US2014038722A1PendingUtilityA1
Universal virtual entity transformation
Est. expiryAug 6, 2032(~6 yrs left)· nominal 20-yr term from priority
A63F 13/60A63F 2300/5553A63F 13/58
36
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Claims
Abstract
A virtual entity from a first game is transformed to new virtual entity useable in a second game applying set of correlations between characteristics defining the virtual entity in the first game and the characteristics available for defining a virtual entity in the second game to create a correlated set of characteristics. A new virtual entity is created from the correlated characteristics for use in the second game.
Claims
exact text as granted — not AI-modified1 . A method of transforming a virtual entity from a first game to be useable in a second game comprising the steps of:
a. Obtaining a set of created correlations between characteristics defining the virtual entity in the first game with characteristics available in the second game to define a virtual entity; b. applying the correlations to the characteristics defining the virtual entity in the first game to create a set correlated characteristics; c. creating a new virtual entity in the second game with the correlated characteristics d. the created correlations and applying the correlations to create the new virtual entity being independent of a player selection or input, and e. storing the created correlations in a non-transitory memory.
2 . The method of claim 1 further comprising, quantifying at least one characteristic defining the virtual entity in the first game.
3 . The method of claim 1 wherein, at least one of the correlations between characteristics defining the virtual entity in the first game with characteristics available in the second game to define a virtual entity is one.
4 . The method of claim 1 wherein, at least one of the correlations between characteristics defining the virtual entity in the first game with characteristics available in the second game to define a virtual entity is zero.
5 . The method of claim 4 further comprising, defining the new virtual entity with at least one non-expressed characteristic, wherein the non-expressed characteristic is a characteristic defining the virtual entity in the first game having a zero correlation to the characteristics available in the second game to define a virtual entity.
6 . The method of claim 1 wherein, at least one of the correlations between characteristics defining the virtual entity in the first game with characteristics available in the second game to define a virtual entity is one-to-many.
7 . The method of claim 1 wherein, at least one of the correlations between characteristics defining the virtual entity in the first game with characteristics available in the second to define a virtual entity is many-to-one.
8 . The method of claim 1 further comprising, increasing at least one characteristic of the new virtual entity.
9 . The method of claim 1 further comprising, creating correlations between characteristics defining at least one item possessed by virtual entity in the first game with characteristics available in the second game to define items available to virtual entities in the second game; applying the correlations to the characteristics defining the item in the first game to create a set of correlated item characteristics; and providing the new virtual entity in the second game with a new item corresponding to the correlated item characteristics.
10 . The method of claim 1 further comprising, adjusting correlations according to a set of rules providing bonus and damages to the correlated characteristics.
11 . An apparatus for transforming a virtual entity from a first game to be useable in a second game comprising:
a. a processor; b. a read-writable storage accessible by the processor capable of receiving a set of characteristics defining the virtual entity in the first game. c. a non-transitory computer readable medium accessible by the processor storing a set of correlations between characteristics defining the virtual entity in the first game with characteristics available in the second game to define a virtual entity; d. a non-transitory computer readable medium storing a set of instructions which when executed by the processor apply the correlations to the characteristics defining the virtual entity in the first game to create a set correlated characteristics; and e. a non-transitory computer readable medium storing a set of instructions which when executed create in a read-writable storage accessible by the processor a new virtual entity with the correlated characteristics for use in the second game, and f. the created virtual entity being independent of a player selection or input.
12 . The apparatus of claim 11 further comprising, a non-transitory computer readable medium storing a set of instruction which when executed by the processor quantify at least one characteristic defining the virtual entity in the first game received by read-writable storage.
13 . The apparatus of claim 11 wherein, at least one of the correlations between characteristics defining the virtual entity in the first game with characteristics available in the second game to define a virtual entity is one.
14 . The apparatus of claim 11 wherein, at least one of the correlations between characteristics defining the virtual entity in the first game with characteristics available in the second game to define a virtual entity is zero.
15 . The apparatus of claim 14 further comprising, a non-transitory computer readable medium storing a set of instructions which when executed by the processor define the new virtual entity with at least one non-expressed characteristic, wherein the non-expressed characteristic is a characteristic defining the virtual entity in the first game having a zero correlation to the characteristics available in the second game to define a virtual entity.
16 . The apparatus of claim 11 wherein, at least one of the correlations between characteristics defining the virtual entity in the first game with characteristics available in the second game to define a virtual entity is one-to-many.
17 . The apparatus of claim 11 wherein, at least one of the correlations between characteristics defining the virtual entity in the first game with characteristics available in the second game to define a virtual entity is many-to-one.
18 . The apparatus of claim 11 further comprising, a non-transitory computer readable medium storing a set of instructions which when executed by the processor direct the processor to generate a user interface permitting a player to increase at least one characteristic of the new virtual entity.
19 . The apparatus of claim 11 further comprising, a non-transitory computer readable medium accessible by the processor storing a set of correlations between characteristics defining at least one item possessed by virtual entity in the first game with characteristics defining items available to virtual entities in the second game; a non-transitory computer readable medium storing a set of instructions which when executed by the processor apply the correlations to the characteristics defining the item in the first game to create a set a of correlated item characteristics; and a non-transitory computer readable medium storing a set of instructions which when executed by the processor create in a read-writable storage accessible by the processor a new item corresponding to the correlated item characteristics.
20 . A computer program embodied on a computer readable medium for transforming a virtual entity from a first game to be usable in a second game comprising:
a. a code segment to receive in a non-transitory read-writable storage a set of characteristics defining the virtual entity in the first game. b. a code segment to create set of correlated characteristics by applying to the characteristics defining the virtual entity in the first game a set of correlations between characteristics defining the virtual entity in the first game with characteristics available in the second game to define a virtual entity; c. a code segment to create in a read-writable storage a new virtual entity with the correlated characteristics for use in the second game, and d. the created virtual entity being independent of a player selection or input.Join the waitlist — get patent alerts
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