US2014295958A1PendingUtilityA1

Game control method and recording medium

Assignee: CRAFTS & MEISTER CO LTDPriority: Mar 28, 2013Filed: Mar 28, 2013Published: Oct 2, 2014
Est. expiryMar 28, 2033(~6.7 yrs left)· nominal 20-yr term from priority
A63F 13/2145A63F 13/23A63F 13/833A63F 13/35A63F 13/533A63F 13/00
46
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Claims

Abstract

A method of controlling a fighting game is provided by a controller of a game terminal including the controller and a touch screen panel. The controller receives a selection of any one from among a plurality of avatars through the touch screen panel, receives, from a game management server, information on an avatar technique set including a plurality of technique that is set by other player corresponding to the selected avatar, and starts a match-up between a character corresponding to a player of the game terminal and the selected avatar. The controller repeatedly performs a process including selecting any one technique from among the plurality of techniques included in the avatar technique set and actuating the selected technique on the character.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method of controlling a fighting game by a controller of a game terminal including the controller and a touch screen panel, the method comprising:
 receiving a selection of any one from among a plurality of avatars through the touch screen panel, the plurality of avatars corresponding to a plurality of other players;   receiving, from a game management server, information on an avatar technique set including a plurality of technique that is set by other player corresponding to the selected avatar;   starting a match-up between a character corresponding to a player of the game terminal and the selected avatar;   repeatedly performing a process comprising
 selecting any one technique from among the plurality of techniques included in the avatar technique set, and 
 actuating the selected technique on the character. 
   
     
     
         2 . The method of  claim 1 , wherein selecting any one technique including randomly selecting any one technique based on selection probabilities that are assigned to the plurality of techniques respectively. 
     
     
         3 . The method of  claim 1 , wherein the process further comprising:
 determining whether the actuated technique succeeds; and   reducing stamina of the character corresponding to the player when the actuated technique succeeds.   
     
     
         4 . The method of  claim 3 , wherein each of the plurality of techniques has a power for determining a reducing amount of the stamina,
 wherein selecting any one technique includes randomly selecting any one technique based on selection probabilities corresponding to the plurality of techniques, and   wherein a selection probability of a first technique having a first power is higher than a selection probability of a second technique having a second power higher than the first power when a remaining amount of the stamina is less than a predetermined amount, and   wherein a selection probability of the first technique is lower than a selection probability of the second technique when the remaining amount of the stamina is greater than the predetermined amount.   
     
     
         5 . The method of  claim 3 , wherein each of the plurality of techniques has a hit distance and an action initiate time, and
 wherein the process further comprises determining that the actuated technique succeeds if a distance between the character and the avatar is within the hit distance when the action initiate time is lapsed from a time when the selected technique is actuated.   
     
     
         6 . The method of  claim 3 , further comprising:
 reducing stamina with lapse of time; and   ending the match-up when the stamina reaches zero,   wherein the plurality of techniques correspond to a plurality of remaining amounts of the stamina, and   selecting any one technique including selecting a technique corresponding to a remaining amount of the stamina from among the plurality of techniques.   
     
     
         7 . The method  claim 1 , further comprising providing a result of the match-up to the game management server. 
     
     
         8 . The method  claim 1 , further comprising:
 receiving information on a technique set including a plurality of techniques through the touch screen panel;   starting a match-up between the character and a second character; and   repeatedly performing a second process comprising
 receiving a touch on a predetermined area of the touch screen panel, 
 selecting any one technique from among the plurality of techniques included in the technique set in response to the touch, and 
 actuating the selected technique on the second character. 
   
     
     
         9 . The method of  claim 8 , wherein the plurality of techniques are arranged in sequence in the technique set, and
 the plurality of techniques included in the technique set are selected in sequence when any one technique is selected from among the plurality of techniques in the technique set.   
     
     
         10 . The method of  claim 8 , further comprising:
 receiving a selection of a mission to be accomplished in the match-up between the character and the second character; and   providing the player with a profit when the selected mission is accomplished.   
     
     
         11 . The method of  claim 8 , wherein the selected mission includes a predetermined number of combos, and
 wherein the second process further comprises:   determining whether the actuated technique succeeds;   determining whether the actuated technique is continuous to a previous successful technique when the actuated technique succeeds; and   incrementing a number of combos by one when the actuated technique is continuous to the previous successful technique,   wherein the method further comprises:   determining that the selected mission is accomplished when the number of combos is equal to or greater than the predetermined number when the match-up between the character and the second character ends.   
     
     
         12 . A method of controlling a fighting game by a game management server, the method comprising:
 receiving, from each of a plurality of other players, information on an avatar corresponding to each of a plurality of other players;   receiving a selection of any one from among a plurality of avatars corresponding to the plurality of other players from a game terminal; and   transmitting, to the game terminal, information to an avatar technique set including a plurality of technique that is set by other player corresponding to the selected avatar,   wherein, when a match-up between a character corresponding to a player of the game terminal and the selected avatar is started, an operation in which any one technique selected from among the plurality of techniques included in the avatar technique set and is actuated on the character is repeated.   
     
     
         13 . The method of  claim 12 , wherein any one technique is randomly selected based on selection probabilities that are assigned to the plurality of techniques respectively. 
     
     
         14 . The method of  claim 12 , wherein stamina of the character corresponding to the player is reduced when the actuated technique succeeds. 
     
     
         15 . The method of  claim 14 , wherein each of the plurality of techniques has a power for determining a reducing amount of the stamina,
 wherein any one technique is randomly selected based on selection probabilities corresponding to the plurality of techniques, and   wherein a selection probability of a first technique having a first power is higher than a selection probability of a second technique having a second power higher than the first power when a remaining amount of the stamina is less than a predetermined amount, and   wherein a selection probability of the first technique is lower than a selection probability of the second technique when the remaining amount of the stamina is greater than the predetermined amount.   
     
     
         16 . The method of  claim 14 , wherein each of the plurality of techniques has a hit distance and an action initiate time, and
 wherein the actuated technique succeeds if a distance between the character and the avatar is within the hit distance when the action initiate time is lapsed from a time when the selected technique is actuated.   
     
     
         17 . The method of  claim 14 , wherein stamina is reduced with lapse of time and the match-up ends when the stamina reaches zero, and
 wherein the plurality of techniques correspond to a plurality of remaining amounts of the stamina, and   any one technique corresponding to a remaining amount of the stamina is selected from among the plurality of techniques.   
     
     
         18 . The method of  claim 12 , further comprising providing the selected avatar with an experience according to a result of the match-up. 
     
     
         19 . A computer readable recording medium having recorded thereon a program executable by a computer for performing the method of  claim 1 . 
     
     
         20 . A computer readable recording medium having recorded thereon a program executable by a computer for performing the method of  claim 12 .

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