Method of combining full contact sports with ball games
Abstract
Disclosed is an interactive game playable by a viewer/player over a communication network; said game including recorded video imagery captured within a dedicated recording and data transmission facility of interactions between two opposing teams of players; said teams of players striving for a winning outcome which includes moving a game object into an opposing team's designated goal area; said viewer/player enabled to vary aspects of said game via an input device interacting with a computer system of said facility to select alternative said recorded video imagery. Also disclosed is a method of gaining advantage in a game played for digital recording and transmission to storage media or an electronic communication network; said game played before one or more video recording devices between two or more teams of opposing players; said method including causing disqualification from play of said game of one or more opposing players by incapacitating said one or more opposing players.
Claims
exact text as granted — not AI-modified1 . A game for play between two or more opposing teams of players wherein a winning outcome is determined by at least a play object entering an opposing team's designated goal area of a playing field; said game including players incapacitating opposing players for predetermined periods during play of said game.
2 . The game of claim 1 , wherein said incapacitating includes restraining a said opposing player in an inactive state for a predetermined time.
3 . The game of claim 1 , wherein said incapacitating includes causing an opposing player a sufficient degree of discomfort so as to induce said opposing player to admit defeat.
4 . The game of claim 1 , wherein said incapacitating includes inducing a loss of consciousness in an opposing player.
5 . The game of claim 1 , wherein an incapacitating event causes an incapacitated player to be disqualified from participating in said game for a predetermined period; said predetermined period a function of the method whereby incapacitation was induced.
6 . A method of gaining advantage in a game played between two or more teams of opposing players; said method including causing disqualification from play of said game of one or more opposing players by incapacitating said one or more opposing players.
7 . The method of claim 6 , wherein a winning outcome of said game is a function of credits obtained by a game object or a player with a game object entering an opposing team's designated goal area.
8 . The method of claim 6 , wherein said incapacitating said one or more opposing players includes physically restraining a said opposing player in an inactive state for a predetermined period.
9 . A game for digital recording and dissemination over an electronic communication network; said game including play between two or more opposing teams of players wherein a winning outcome is determined by at least a play object entering an opposing team's designated goal area of a playing field; said game including players incapacitating opposing players for predetermined periods during play of said game.
10 . The game of claim 9 , wherein said digital recording includes use of one or more video recording devices; images of said game captured by said video recording devices transmitted to storage media or to said electronic communication network.
11 . The game of claim 9 , wherein said digital recording includes alternative outcomes of interactions between opposing players; said alternative outcomes selectable by a viewer/player of said game.
12 . The game of claim 9 , wherein said incapacitating includes restraining a said opposing player in an inactive state for a predetermined time.
13 . An interactive game playable by a viewer/player over a communication network; said game including recorded video imagery captured within a dedicated recording and data transmission facility of interactions between two opposing teams of players; said teams of players striving for a winning outcome which includes moving a game object into an opposing team's designated goal area; said viewer/player enabled to vary aspects of said game via an input device interacting with a computer system of said facility to select alternative said recorded video imagery.
14 . A method of play of a game for digital recording and transmission to storage media or an electronic communication network; said game played before one or more video recording devices between two or more opposing teams of players; a winning outcome of said game determined by credits gained by entry of a game object into an opposing team's designated goal area; said game including physically incapacitating opposing players so as to disqualify an incapacitated player from participating in said game for a predetermined period.
15 . A method of gaining advantage in a game played for digital recording and transmission to storage media or an electronic communication network; said game played before one or more video recording devices between two or more teams of opposing players; said method including causing disqualification from play of said game of one or more opposing players by incapacitating said one or more opposing players.
16 . The method of claim 15 , wherein a winning outcome of said game is a function of credits obtained by a game object or a player with a game object entering an opposing team's designated goal area.
17 . The method of claim 15 , wherein said incapacitating said one or more opposing players includes physically restraining a said opposing player in an inactive state for a predetermined period.
18 . The method of claim 15 , wherein incapacitating a said opposing player includes causing sufficient discomfort to said opposing player so as to induce said opposing player to admit defeat.
19 . The method of claim 18 , wherein a said discomfort includes discomfort from an injury inflicted according to actions sanctioned in any one of a number of martial art disciplines.
20 . Media programmed to effect the method of claims 6 .Join the waitlist — get patent alerts
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