Method for Providing Play Therapy Utilizing An Interactive Role Playing Game
Abstract
A method for providing play therapy utilizing an interactive role playing game that involves relationships and interaction. The method utilizes a game requiring fashion jewelry with figures to communicate visually and indicate which role(s) are available for play as the roles vary by figure as to levels of play and to be a participant and initiate play one must consent. The game relies on communication, negotiation and agreement along with Choice, Chance and Opportunity to determine potential role(s) that are multiple and diverse and are assigned to the game apparatus by the participants. The apparatus consists of communication by the numbers, spinning wheel, coins and others that will determine the specific role by chance. Transformation occurs both physically and mentally among participants.
Claims
exact text as granted — not AI-modified1 . A method for providing play therapy utilizing an interactive role playing game, comprising the steps of:
wearing one or more pieces of jewelry figures by two or more participants; transforming an adult into a participant though the wearing of a piece of game jewelry; communicating consideration of role(s) to be played by a participant as the jewelry figure pertains to the role(s) to be played; figures are individually or combined, denoting a devil or an angel or combination of both, which act as game pieces, transforming an adult into a participant; requiring a participants consent to play; confirming if the jewelry being worn is as a fashion or they are agreeing to play the game; gaining access to the game(s) and apparatus by participants agreeing to play; proceeding to a next step/method of communication, negotiation and agreement or the process choosing, in the process, all aspects of the games, within the limits of the rules and jewelry figures; excluding certain jewelry figure(s) by definition from certain game(s) and roles as pertains to the apparatus; sorting the role(s) out for those that are not excluded and during the process this is a participants choice and can change role(s) as they desire with in the established limits of the rules; assigning role(s) to the game apparatus for game determination as to which both participants will play role(s) as the role(s) are shared; determining, by the apparatus, the final role by random chance; and using the apparatus of the process for further discussion.
2 . The method of claim 1 further comprising the steps of:
keeping a point count;
recording a point count during the negotiation part of the process;
awarding points by participants' agreement based on the usefulness and credence of their point of view;
paying a consulting fee from one participant to another and a point is awarded for the consult; and
rewarding and providing compensation in the game(s) to the highest point count received.
3 . The method of claim 1 further comprising the steps of:
determining what figures on the jewelry pertain to role(s) available for playing and which are on an increasing level as pertains to the figures;
starting with the defined figure(s) role of the Angel or A, the Devil or Angel or D/A the Devil, or D the Dual Devils or D/D wherein,
wearing two angels together transforms an adult into a Participant who does not wish to play;
the A,D and D/A figures are also used on the coins with a different use, meaning and function to transform participants;
starting the communication of the game with the GAME jewelry as pertains to the role the figure it is representing;
determining which figures will be excluded and which are defined for the game;
excluding the A/A figure from all interaction regardless of whatever other jewelry piece is worn in combination; and
requiring all other jewelry figures to be defined.
4 . The methods of claim 1 , wherein
the jewelry worn is an earring, pin, dog tags, or a necklace; the jewelry is worn in one or more positions and one or more combinations; and the number(s) and position of jewelry confers a specific use and meaning to other participants.
5 . The method of claim 1 , wherein the game can begin by another method further comprising the steps of:
asking an adult wearing game figures if they are a participant; accepting a Devil/Angel coin; returning the coin in the Devil/Angel or D/A position for not playing or the Angel position for playing a specific game, or asking for all the coins which is they will play one of multiple coin game(s); with the acceptance of the Angel coin, an Angel side of the coin is always heads; turning coin to angel side; an Angel side is oral sex either partner or together as agreed in the process; accepting the Devil-Angel coin wherein the angel side is oral sex either partner or together as agreed in the process; a Devil side of the coin is always tails; changing the meaning of the Devil side from other delineations to conventional love Making as defined by publication in the broadest definition available; and flipping coin to determine role.
6 . The method of claim 1 , wherein the game Apparatus for coins consists of
two Coins one with D-A other D/A-A used with several games as either role(s) assigned to the D-A sides of the coin; the D-A figures on the coins used in playing are signed role(s) in the method by the participants for determination of a single role to be played; the coins are an either/or role determination; the Angel on the D/A coin has the same determination; the use is presenting a coin to another participant; Picking or flipping or a combination for role(s) to determine a role or decisions as necessary to play the game; the coin figure is used differently than the jewelry figure as a role is established and assigned to be determined; the figures are described differently in the rules for their different use; and once the role(s) are assigned to the D-A coin its use is mechanical as pick, flip or combination.
7 . The methods of claim 1 wherein,
communication by the numbers/signs has unchangeable specific meaning as a new language where numbers have word meaning as created for and defined by the game;
placing on numbered plastic inserts for communicating and defining roles; and
communication by the numbers is used for signs where participants communicate the numbers to allow role playing by gesture and the other participant acknowledges by visual, verbal, sign, or other recognition is required by the rules and the participant gesturing re-acknowledges as to accept the role they first gestured as the repeating number rule; and
the accepted number and role is then played out.
8 . The methods of claim 1 further comprising games with numbers wherein,
a spinning wheel apparatus is used to randomly select numbers;
communication by the numbers as necessary for use were redefined for use on the plastic inserts as described with the games for new definition;
communication by the numbers are also placed on plastic inserts or inserts via sticky backed tabs on the spinning wheel for use with the game with numbers;
the plastic inserts are used for specific games; and
numbers 17, 18, and 22 the meaning on the inserts are changed by necessity to use and play the games as described with the games.
9 . The method of claim 1 wherein,
numbered plastic inserts are used to play the spinning wheel games, Hat Trick and Alternative Use or Games with Numbers;
the plastic inserts are used with the games associated with the inserts including the Spinning Wheel and Alternative Use;
there are eight spaces on a spinning wheel;
the open spaces on the Wheel are for insertion of Numbered inserts choices agreed to by the participants;
each participant picks an equal number of agreed on activities in the process and places a numbered inserts with the number(s) up so they show on the Spinning Wheel;
there are also blanks inserts included with the number(s) inserts and if a blank comes up on the wheel spin it is try again;
if a space on the spinning wheel does not have an insert it means game over;
an arrow on the spinning wheel is then spun; the point count as described determines who spins;
a choice of game role is indicated by where the arrow lands on the Numbered Inserted into the spinning wheel; and
a role is played by the transformed participants.
10 . The method of claim 9 wherein,
Hat Trick and Alternative Use where the inserts have role(s) or are assigned role(s) in the process for the Alternative Use to be determined by being picked from a hat for role determination;
recording new roles as necessary with the point count as determined by the process;
each participant picks an equal number of inserts as agreed on by the process;
the hat is only limited by the numbers of inserts by the participants' choice and the process;
the point counts as described picks the numbers;
coin elimination where the D/A-A coin is flipped until only the Angel remains and that participant makes determinations; and
the numbered insert picked determines the role to be played by the transformed participants.
11 . The method of claim 10 wherein,
in Alternate Use the insert numbers are reassigned for use concerning any domestic issue or problem occurrence such as what to do for entertainment and others to resolve issues as called Events and recorded on the same paper the point count is for determination by the game apparatus chosen; and
events are addressed with the jewelry figures.
12 . The method of claim 1 wherein
the Devil/Angel or D/A coin undergoes a figure use and change of use to The D/A figure in its use is for start
stopping all other games and making decisions necessary for game play to continue Coin Elimination, used to match participants as specified in a game as described by the game Mix and Match as necessary as best mode to allow play and this is an exception rule;
providing Coin Elimination where it is flipped until only the Angel remains and that participant;
determining the result for necessity to play and in point count;
the role from the jewelry does not apply as the D and A roles are now separated and assigned to the D and A sides of the coin as the prior use is now determined by the process as separate entities;
a participant is either a Devil or Angel as defined by the figure roles;
the Role determination for the figures and jewelry are separately defined;
this separation of roles for the figures is for the coins, as the other games are played differently; and
the D/A coin use becomes mechanical.
13 . The method of claim 1 wherein,
the D-A coin roles may be assigned another role other than the figure as necessary when there are either two Angel or two devil role;
the transformed participant agrees to do this and determine which role as decided by the process goes to which side of the coin;
once the roles are assigned by the process the coins undergo mechanical function as to pick or flip depending on the game(s) played to yield a role by position of the assigned figure.
14 . The method of claim 1 wherein,
determining the role(s) assigned to the coin figures in the process;
giving the Accepting the coin so that the accepting participant has two coins;
positioning one coin in each hand figure face up of the accepting participant;
choosing, by the accepting participant, which figure is face up;
closing of hands by a participant to cover the coins;
extending the arms of the accepting participant towards the other participant for selection;
selecting a coin from one of the two participant's hands;
determining the role; and
performing an agreed upon act by the transformed participants if the coin is a devil or angel or ending the game if it's the D/A figure.
15 . The method of claim 6 wherein further comprising the steps of:
agreeing to an act prior to being performed; as determined in the process;
agreeing on coin either D-A or the D/A-A;
assigning the role(s) one to each figure;
flipping the coin to determine role to be played, or
using the D/A-A coin as agreed and assigning the role to the A side as the D/A side is predetermined by the game;
flipping the Devil/Angel coin;
if a D/A comes up the game is over;
if an Angel comes up, the role as chosen and agreed is played by the transformed participants; and
playing for position.
16 . The method of claim 14 further comprising the steps of:
agreeing to play another game after the first selection as a double game either by the same flip or pick or mix and matching of either/or by choice in the process to determine a position if the role is sexual or otherwise determined by the participants as per role;
providing a second choice available for position;
determining if sexual the positions are either conventional as represented by the Angel and described in publication or Devil as determined by participants' agreement in the process;
using the coin for flip and all coins for pick with only the D and A figures in play;
picking or flipping the coins as an agreed on choice in the process by the participants;
if the Game is PICK both coins are used but only the D-A figures can be face up the Devil and/or Angel positioning a coin in each hand;
the participant with the coins determines which figures are used;
closing the participant's hands to cover the coins and extending arms of the accepting participant towards another participant for selection;
selecting a coin from one of the other participants hands; and
performing an agreed upon act by the transformed participants as determined by a first coin selected if the coin determination was a devil or angel and the position as agreed.
17 . The method of claim 16 further comprising the steps of:
agreeing to play another game after the first selection as a double game either by the same flip or pick or mix and matching of either/or by choice in the process;
determining a position if the role is sexual or otherwise determined by the participants and the role;
providing a second choice available for position;
if sexual the positions are either conventional as represented by the Angel and described in publication or Devil as determined by participants agreement in the process, The coin used is the D-A for flip;
the participants can flip the coin as an agreed on choice in the process;
determining the role prior and the flip of the coin the figure facing up after the flip determines the agreed on position for the prior agreed upon role; and
performing an agreed upon act by the transformed participants as determined by a first coin selected if the coin was a devil or angel and the position as agreed and determined and the role-played.
18 . The method of claim 15 wherein further comprising the steps of:
agreeing to an act being performed;
by the use of the coin D-A, participants select any agreed on activity by a figure determination and also play for position;
matching the coin Devil coin allows playing of this game as by the process and agreement for this game as part of the game requirements and rules;
flipping or making a second pick for position of the participants,
predetermining participant positions;
choosing participants position(s) by the flipping of the D/A coin as in coin elimination using of the Devil/Angel coin wherein each participant flips the Devil/Angel coin until one of the participants has the Angel side up and then picks their position of choice; and
playing out the roles by the transformed participants.Join the waitlist — get patent alerts
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