Board game for drug dealing sensitivity
Abstract
A board game for drug dealing sensitivity, which includes a playing board, a pair of dice, a plurality of chips/cards, and a plurality of playing pieces. The playing board has a path thereon. The path of the playing board is in a generally figure 8 configuration and is divided into a plurality of landing spaces. The plurality of landing spaces of the path of the playing board have instructional indicia thereon, respectively, instructing what to do if landed upon. The plurality of chips/cards have instructional indicia thereon, respectively. Each chip/card is disposed adjacent to a corresponding landing space and whose instructional indicia corresponds to the instructional indicia of the corresponding landing space of the path of the playing board. The pair of dice determine an amount of landing spaces of the path of the playing board that a respective playing piece moves along the path of the playing board.
Claims
exact text as granted — not AI-modified1 . A board game for drug dealing sensitivity, comprising:
a) a playing board; b) a pair of dice; c) a plurality of chips/cards; and d) a plurality of playing pieces; wherein said playing board has a path thereon; wherein said path of said playing board is in a generally figure 8 configuration; wherein said path of said playing board is divided into a plurality of landing spaces; wherein said plurality of landing spaces of said path of said playing board have instructional indicia thereon, respectively, instructing what to do if landed upon; wherein said plurality of chips/cards have instructional indicia thereon, respectively; wherein each chip/card is disposed adjacent to a corresponding landing space and whose instructional indicia corresponds to said instructional indicia of said corresponding landing space of said path of said playing board; and wherein said pair of dice determine an amount of landing spaces of said path of said playing board that a respective playing piece moves along said path of said playing board.
2 . The game of claim 1 , further comprising money; and
wherein said money is associated with said instructional indicia of certain landing spaces of said path of said playing board.
3 . The game of claim 2 , wherein at a beginning of said game, said plurality of playing pieces are lined up behind each other, with a first playing piece standing on a first FREE SPACE spot of said plurality of landing spaces of said path of said playing board and said pair of dice are rolled.
4 . The game of claim 2 , wherein from any given spot of said plurality of landing spaces of said path of said playing board, where a playing piece is standing, a number of spots of said plurality of landing spaces of said path of said playing board that is facing upward, after said pair of dice are rolled, then a player counts from where said playing piece is standing.
5 . The game of claim 2 , wherein a playing piece collects money, vacation, and pay fines depending upon a landed-upon space of said plurality of landing spaces of said path of said playing board reads.
6 . The game of claim 2 , further comprising one side box; and
wherein said one side box is considered a bank and is where said playing piece gets paid by said money after dropping off dope.
7 . The game of claim 6 , further comprising a next side box; and
wherein said next box collects said money for fines.Join the waitlist — get patent alerts
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