US2014179442A1PendingUtilityA1
Generic framework for reality based game universe
Est. expiryDec 21, 2032(~6.4 yrs left)· nominal 20-yr term from priority
A63F 13/828A63F 13/65A63F 9/24
45
PatentIndex Score
0
Cited by
0
References
0
Claims
Abstract
Techniques to implement a fantasy game application in a computer environment include defining multiple roles within the fantasy game application. One or more rules may be defined for each of the roles wherein the rules govern how a role is scored within the fantasy game application. Real world event data relevant to one or more of the roles may be obtained. The rules and roles to which the real world event data applies based may be determined and applied accordingly. A performance score for the applicable roles based on the real world event data may then be calculated.
Claims
exact text as granted — not AI-modified1 . A computer-implement fantasy game method comprising:
defining multiple roles within a fantasy game application; defining one or more rules for each of the roles, the rules to govern how a role is scored within the fantasy game application; obtaining real world event data relevant to one or more of the roles; determining to which roles the real world event data applies; applying the real world event data to the rules for the applicable roles; and calculating a performance score for the applicable roles based on the real world event data.
2 . The computer-implemented fantasy game method of claim 1 further comprising:
receiving user input for one or more of the roles;
determining to which roles the user input applies;
applying the user input to the rules for the applicable roles; and
calculating a performance score for the applicable roles based on the user input.
3 . The computer-implemented fantasy game method of claim 2 further comprising providing the results of the performance score to a participant of the fantasy game application.
4 . The computer-implemented fantasy game method of claim 3 , the providing the results of the performance score to a participant of the fantasy game application further comprising displaying the results on a web page accessible to participants of the fantasy game application.
5 . The computer-implemented fantasy game method of claim 2 , the user input for one or more of the roles comprising a decision based on interaction with a fantasy game participant in the same role within the fantasy game application.
6 . The computer-implemented fantasy game method of claim 2 , the user input for one or more of the roles comprising a decision based on interaction with a fantasy game participant in a different role within the fantasy game application.
7 . The computer-implemented fantasy game method of claim 1 , the fantasy game application based on a sports league.
8 . The computer-implemented fantasy game method of claim 1 , the fantasy game application based on one or more financial markets.
9 . The computer-implemented fantasy game method of claim 1 , the fantasy game application comprising a corporate training exercise based on real world event data involving a corporation.
10 . The computer-implemented fantasy game method of claim 1 , wherein a role may be comprised of a composite of data from multiple real world figures.
11 . An article of manufacture comprising a non-transitory storage medium containing instructions that when executed enable a system to:
define multiple roles within a fantasy game application; define one or more rules for each of the roles, the rules to govern how a role is scored within the fantasy game application; obtain real world event data relevant to one or more of the roles; determine to which roles the real world event data applies; apply the real world event data to the rules for the applicable roles; and calculate a performance score for the applicable roles based on the real world event data.
12 . The article of claim 11 , further comprising instructions that when executed enable the system to:
receive user input for one or more of the roles; determine to which roles the user input applies; apply the user input to the rules for the applicable roles; and calculate a performance score for the applicable roles based on the user input.
13 . The article of claim 12 , further comprising instructions that when executed enable the system to provide the results of the performance score to a participant of the fantasy game application.
14 . The article of claim 13 , further comprising instructions that when executed enable the system to display the results on a web page accessible to participants of the fantasy game application.
15 . The article of claim 12 , the user input for one or more of the roles comprising a decision based on interaction with a fantasy game participant in the same role within the fantasy game application.
16 . The article of claim 12 , the user input for one or more of the roles comprising a decision based on interaction with a fantasy game participant in a different role within the fantasy game application.
17 . The article of claim 11 , the fantasy game application based on a sports league.
18 . The article of claim 11 , the fantasy game application based on one or more financial markets.
19 . The article of claim 11 , the fantasy game application comprising a corporate training exercise based on real world event data involving a corporation.
20 . The article of claim 11 , wherein a role may be comprised of a composite of data from multiple real world figures.
21 . An apparatus, comprising:
a server comprised of a processor circuit and a memory communicatively coupled to the processor circuit, the memory to store a fantasy game framework for execution by the processor circuit, the fantasy game framework comprising:
a fantasy game web site operative to accept user input and provide a user interface for a fantasy game;
a rules engine operative to define multiple roles within a fantasy game application, define one or more rules for each of the roles, the rules to govern how a role is scored within the fantasy game application, and apply real world event data to the rules for the roles; and
a performance calculator engine operative to calculate a performance score for the roles based on the real world event data.
22 . The apparatus of claim 21 , the rules engine further operative to:
receive user input for one or more of the roles; determine to which roles the user input applies; apply the user input to the rules for the applicable roles; and calculate a performance score for the applicable roles based on the user input.
23 . The apparatus of claim 22 , the fantasy game web site further operative to provide the results of the performance score to a participant of the fantasy game.
24 . The apparatus of claim 22 , the user input for one or more of the roles comprising a decision based on interaction with a fantasy game participant in the same role within the fantasy game application.
25 . The apparatus of claim 22 , the user input for one or more of the roles comprising a decision based on interaction with a fantasy game participant in a different role within the fantasy game application.
26 . The apparatus of claim 21 , the fantasy game based on a sports league.
27 . The apparatus of claim 21 , the fantasy game based on one or more financial markets.
28 . The apparatus of claim 21 , the fantasy game comprising a corporate training exercise based on real world event data involving a corporation.
29 . The apparatus of claim 21 , wherein a role may be comprised of a composite of data from multiple real world figures.Join the waitlist — get patent alerts
Track US2014179442A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.