US2013296059A1PendingUtilityA1

Providing Collective Play in an Online Game

Assignee: SESTAK KARL THOMASPriority: May 7, 2012Filed: May 7, 2012Published: Nov 7, 2013
Est. expiryMay 7, 2032(~5.8 yrs left)· nominal 20-yr term from priority
G07F 17/3272G07F 17/32A63F 13/847A63F 13/30G07F 17/3293
22
PatentIndex Score
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Claims

Abstract

A system for providing play in a game includes one or more processors and memory configured to represent two or more users as a single player in an online game. The processor(s) and memory are configured to receive input, via one or more networks, from each of the users, the input relating to how the single player is to play the game; and based on the inputs from the users, determine an action by the single player in the game. The system can make collective play possible in a game that is structured by the game provider for play by individuals.

Claims

exact text as granted — not AI-modified
1 . A system for providing play in a game, the system comprising one or more processors and memory configured to:
 represent two or more users by a single player entity identified in an online game as an individual player in the game;   receive input, via one or more networks, from each of the users, the input relating to how the single player entity is to play the game; and   based on the inputs from the users, determine an action by the single player entity in the game.   
     
     
         2 . The system of  claim 1 , wherein the one or more processors and memory are configured to provide to the game the action by the single player entity. 
     
     
         3 . The system of  claim 2 , wherein the one or more processors and memory are configured to use a set of business-decision rules to provide the action by the single player entity. 
     
     
         4 . The system of  claim 1 , where the game is made available to at least a third user represented by a second player entity. 
     
     
         5 . The system of  claim 1 , where the single player entity is the only player in the game. 
     
     
         6 . The system of  claim 1 , wherein the one or more processors and memory are configured to interface with a game provider system that provides the online game, where the game provider system makes play in the online game available to users in addition to and with users of the system of  claim 1 . 
     
     
         7 . A method of providing play in a game, the method comprising:
 representing two or more users by a single player entity identified in an online game as an individual player in the game;   receiving inputs from each of the users as to how the single player entity is to play the game;   based on the inputs from the users, determining how the single player entity is to play the game; and   providing input by the single player entity to the game in accordance with the determining;   the method performed by one or more processors using memory and one or more networks.   
     
     
         8 . The method of  claim 7 , further comprising:
 for each turn made available to the single player entity for play in the game, providing each of the users with a plurality of options for action in the game.   
     
     
         9 . The method of  claim 7 , wherein at least the determining is performed in accordance with one or more rules. 
     
     
         10 . The method of  claim 9 , wherein the one or more rules include one or more of the following: a “majority rules” rule, an averaging rule, and a “first to reach majority” rule. 
     
     
         11 . The method of  claim 7 , wherein at least the determining is performed in accordance with one or more tie-breaking rules. 
     
     
         12 . The method of  claim 7 , wherein the determining is based at least in part on timing of the inputs from the users. 
     
     
         13 . The method of  claim 7 , wherein the inputs from the users include one or more bets, the method further comprising making a bet by the single player entity in the game in accordance with the determining. 
     
     
         14 . The method of  claim 7 , performed using one or more of the following: an internet, a mobile device, and a desktop application. 
     
     
         15 . A system for providing play in a game, the system comprising one or more processors and memory configured to:
 interface with a game platform for play of a game;   interface with two or more users via one or more networks;   represent the users as a single player to play the game; and   use inputs from each of the users to determine an action for the single player to take in playing the game.   
     
     
         16 . The system of  claim 15 , wherein the action for the single player is determined in accordance with one or more rules for taking into account the inputs from each of the users. 
     
     
         17 . The system of  claim 15 , where the game platform is provided by a game provider system that identifies each of a plurality of player entities as an individual player in the game, the player entities including the single player and one or more additional players representing one or more users not interfacing with the one or more processors and memory for representation thereby as the one or more additional players;
 the one or more processors and memory further configured to interface with the game platform for play in the game by the single player with the one or more additional players.   
     
     
         18 . The system of  claim 15 , further comprising the game platform. 
     
     
         19 . The system of  claim 15 , wherein the interfacing with two or more users is performed using one or more services. 
     
     
         20 . The system of  claim 15 , wherein the game includes poker.

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