US2013320622A1PendingUtilityA1

Game for amusement and teaching

Assignee: TUNNY JOANPriority: Jun 4, 2012Filed: Jun 4, 2012Published: Dec 5, 2013
Est. expiryJun 4, 2032(~5.9 yrs left)· nominal 20-yr term from priority
A63F 3/04G09B 19/18A63F 3/00088A63F 3/00063A63F 2003/0442A63F 3/0478A63F 2003/00996A63F 2250/1042A63F 2009/0643
25
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Claims

Abstract

An educational board-type game for a plurality of players has world currency as the primary subject matter. The object of the game is to travel the world and earn back the travel expense in 90-days. The game includes a durable, flexible, reusable, portable playing surface, a measuring device, color marker playing pieces and eraser, playing cards, rules, a guide, a log, and a storage cylinder. Players choose destinations and random select playing cards that have distance, time and money as transaction values. Players use strategic thinking to determine their moves and calculate foreign currency exchange and or borrowing and lending to earn the expense of traveling to choice destinations. A primary intention of the game is to provide an enjoyable recreation activity for social interaction between family and friends. The game is an engaging learning activity for instruction in the social sciences that is programmable for use on an electronic device.

Claims

exact text as granted — not AI-modified
I claim: 
     
         1 . An amusement board-type game for a plurality of players with an educational purpose, comprising:
 a reusable, playing field surface having a measurable graphic image that can be marked and erased; (description [0006], [0017], [0045])   a measuring device;   a plurality of game pieces, each having an erasable marking element;   a plurality of sets of playing cards, each having a location on the graphic image and location transaction values, to enable a first player to start the game, a plurality of players to continue the game and a winning player to end the game;   a game guide;   a game score log;   a set of rules that instruct players on game playing and scoring;   whereby the game is configured to enable players to achieve their preferred objective by learning the game content and planning and executing travel movement strategies and to enable teaching and evaluation by demonstrating an academic theory or formula in its simplest form. (description [0002], [0004] [0047], [0082] [0083] [0084] [0085])  FIG. 1     
     
     
         2 . The game of  claim 1 , wherein said playing field surface is a flexible, adherent material, such as plastic, the graphic image being a map [showing] of the world. 
     
     
         3 . The game of  claim 1 , wherein said playing field surface is configured to enable measuring and marking the graphic image. [0045] [0047] 
     
     
         4 . The game of  claim 1 , wherein said measuring device is configured to enable players to measure the playing field surface graphic image. [0019] [0045] [0047] [ FIG. 2 ] 
     
     
         5 . The game of  claim 1 , wherein said game pieces enable the movement of a plurality of players on the game playing field surface to be identified. 
     
     
         6 . The game of  claim 1 , wherein said choice set of playing cards, identified on the first side as DESTINATION CARD, comprise seven sets, one for each of the world continents. 
     
     
         7 . The game of  claim 1 , wherein said choice playing cards have destination locations and location transaction values on the second side of the card. 
     
     
         8 . The game of  claim 1 , wherein said chance set of playing cards, identified on the first side as CURRENCY CARD, INTEREST RATE CARD and BONUS PENALTY CARD, comprise two sets of cards, one for currency exchange transactions and one for interest transactions with bonus and penalty transactions in each set. 
     
     
         9 . The game of  claim 1 , wherein said chance cards have locations and transaction values on the second side of the card. 
     
     
         10 . The game of  claim 1 , wherein the transaction values on said choice and chance playing cards are differentials in domestic and foreign currency rates and interest rates to enable players to calculate travel expense and currency exchange and interest earnings. 
     
     
         11 . The game of  claim 1 , wherein the set of rules comprises the steps for playing the game, definition of the terms and values used in the game and examples of transactions from a player's hand of cards to enable game play and teaching of the learning objective. 
     
     
         12 . The game of  claim 1 , wherein said travel guide comprises the expense rates of travel, world currencies and interest rates, and travel tours to simplify the steps of the game to enable game play and teaching of the learning objective. 
     
     
         13 . The game of  claim 1 , wherein said travel log comprises a ledger to enable players to record their time, location and transactions whereby they keep score and to enable evaluating game play. 
     
     
         14 . The game of  claim 1 , wherein said packaging, carrying and storage cylinder is of lightweight and durable material, such as aluminum, with a closure and storage compartments, to enable ease of storage and transport. 
     
     
         15 . The game of  claim 1 , wherein said packaging, carrying and storage cylinder is a tube of sufficient size to store the game playing cards with a top closure with grooves that screws onto the tube opening and bottom grooves that screw into the top of a central tube. 
     
     
         16 . The game of  claim 1 , wherein said packaging, carrying and storage cylinder is a tube that contains a central tube with a carrying strap of sufficient size to store the game playing field surface and distance scale measuring device, the game rules, travel guide and travel log with grooves that screw into an end tube. 
     
     
         17 . The game of  claim 1 , wherein said packaging, carrying and storage cylinder is a tube that contains an end tub of sufficient size to store the game playing piece color makers and eraser with grooves that screw onto the bottom of the central tube. 
     
     
         18 . The game of  claim 1 , wherein the components of said board-type apparatus can be translated into program code for player use on a suitable electronic device, such as a computer.

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