US2014030955A1PendingUtilityA1

Method and system for determination of one or more limbs of one or more toy devices

Assignee: SMETANIN EVGENY NIKOLAYEVICHPriority: Nov 17, 2010Filed: Nov 17, 2011Published: Jan 30, 2014
Est. expiryNov 17, 2030(~4.3 yrs left)· nominal 20-yr term from priority
A63H 2200/00A63H 3/36
23
PatentIndex Score
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Cited by
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Claims

Abstract

The invention relates to gaming devices, in particular to toys The device contains a body which moving parts are coupled with. Inductance coils are attached to the inside of the body and the moving parts. The device is equipped with a means of measurement of mutual induction between the coils connected with a computing means designed for determination of mutual position of the specified inductance coils based on mutual induction values, and the computing means is connected to a means designed for creating effects perceivable by the user based on information on mutual position of inductance coils. The gaming device in another variant is physically divided into a controlling part which includes the said body and moving parts in which coils and a means of measurement of mutual induction between coils are located, and a controlled part which includes a means designed for creation of effects perceivable by the user.

Claims

exact text as granted — not AI-modified
1 . A gaming device which includes a body and at least one moving part coupled with the body, a computing means, and a device controlled by the computing means which provides the effect perceivable by the user, distinguished by the fact that in the said at least one moving part there is at least one inductance coil attached to it; also at least one inductance coil is attached in the body; the device is equipped with a means of measurement of mutual induction between the coils which is connected to the computing means which is designed for determination of mutual position of the specified inductance coils based on mutual induction values received from the specified measurement means, and which is connected with a device designed for creation of effects perceivable by the user and based on information on mutual position of inductance coils. 
     
     
         2 . A gaming device as in item  1  distinguished by the fact that it designed with a capability to determine five degrees of freedom of the moving part with only one coil located on the moving part and ignoring rotation of the moving part about the coil axis. 
     
     
         3 . A gaming device as in item  1  distinguished by the fact that it has a double-section design of the limbs in which the first section is connected to the body and the second section is connected to the first section; at least one coil is installed in the second section of the limbs, and the computing means design includes the capability to determine the position of the first section of the limbs based on the known position of the second section ignoring rotation of the first section about the line connecting its two attachment points. 
     
     
         4 . A gaming device as in item  2  distinguished by the fact that the moving part has an axis the rotation around which is not significant from the point of view of formation of the effects perceivable by the user, and the coil is positioned in such a way that its axis coincides with or is parallel to, the said axis of the moving part. 
     
     
         5 - 6 . (canceled) 
     
     
         7 . A gaming device as in item  1  distinguished by the fact that the travel of the moving part relative to the body is limited in such a way that its position can be completely determined by means of one coil. 
     
     
         8 . A gaming device as in item  7  distinguished by the fact that it is designed in the shape of an anthropomorphic or zoomorphic object where the coil is installed in the moving part—the head—in such a way that its axis is directed from the crown to the nose, and the mechanical construction of the neck allows rotation of the head about this axis only together with coil travel. 
     
     
         9 - 11 . (canceled) 
     
     
         12 . A gaming device as in item  1  distinguished by the fact that the created effects include at least one of the following: sound, light, autonomous movement of at least one moving part, speech, and/or mimic imitation. 
     
     
         13 . (canceled) 
     
     
         14 . A gaming device as in item  12  distinguished by the fact that that its design provides the possibility to adjust the movement of the moving part with the use of a feedback signal formed based on the information on the position of this part. 
     
     
         15 . A gaming device as in item  1  distinguished by the fact that it is equipped with additional means which determine and differentiate touching thereof by the user's hands from impact of inanimate objects. 
     
     
         16 . A gaming device as in item  12  distinguished by the capability to detect initiation, adjustment, counter-action by the user in regard to the autonomous movement of the device, with changes in subsequent behavior applied according to the specified algorithm. 
     
     
         17 . (canceled) 
     
     
         18 . A gaming device as in item  1  distinguished by the fact that its design provides the possibility to determine the character of the user's manipulations with the body based on the trajectory of the movement of the moving part related to the body under the influence of gravity and inertia. 
     
     
         19 - 24 . (canceled) 
     
     
         25 . A gaming device as in item  1  distinguished by the fact that it is physically divided into a controlling part which includes a body and moving parts in which coils and a means of measurement of mutual induction between coils are located, and a controlled part which includes a means designed for creation of effects perceivable by the user, and a computing means is located in the controlling part or in the controlled part; both parts contain means for communicating with one another via communication channel. 
     
     
         26 . A gaming device as in item  25  distinguished by the fact that the controlled part is the means for playing the video games, and control of one of the game characters is performed through manipulation with the controlling part. 
     
     
         27 - 29 . (canceled) 
     
     
         30 . A system of two or more toy devices, the system comprising:
 a first device comprising
 at least one inductance coil situated in or on the device 
 a signal generator coupled to the at least one inductance coil and capable of producing a time-variable current in the inductance coil to emit variable magnetic field 
   a second device that is separate from the first device, the second device comprising:
 two or more inductance coils stationary fixed in or on the device, the coils configured to have a electromotive force induced by magnetic field emitted by the at least one inductance coil of the first device 
 a measurement means for measuring of mutual inductance between the at least one inductance coil of the first device and every of the two or more inductance coils of the second device 
 a computational means coupled to the said measurement means and capable to determine spatial position of the first device relative to the second device by determining spatial position of the at least one inductance coil of the first device relative to the two or more inductance coils of the second device, the position determination based on mutual induction values measured by the said measurement means 
   at least one effecting means coupled to the first toy device or to the second toy device, the effecting means capable to produce effects perceivable by a user.   
     
     
         31 . The system of  claim 30  in which the first device comprises at least two portions, moveably coupled to each other or to a third portion, each of the at least two portions comprising at least one inductance coil. 
     
     
         32 . The system of  claim 30  in which at least one moveable portion of the first device comprises only one emitting inductance coil,
 and the second device comprises five or more inductance coils configured to enable determining spatial position of the said moveable portion of the first device with five degrees of freedom, while turns around the coil's axis or inversion of the coil direction vector are not determined. 
 
     
     
         33 . (canceled) 
     
     
         34 . The system of  claim 30  in which inductance coils of the first device are switched to the same signal generator, each of the said coils emits at the same frequency with predetermined time-variable phase shift relative to a reference frequency, and the computational means of the second device determines whether all direction of coils vectors right or for all coil detects inverted direction. 
     
     
         35 . The system of  claim 34  in which the first device comprises at least one moveable portion, the portion comprising at least two eccentric inductance coils with fixed position each to another, and the second device uses information about relative position of said two coils, to detect case then inverted direction is obtained, and correct direction vectors of all coils. 
     
     
         36 . (canceled) 
     
     
         37 . The system of  claim 30  in which the second device has at least one additional portion moveably coupled to the second device, the additional portion comprising at least one emitted inductance coil coupled to signal generator, and the means of the second device are capable for determining spatial position of the said additional portion relative to the second device. 
     
     
         38 - 40 . (canceled) 
     
     
         41 . The system of  claim 30  in which the second device recognizes starting or stopping emitting by coil or switching from one emitting coil to another one by fast changing of amplitude in receiving signal 
     
     
         42 - 44 . (canceled)

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