US2013296050A1PendingUtilityA1

Game supply delivery systems and methods

Assignee: ZYNGA INCPriority: Nov 16, 2010Filed: Jul 2, 2013Published: Nov 7, 2013
Est. expiryNov 16, 2030(~4.3 yrs left)· nominal 20-yr term from priority
A63F 2300/407A63F 2300/575A63F 2300/5533A63F 2300/572A63F 13/80A63F 13/795A63F 13/44A63F 13/335A63F 13/85A63F 13/533A63F 2300/5553A63F 13/87A63F 13/92A63F 13/12
58
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Claims

Abstract

Systems and methods that deliver game supplies are described. In some embodiments, a method receives a request for in-game supplies from a first player in an interactive social game. The method presents multiple supply options where each supply option has an associated processing time. A supply option selection is received from the first player that indicates selection of one of the multiple supply options. A supply fulfillment invitation is distributed to a second player of the interactive social game. An in-game benefit is provided to the second player in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested in-game supplies to the first player.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A computer-implemented method comprising:
 receiving a request for in-game supplies from a first player in an interactive social game;   presenting, using one or more processors, a plurality of supply options, each supply option having an associated processing time;   receiving a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options;   distributing a supply fulfillment invitation to a second player of the interactive social game;   providing an in-game benefit to the second player in response to acceptance of the supply fulfillment invitation; and   notifying the first player upon completion of the processing time for the selected supply option, the notifying indicating availability of the requested in-game supplies to the first player.   
     
     
         2 . The computer-implemented method of  claim 1 , further comprising shortening the processing time associated with the selected supply option in response to acceptance of the supply fulfillment invitation by the second player. 
     
     
         3 . The computer-implemented method of  claim 2 , wherein the supply fulfillment invitation has an associated expiration time, and wherein shortening the processing time is conditional on acceptance of the supply fulfillment invitation by the second player prior to the expiration time. 
     
     
         4 . The computer-implemented method of  claim 1 , further comprising displaying a remaining time for the selected supply option. 
     
     
         5 . The computer-implemented method of  claim 1 , further comprising displaying an option to distribute additional supply fulfillment invitations to additional players of the interactive social game. 
     
     
         6 . The computer-implemented method of  claim 1 , the presenting of the plurality of supply options includes presenting a graphical expression of a supply delivery vehicle. 
     
     
         7 . The computer-implemented method of  claim 6 , the distributing of the supply fulfillment invitation to the second player of the interactive social game uses the graphical expression of the supply delivery vehicle. 
     
     
         8 . The computer-implemented method of  claim 1 , the distributing of the supply fulfillment invitation to the second player includes inviting the second player to supply at least a portion of the in-game supplies requested by the first player. 
     
     
         9 . The computer-implemented method of  claim 1 , wherein the in-game supplies include virtual currency having value in the interactive social game. 
     
     
         10 . The computer-implemented method of  claim 1 , wherein the second player is not actively playing the interactive social game at the time of distributing the supply fulfillment invitation to the second player. 
     
     
         11 . The computer-implemented method of  claim 1 , further comprising receiving an identity of the second player from the first player. 
     
     
         12 . A computer-implemented method comprising:
 receiving a supply order from a first player of a computer-implemented game, the supply order identifying a requested in-game asset, an expiration time, and a social fulfillment component;   responsive to receiving the supply order from the first player, communicating, using one or more processors, a supply fulfillment invitation to a second player based on the social fulfillment component; and   after the expiration time, allowing the first player to access the requested in-game asset without regard to receiving a response to the supply fulfillment invitation.   
     
     
         13 . The computer-implemented method of  claim 12 , further comprising:
 receiving acceptance of the supply fulfillment invitation from the second player prior to the expiration time; and   responsive to the acceptance, providing an in-game benefit to the second player.   
     
     
         14 . The computer-implemented method of  claim 12 , wherein the second player is selected by the first player. 
     
     
         15 . The computer-implemented method of  claim 12 , wherein the second player is randomly selected by the one or more processors. 
     
     
         16 . The computer-implemented method of  claim 12 , further comprising providing an incentive to the first player to initiate the supply order with the social fulfillment component. 
     
     
         17 . An apparatus comprising:
 an interface to communicate with players of an interactive social game;   a memory to store data associated with the interactive social game; and   one or more processors coupled to the interface and the memory, the one or more processors configured to:
 receive a request for in-game supplies from a first player in the interactive social game; 
 present a plurality of supply options, each supply option having an associated processing time; 
 receive a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options; 
 distribute a supply fulfillment invitation to a second player of the interactive social game; 
 provide an in-game benefit to the second player in response to acceptance of the supply fulfillment invitation; and 
 notify the first player upon completion of the processing time for the selected supply option, the notifying indicating availability of the requested in-game supplies to the first player. 
   
     
     
         18 . The apparatus of  claim 17 , the one or more processors further configured to shorten the processing time associated with the selected supply option in response to acceptance of the supply fulfillment invitation by the second player. 
     
     
         19 . The apparatus of  claim 18 , wherein the supply fulfillment invitation has an associated expiration time, and wherein shortening the processing time is conditional on acceptance of the supply fulfillment invitation by the second player prior to the expiration time. 
     
     
         20 . The apparatus of  claim 17 , wherein the presenting of the plurality of supply options includes presenting a graphical expression of a supply delivery vehicle.

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