Loteria gaming system and method of operation
Abstract
A method for controlling a game comprising randomly selecting a first set of four items from a second set of fourteen items using a processor. Randomly selecting a third set of four items from a fourth set of thirteen items using a processor. Randomly selecting a fifth set of four items from a sixth set of thirteen items using a processor. Randomly selecting a seventh set of four items from an eighth set of fourteen items using a processor. Generating a game card displaying the first set of four items, the third set of four items, the fifth set of four items and the seventh set of four items on a user display.
Claims
exact text as granted — not AI-modified1 . A method for controlling a game comprising:
randomly selecting a first set of four items from a second set of fourteen items using a processor; randomly selecting a third set of four items from a fourth set of thirteen items using a processor; randomly selecting a fifth set of four items from a sixth set of thirteen items using a processor; randomly selecting a seventh set of four items from an eighth set of fourteen items using a processor; and generating a game card displaying the first set of four items, the third set of four items, the fifth set of four items and the seventh set of four items on a user display.
2 . The method of claim 1 further comprising:
randomly selecting one item from a ninth set of 54 items;
generating a user display that includes the one item; and
receiving a user entry to mark a virtual card space.
3 . The method of claim 2 further comprising:
comparing an item associated with the virtual card space to the one item; and
marking the virtual card space if the item associated with the virtual card space matches the one item.
4 . The method of claim 1 further comprising receiving a selection from a user to forfeit the game card after generating the game card and before beginning game play.
5 . The method of claim 1 further comprising:
receiving a user entry to indicate a marked pattern;
determining whether the user has previously purchased the marked pattern; and
locking out the game if the user has not previously purchased the marked pattern.
6 . The method of claim 1 further comprising:
receiving a user selection to randomly select one item from a ninth set of 54 items;
generating a user display that includes the one item; and
receiving a user entry to mark a virtual card space.
7 . The method of claim 1 further comprising repeating the steps of claim 1 for each of a plurality of users.
8 . The method of claim 1 wherein generating the game card displaying the first set of four items, the third set of four items, the fifth set of four items and the seventh set of four items on a user display comprises generating a plurality of game cards for a plurality of users, each game card displaying the first set of four items, the third set of four items, the fifth set of four items and the seventh set of four items on an associated user display.
9 . The method of claim 1 further comprising:
receiving a user entry to indicate a marked pattern;
determining whether the user has previously purchased two or more marked patterns; and
randomly selecting one of the marked patterns if it is determined that the user has purchased the two or more marked patterns.
10 . The method of claim 1 further comprising:
receiving a user selection to activate a power-up control; and
applying the power-up control to one or more unmarked spaces of the game card.
11 . The method of claim 1 further comprising:
receiving a user selection to activate a power-up control;
applying the power-up control to an unmarked space of the game card;
receiving a user entry to mark the unmarked space; and
awarding an in-game award to the user.
12 . The method of claim 1 further comprising:
receiving a selection of a pattern purchased control from a user; and
generating a progressive display showing a plurality of card patterns for purchase.
13 . The method of claim 1 further comprising:
receiving a selection of a pattern purchased control from a user; and
generating a progressive display showing a straight line card pattern and a diagonal line card pattern for purchase.
14 . The method of claim 1 further comprising:
receiving a selection of a pattern purchased control from a user; and
generating a progressive display showing a horizontal line card pattern, a vertical line card pattern and a diagonal line card pattern for purchase.
15 . The method of claim 1 further comprising:
receiving a selection of a pattern purchased control from a user; and
generating a progressive display showing a plurality of horizontal line card patterns, a plurality of vertical line card patterns and a plurality of diagonal line card patterns for purchase.
16 . The method of claim 1 further comprising:
receiving a selection of a pattern purchased control from a user; and
generating a progressive display showing a plurality of horizontal line card patterns, a plurality of vertical line card patterns, a plurality of diagonal line card patterns, a four corners card pattern and a black out card pattern for purchase.
17 . The method of claim 1 further comprising:
receiving a user selection to randomly select one item from a ninth set of 54 items;
generating a user display that includes the one item;
receiving a user entry to mark a virtual card space;
determining whether an item on the virtual card space matches the one item; and
deducting time from a countdown clock if the item on the virtual card space does not match the one item.
18 . The method of claim 1 further comprising:
receiving a first user selection to randomly select a first item from a ninth set of 54 items;
generating a user display that includes the first item;
deducting the first item from the ninth set of 54 items to reduce the ninth set to 53 items;
receiving a second user selection to randomly select a second item from the ninth set of 53 items;
determining whether the first item matches an unmarked virtual card space; and
deducting time from a countdown clock if the first item matches the unmarked virtual card space.
19 . The method of claim 1 wherein generating the game card displaying the first set of four items, the third set of four items, the fifth set of four items and the seventh set of four items on a user display comprises setting one or more attributes of one or more objects for each of sixteen virtual card spaces.
20 . The method of claim 1 further comprising receiving a user selection of one or more user-selectable controls of one or more objects associated with one of sixteen virtual card spaces to change a display state of the associated virtual card space.Join the waitlist — get patent alerts
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