US2013337877A1PendingUtilityA1

Game device, method for controlling game device, program, and information storage medium

Assignee: KONAMI DIGITAL ENTERTAINMENTPriority: Jul 16, 2008Filed: Jun 3, 2013Published: Dec 19, 2013
Est. expiryJul 16, 2028(~2 yrs left)· nominal 20-yr term from priority
A63F 2300/8011A63F 2300/6623A63F 13/56A63F 13/828A63F 13/10A63F 13/45
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Claims

Abstract

A game device for carrying out a game of a sport match between a first team operated by the user and a second team. The game device includes a participating player selecting section that selects a plurality of player characters as operation target candidates from among a plurality of player characters belonging to the first team and participating in a match, based on an operation of a user, an operation target player switching section that switches, in the match, a user's operation target among the plurality of player characters selected by the operation target candidate player selecting section, and a player control section that causes, in the match, a player character which is the user's operation target to act, based on an operation by the user.

Claims

exact text as granted — not AI-modified
1 . A game device comprising:
 means for acquiring content stored in selection control information storage means for storing selection control information concerning selection of operation target candidates so as to be correlated to a condition concerning predetermined information;   operation target candidate selecting means for selecting a plurality of operation target candidate game characters from among a plurality of game characters, based on the selection control information correlated to the condition satisfied by the predetermined information;   operation target player switching means for switching, in a game, a user's operation target among the plurality of operation target candidate game characters; and   operation target control means for causing, in the game, a game character which is the user's operation target to act, based on an operation by the user.   
     
     
         2 . The game device according to  claim 1 , further comprising:
 setting encouraging means for encouraging the user to set action control information concerning action control of a game character; and   non-operation target control means for causing a game character which is not the user's operation target, among the plurality of game characters, to act based on the action control information,   wherein the predetermined information includes the action control information.   
     
     
         3 . The game device according to  claim 1 , further comprising:
 setting means for setting action control information concerning action control of an opponent game character which opposes the plurality of game characters; and   opponent control means for causing the opponent game character to act based on the action control information,   wherein the predetermined information includes the action control information.   
     
     
         4 . The game device according to  claim 1 , wherein the predetermined information includes skill information concerning a skill level of the user. 
     
     
         5 . A control method for controlling a game device, the control method comprising:
 acquiring, by a processor, content stored in a storage that stores selection control information concerning selection of operation target candidates so as to be correlated to a condition concerning predetermined information;   selecting, by the processor, a plurality of operation target candidate game characters from among a plurality of game characters, based on selection control information correlated to a condition satisfied by the predetermined information;   switching by the processor, in a game, a user's operation target among the plurality of operation target candidate game characters; and   causing by the processor, in the game, a game character which is the user's operation target to act, based on an operation by the user.   
     
     
         6 . A computer readable information storage medium storing a program for causing a computer to perform the method comprising:
 acquiring content stored in a storage that stores selection control information concerning selection of operation target candidates so as to be correlated to a condition concerning predetermined information;   selecting a plurality of operation target candidate game characters from among a plurality of game characters, based on selection control information correlated to a condition satisfied by the predetermined information;   switching, in a game, a user's operation target among the plurality of operation target candidate game characters; and   causing, in the game, a game character which is the user's operation target to act, based on an operation by the user.   
     
     
         7 . A game device comprising:
 a section that acquires content stored in a storage that stores selection control information concerning selection of operation target candidates so as to be correlated to a condition concerning predetermined information;   an operation target candidate selecting section that selects a plurality of operation target candidate game characters from among a plurality of game characters, based on the selection control information correlated to the condition satisfied by the predetermined information;   an operation target player switching section that switches, in a game, a user's operation target among the plurality of operation target candidate game characters; and   an operation target control section that causes, in the game, a game character which is the user's operation target to act, based on an operation by the user.   
     
     
         8 . A game device comprising:
 at least one processor configured to:   acquire content stored in a storage that stores selection control information concerning selection of operation target candidates so as to be correlated to a condition concerning predetermined information;   select a plurality of operation target candidate game characters from among a plurality of game characters, based on the selection control information correlated to the condition satisfied by the predetermined information;   switch, in a game, a user's operation target among the plurality of operation target candidate game characters; and cause, in the game, a game character which is the user's operation target to act, based on an operation by the user.

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