US2014004916A1PendingUtilityA1

Method of combining full contact sports with ball games

Assignee: PARMLEY GLENNPriority: Jun 27, 2012Filed: Jun 27, 2013Published: Jan 2, 2014
Est. expiryJun 27, 2032(~5.9 yrs left)· nominal 20-yr term from priority
Inventors:Glenn Parmley
A63B 2220/806A63B 67/002A63B 2225/20A63B 2244/108A63B 2071/0063A63B 2244/102A63B 59/80A63B 71/00
20
PatentIndex Score
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References
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Claims

Abstract

Disclosed is an interactive game playable by a viewer/player over a communication network; said game including recorded video imagery captured within a dedicated recording and data transmission facility of interactions between two opposing teams of players; said teams of players striving for a winning outcome which includes moving a game object into an opposing team's designated goal area; said viewer/player enabled to vary aspects of said game via an input device interacting with a computer system of said facility to select alternative said recorded video imagery. Also disclosed is a method of gaining advantage in a game played for digital recording and transmission to storage media or an electronic communication network; said game played before one or more video recording devices between two or more teams of opposing players; said method including causing disqualification from play of said game of one or more opposing players by incapacitating said one or more opposing players.

Claims

exact text as granted — not AI-modified
1 . A game for play between two or more opposing teams of players wherein a winning outcome is determined by at least a play object entering an opposing team's designated goal area of a playing field; said game including players incapacitating opposing players for predetermined periods during play of said game. 
     
     
         2 . The game of  claim 1 , wherein said incapacitating includes restraining a said opposing player in an inactive state for a predetermined time. 
     
     
         3 . The game of  claim 1 , wherein said incapacitating includes causing an opposing player a sufficient degree of discomfort so as to induce said opposing player to admit defeat. 
     
     
         4 . The game of  claim 1 , wherein said incapacitating includes inducing a loss of consciousness in an opposing player. 
     
     
         5 . The game of  claim 1 , wherein an incapacitating event causes an incapacitated player to be disqualified from participating in said game for a predetermined period; said predetermined period a function of the method whereby incapacitation was induced. 
     
     
         6 . A method of gaining advantage in a game played between two or more teams of opposing players; said method including causing disqualification from play of said game of one or more opposing players by incapacitating said one or more opposing players. 
     
     
         7 . The method of  claim 6 , wherein a winning outcome of said game is a function of credits obtained by a game object or a player with a game object entering an opposing team's designated goal area. 
     
     
         8 . The method of  claim 6 , wherein said incapacitating said one or more opposing players includes physically restraining a said opposing player in an inactive state for a predetermined period. 
     
     
         9 . A game for digital recording and dissemination over an electronic communication network; said game including play between two or more opposing teams of players wherein a winning outcome is determined by at least a play object entering an opposing team's designated goal area of a playing field; said game including players incapacitating opposing players for predetermined periods during play of said game. 
     
     
         10 . The game of  claim 9 , wherein said digital recording includes use of one or more video recording devices; images of said game captured by said video recording devices transmitted to storage media or to said electronic communication network. 
     
     
         11 . The game of  claim 9 , wherein said digital recording includes alternative outcomes of interactions between opposing players; said alternative outcomes selectable by a viewer/player of said game. 
     
     
         12 . The game of  claim 9 , wherein said incapacitating includes restraining a said opposing player in an inactive state for a predetermined time. 
     
     
         13 . An interactive game playable by a viewer/player over a communication network; said game including recorded video imagery captured within a dedicated recording and data transmission facility of interactions between two opposing teams of players; said teams of players striving for a winning outcome which includes moving a game object into an opposing team's designated goal area; said viewer/player enabled to vary aspects of said game via an input device interacting with a computer system of said facility to select alternative said recorded video imagery. 
     
     
         14 . A method of play of a game for digital recording and transmission to storage media or an electronic communication network; said game played before one or more video recording devices between two or more opposing teams of players; a winning outcome of said game determined by credits gained by entry of a game object into an opposing team's designated goal area; said game including physically incapacitating opposing players so as to disqualify an incapacitated player from participating in said game for a predetermined period. 
     
     
         15 . A method of gaining advantage in a game played for digital recording and transmission to storage media or an electronic communication network; said game played before one or more video recording devices between two or more teams of opposing players; said method including causing disqualification from play of said game of one or more opposing players by incapacitating said one or more opposing players. 
     
     
         16 . The method of  claim 15 , wherein a winning outcome of said game is a function of credits obtained by a game object or a player with a game object entering an opposing team's designated goal area. 
     
     
         17 . The method of  claim 15 , wherein said incapacitating said one or more opposing players includes physically restraining a said opposing player in an inactive state for a predetermined period. 
     
     
         18 . The method of  claim 15 , wherein incapacitating a said opposing player includes causing sufficient discomfort to said opposing player so as to induce said opposing player to admit defeat. 
     
     
         19 . The method of  claim 18 , wherein a said discomfort includes discomfort from an injury inflicted according to actions sanctioned in any one of a number of martial art disciplines. 
     
     
         20 . Media programmed to effect the method of  claims 6 .

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