in a determined activity from the plurality of activities;   h. the second player earning a first player token by offering to participate in and completing a determined activity from the plurality of activities;   i. agreeing to modify the plurality of activities and the mistake definitions;   j. repeating steps c through i in varying order until the players mutually decide to end the game.   
     
     
         2 . The method of  claim 1 , wherein when a player depletes all personal tokens, the player compensating another player with the another player token in exchange for mutual participation in an activity from the plurality of activities. 
     
     
         3 . The method of  claim 1 , wherein the set of personal tokens provided each player is a set of at least twenty-five personal tokens. 
     
     
         4 . The method of  claim 1 , wherein said agreed upon activity has a set time period. 
     
     
         5 . The method of  claim 1 , further comprising one of the players compensating another player with five tokens of the another player in exchange for an extraordinary activity, wherein the extraordinary activity is defined in the plurality of activities. 
     
     
         6 . The method of  claim 5 , wherein the extraordinary activity further comprises up to five sub-activities as defined in the plurality of activities, and the another player agrees to complete one or more of the sub-activities. 
     
     
         7 . The method of  claim 1 , further comprising one of the players surrendering five personal tokens for committing an egregious mistake as defined in the plurality of mistake definitions. 
     
     
         8 . The method of  claim 1 , further comprising one of the players refusing a request for compensation based on an interference of livelihood or an undue hardship as defined and agreed upon by all the players. 
     
     
         9 . The method of  claim 1 , further comprising one of the plurality of players gifting a token to another player. 
     
     
         10 . A game for fostering relationships between at least two players, the game comprising:
 a set of tokens associated with each player, wherein a first set of tokens associated with one of the players, and a second set of tokens associated with an other player;   a plurality of activities determined and agreed to by all players before starting the game;   a plurality of mistakes determined and agreed to by all players before starting the game; wherein the plurality of activities and the plurality of mistakes are provided on one or more ongoing lists; and   a set of instructions for playing the game, wherein the set of instructions comprise the following rules:   when a player makes a mistake from the plurality of determined mistakes, the player surrenders a personal token to the other player;   a player compensates the other player by returning the other player's surrendered token in exchange for a mutual participation in a requested activity from the plurality of determined activities;   when a player offers to participate in one of the plurality of activities with the other player, which is accepted by the other player, the player earns the other player's token;   when a player loses all personal tokens, upon committing a mistake from the ongoing list, the player surrenders the possessed other player token;   as new activities and mistakes are agreed upon, add the new activities and mistakes to the ongoing list; and   repeat the rules in varying order over a period of time until the players mutually decide to end the game.   
     
     
         11 . The game according to  claim 10 , wherein the rules further comprise, a player surrenders more than one token for a mistake defined as an egregious mistake in the plurality of mistakes. 
     
     
         12 . The game according to  claim 10 , wherein the rules further comprise, a player compensates the other player with more than one token to request mutual participation in an extraordinary activity as defined in the plurality of activities, hereinafter referred to as a special token request. 
     
     
         13 . The game according to  claim 12 , wherein the rules further comprising, the player that compensates the other player with the special token request, compensates with said special token request only once per an agreed upon time period. 
     
     
         14 . The game according to  claim 10 , wherein the set of tokens associated with each player is a set of at least twenty-five tokens. 
     
     
         15 . The game according to  claim 10 , wherein the rules further comprise, a player gifting a token to the other player. 
     
     
         16 . The game according to  claim 10 , wherein at least one or more of the first set of tokens and one or more of the second set of tokens is assigned a time period, for use in a requested activity lasting no longer than the time period. 
     
     
         17 . A non-transitory storage medium storing a computer program for playing a game to foster relationships, comprising executable instructions that cause a computer to:
 present to a plurality of players a display for entering via a computing device, a plurality of player determined activities and mistakes;   associate a first player with a first set of personal tokens;   associate a second player with a second set of personal tokens;   provide on the display, a plurality of options for a player to select from in determining token allocations, wherein the plurality of options comprise a surrender option, a compensate option and an earn option;   allocate the tokens of each player based on received option selections by a player as defined by allocation rules; and   display, when selected by a player, a representation of a total count of personal tokens and a total count of other player tokens.   
     
     
         18 . The non-transitory storage medium according to  claim 17 , wherein the allocation rules comprise:
 when a player selects the surrender option, that player's personal token is allocated to a designated other player and a mistake is assigned;   when a player selects the compensate option, that player's possessed other player token is allocated back to the other player and a selected activity is assigned;   when a player selects an earn option, the other player's token is allocated to the player and a selected activity is assigned.

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