US2014243079A1PendingUtilityA1

Video game processing apparatus and video game processing program

Assignee: SQUARE ENIX KK TRADING CO LTDPriority: Feb 27, 2013Filed: Feb 27, 2014Published: Aug 28, 2014
Est. expiryFeb 27, 2033(~6.6 yrs left)· nominal 20-yr term from priority
A63F 13/35A63F 13/847A63F 13/822A63F 13/533A63F 13/00A63F 13/525
55
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Claims

Abstract

A video game processing apparatus for controlling progress of a video game is provided. A plurality of characters including a user character and a friend character appears in the video game. A user and the other user operate the user character and the friend character, respectively. Action content identification information, a display condition and an action content are stored in a memory so as to be associated with each other. The video game processing apparatus shows action content identification information corresponding to the display condition to the user in a case where the display condition is satisfied during progress of the video game. In a case where a selection operation for the shown action content identification information is received, the video game processing apparatus causes any of the plurality of characters to carry out the action content corresponding to the action content identification information.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A video game processing apparatus for controlling progress of a video game, a plurality of characters including a user character appearing in the video game, a user operating the user character, the video game processing apparatus comprising:
 a memory for storing action content identification information, a display condition and an action content so as to be associated with each other;   an action content identification information display controller for showing action content identification information to the user in a case where the display condition is satisfied during progress of the video game, the action content identification information corresponding to the display condition;   a selection operation receiver for receiving a selection operation for the action content identification information shown by the action content identification information display controller; and   an action content executor for causing any of the plurality of characters to carry out the action content corresponding to the action content identification information in a case where the selection operation for the action content identification information is received.   
     
     
         2 . The video game processing apparatus according to  claim 1 , wherein a friend character is included in the plurality of characters, the friend character taking an action in an action rule different from that of the user character as a friend of the user character,
 wherein the display condition includes a reverse support identification information display condition corresponding to action content identification information, the action content identification information indicating a reverse support that is different from a support in which the user character influences on a status of the friend character, the friend character influencing on a status of the user character in the reverse support,   wherein the action content corresponding to the reverse support identification information display condition contains the content of an action that can be carried out by the friend character,   wherein the action content identification information display controller shows the action content identification information corresponding to the reverse support identification information display condition to the user in a case where the reverse support identification information display condition is satisfied, and   wherein the action content executor causes the friend character to carry out the action content in a case where the selection operation receiver receives a selection operation of the action content identification information.   
     
     
         3 . The video game processing apparatus according to  claim 1 , wherein a friend character is included in the plurality of characters, the friend character taking an action in an action rule different from that of the user character as a friend of the user character,
 wherein the display condition includes a support identification information display condition corresponding to action content identification information, the action content identification information indicating a support in which the user character influences on a status of the friend character,   wherein the action content corresponding to the support identification information display condition contains the content of an action that can be carried out by the user character,   wherein the action content identification information display controller shows the action content identification information to the user in a case where the support identification information condition is satisfied, and   wherein the action content executor causes the user character to carry out the action content against the friend character as a target in a case where the selection operation receiver receives a selection operation of the action content identification information.   
     
     
         4 . The video game processing apparatus according to  claim 1 , further comprising:
 a command display controller for showing a command associated with the action content identification information in advance to the user in a case where the selection operation receiver receives a selection operation of the action content identification information.   
     
     
         5 . The video game processing apparatus according to  claim 1 , wherein the action content identification information display controller shows a speech balloon image to the user, the speech balloon image indicating a speech balloon that includes a character string constituting the action content identification information. 
     
     
         6 . The video game processing apparatus according to claim  1 , wherein the action content identification information display controller includes an image display controller for causing a display device to display an image corresponding to action content identification information whose display condition is satisfied on a display screen, and
 wherein the image display controller causes the display device to display the image at a display position according to movement of the character.   
     
     
         7 . The video game processing apparatus according to  claim 6 , wherein the action content identification information is stored in the memory so that the action content identification information is associated with a display target,
 wherein the image display controller includes an image display position determiner for determining a position, at which the image is displayed, from among a plurality of display position candidates on the basis of the position of the display target, the plurality of display position candidates including a vicinity of the display target and a predetermined display area, and   wherein the image display controller causes the display device to display the image at the position determined by the image display position determiner.   
     
     
         8 . The video game processing apparatus according to  claim 7 , wherein the image display position determiner determines that the image is displayed in the vicinity of the display target in a case where the position of the display target is positioned within the game screen, and
 wherein the image display position determiner determines that the image is displayed at the predetermined display area in a case where the position of the display target is not positioned within the game screen.   
     
     
         9 . The video game processing apparatus according to  claim 1 , wherein the action content identification information display controller includes an image display controller for causing a display device to display an image corresponding to action content identification information whose display condition is satisfied on a display screen, and
 wherein the image display controller causes the display device to display an image having a mode according to a position of the character.   
     
     
         10 . The video game processing apparatus according to  claim 9 , wherein the image display position determiner determines that the image is displayed in the vicinity of the display target in a case where the position of the display target is positioned within the game screen, and
 wherein the image display position determiner determines that the image is displayed at the predetermined display area in a case where the position of the display target is not positioned within the game screen.   
     
     
         11 . The video game processing apparatus according to  claim 9 , wherein the action content identification information is stored in the memory so that the action content identification information is associated with a display target,
 wherein the image display controller includes a display mode determiner for determining a display mode of an image on the basis of a position of the display target, and   wherein the image display controller causes the display device to display the image according to the display mode determined by the display mode determiner.   
     
     
         12 . The video game processing apparatus according to  claim 11 , wherein the image display position determiner determines that the image is displayed in the vicinity of the display target in a case where the position of the display target is positioned within the game screen, and
 wherein the image display position determiner determines that the image is displayed at the predetermined display area in a case where the position of the display target is not positioned within the game screen.   
     
     
         13 . The video game processing apparatus according to  claim 1 , wherein a friend character is included in the plurality of characters, the friend character taking an action in an action rule different from that of the user character as a friend of the user character,
 wherein the display condition includes a special support identification information display condition corresponding to action content identification information, the action content identification information indicating a special support in which the friend character influences on a status of the friend character or other friend character different from the friend character,   wherein the action content corresponding to the special support identification information display condition contains the content of an action that can be carried out by the friend character, and   wherein the action content executor causes the friend character to carry out the action content in a case where the selection operation receiver receives a selection operation of the action content identification information.   
     
     
         14 . The video game processing apparatus according to  claim 1 , wherein the action content identification information contains a character string that indicates a character's line to suggest the action content to the user. 
     
     
         15 . A non-transitory computer-readable medium including a video game processing program product for causing a computer to control progress of a video game, a plurality of characters including a user character appearing in the video game, a user operating the user character,
 wherein the computer comprises a memory for storing action content identification information, a display condition and an action content so as to be associated with each other,   wherein the video game processing program product causes the computer to execute:   showing action content identification information to the user in a case where the display condition is satisfied during progress of the video game, the action content identification information corresponding to the display condition;   receiving a selection operation for the action content identification information in the showing action content identification information to the user; and   causing any of the plurality of characters to carry out the action content corresponding to the action content identification information in a case where the selection operation for the action content identification information is received.

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