US2014291931A1PendingUtilityA1

Systems And Methods For Playing A Treasure Hunting Board Game

Assignee: NEGATIVE IMAGE L L CPriority: Mar 15, 2013Filed: Mar 14, 2014Published: Oct 2, 2014
Est. expiryMar 15, 2033(~6.6 yrs left)· nominal 20-yr term from priority
A63F 2003/00066A63F 2003/00009A63F 2009/242A63F 3/00063A63F 2009/2425A63F 2009/2486A63F 3/00145
23
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A playable board game wherein players compete to secure the best bargains at garage sales, using both strategy and random chance, using a computerized component to randomize update game content.

Claims

exact text as granted — not AI-modified
1 . An game simulating competitive treasure hunting comprising:
 a plurality of player position tokens;   a game board having a neighborhood depicted thereon including:
 a plurality of paths divided into a plurality of landable spaces; 
 a plurality of purchasing locations each connected to one of said landable spaces; 
   a plurality of merchandise cards each having:
 an indication of a merchandise purchasable at one of said plurality of purchasing locations associated with said card when said game is played; 
 an indication of a cost of said merchandise; an indication of a worth of said merchandise; 
   a game currency comprising a plurality of notes in differing denominations;   a die;   a victory condition incentivizing players playing said board game to acquire a plurality of said plurality of merchandise cards such that the player maximizes the total amount of worth indicated on said plurality of said plurality of merchandise cards acquired by said player; and   wherein when a plurality of players play said board game, a plurality of said plurality of merchandise cards corresponding in number to the plurality of players is placed face down at each one of said purchasing locations; and   wherein when each player in said plurality of players advances one of said player tokens corresponding to said each player to each purchasing location in said plurality of purchasing locations, said each player may exchange for one of said plurality of said plurality of merchandise cards placed face down at said each purchasing location an amount of said game currency held by said each player equal to said cost of said merchandise indicated on said one of said plurality of said plurality of merchandise cards placed face down at said each purchasing location.   
     
     
         2 . The game of  claim 1 , wherein said indication of a worth of said merchandise is a scannable code and said entertainment system further comprises:
 a computer server communicating over a communications network and comprising a microprocessor and a non-transitory computer-readable storage media having computer-readable instructions which, when executed by said microprocessor, cause said computer server to:
 receive over said communications network data indicative of a code on one merchandising card in said plurality of merchandising cards scanned by a player of said board game; 
 determine the worth of the item depicted on said scanned merchandise card, said worth being based at least in part on said received data indicative of said scanned code; 
 respond to said received data over said communications network with data indicative of said worth. 
   
     
     
         3 . The game of  claim 2 , wherein said computer-readable instructions, when executed by said microprocessor, cause said computer server to perform a second determination of the worth of the item depicted on said scanned merchandise card and said second determination is different from said determination. 
     
     
         4 . The game of  claim 3 , wherein said determination of the worth of the item depicted is based at least in part on a pseudo-randomly generated number. 
     
     
         5 . A method for playing a game simulating competitive treasure hunting comprising the steps of:
 providing a plurality of player position tokens;   providing a game board having a neighborhood depicted thereon including:
 a plurality of roads divided into a plurality of landable spaces; 
 a plurality of residences each connected to one of said landable spaces; 
 a final position; 
   providing a plurality of merchandise cards disposed at each one of said residences, each merchandise card having:
 an indication of a merchandise; 
 an indication of a cost of said merchandise; 
 an indication of a worth of said merchandise; 
   providing a game currency comprising a plurality of notes in differing denominations;   providing a die;   providing a plurality of players;   each player in said plurality of players moving a player position token representing said each player a number of said landable spaces corresponding to a pseudorandom numeric value determined using said die until said player position token is at one of said plurality of residences;   when said player position token is at said one of said plurality of residences, said each player exchanging for one of said plurality of merchandise cards disposed at said one of said plurality of residences an amount of said game currency held by said each player equal to said cost indicated on said one of said plurality of merchandise cards;   repeating said moving and said exchanging steps at each residence in said plurality of residences;   said each player moving said player position token representing said each player a number of said landable spaces corresponding to a pseudorandom numeric value determined using said die until said player position token is at said final position;   determining a winner of said board game by summing for said each player said worths indicated on said merchandise cards acquired by said each player and announcing as the winner the said each player having the largest sum.   
     
     
         6 . The method of  claim 5 , wherein said indication of a worth of said merchandise is a scannable code and said method further comprises:
 providing a computer server communicating over a communications network;   said computer server receiving from a client connection over said communications network data indicative of a scannable code;   said computer server determining the worth of the item depicted on said merchandise card having said scannable code indicated by said received data, said determination based at least in part on said received data;   said computer server sending to said client connection data indicative of said determined worth.   
     
     
         7 . The method of  claim 6 , wherein said determination of the worth of the item depicted is based at least in part on a pseudo-randomly generated number.

Join the waitlist — get patent alerts

Track US2014291931A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.