Teaching aids using a mathematical matrix
Abstract
Teaching aid math games utilizing a mathematical matrix organized about x and y axises where the game is played by correctly associating numbers with their corresponding stations. The matrix comprises a first string of stations and a second string of stations where the first and second strings have the same number of stations. Each station is associated with a numerical value, and each station on the first string is parallel to a corresponding station on the second string where each corresponding station pair add up to the same numerical value. The display of the matrix provides visual associations for mathematical relationships.
Claims
exact text as granted — not AI-modified1 . A game comprising a mathematical matrix organized about x and y axises wherein the game is played by correct associating numbers with their corresponding stations, said matrix comprising:
a first string of stations and a second string of stations wherein the first and second strings have the same number of stations, each station is associated with a numerical value, and each station on the first string is parallel to a corresponding station on the second string wherein each corresponding station pair add up to beta.
2 . The game of claim 1 , wherein
the strings are oriented along the y-axis, the top and bottom terminal station pairs are on opposite ends of the y-axis, and the bottom or top terminal station pairs are alpha and beta.
3 . The game of claim 1 , wherein
the strings are oriented along the x-axis, the left and right terminal station pairs are on opposite ends of the x-axis, and the left or right terminal station pairs are alpha and beta
4 . The game of claim 1 , wherein all even numbers are displayed in at least a first geometric shape or color and all odd numbers are displayed in at least a second geometric shape or color.
5 . The game of claim 1 , wherein the number strings are divided into line segments wherein numbers ending in (N) and numbers ending in (M) are the terminal ends of each line segment and wherein each number ending in (N) is inline along the y-axis with the other numbers ending in (N) and each number ending in (M) is inline along the y-axis with the other numbers ending in (M).
6 . The game of claim 5 , wherein (N) is 5 and (M) is 0.
7 . The game of claim 1 , wherein the numbers are separate from the stations on the matrix and wherein the numbers may be selectively associated with the stations.
8 . The game of claim 7 , wherein one or more but not all of the stations on matrix are pre-associated with numbers.
9 . The game of claim 1 , wherein the matrix is displayed on or by a computer.
10 . The game of claim 9 , wherein a numerical score is calculated displayed at the conclusion of each game according to performance.
11 . The game of claim 10 , wherein the scores are associated with the user who produced them and recorded in a memory storage unit accessible to select users.
12 . The game of claim 9 , wherein the computer is part of a network comprising multiple computer units.
13 . The game of claim 12 , wherein a numerical score is assigned at the conclusion of each game according to performance.
14 . The game of claim 13 , wherein the scores are associated with the user who produced them and wherein said information is saved in the memory storage units and accessible to select users.
15 . The game of claim 11 , wherein multiple users compete on one or more matrices at the same time for the highest score.
16 . The game of claim 1 , wherein sounds are associated with stations sharing a common mathematical relationship.
17 . The game of claim 7 , wherein the correct association of numbers and their corresponding stations is determined by the past performance of the user with regard to correctly associating numbers with their corresponding stations.
18 . The game of claim 17 , wherein the relevant past performance is limited to a single game or a single round of a game.
19 . The game of claim 17 , wherein past correct association of numbers with corresponding station results in more difficult future association of numbers with correct corresponding stations.
20 . The game of claim 1 , wherein a designated action causes the user to move from one string to the other.Join the waitlist — get patent alerts
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