US2013267315A1PendingUtilityA1

Hand-Held Interactive Game

Assignee: PATENT CATEGORY CORPPriority: Apr 17, 2007Filed: Jun 5, 2013Published: Oct 10, 2013
Est. expiryApr 17, 2027(~0.7 yrs left)· nominal 20-yr term from priority
Inventors:Yu Zheng
A63B 69/0053A63F 2300/638A63F 13/95A63B 2220/833A63F 2300/1068A63F 2300/6063A63B 71/0622A63F 2300/204A63F 2300/1043A63F 13/00A63B 2225/50A63F 13/54A63F 13/92
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Claims

Abstract

A game apparatus has a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation. The apparatus further includes a speaker, a display screen, and a processor coupled to each of the actuation devices and to the display screen and the speaker. The processor outputs a first command signal to the speaker relating to a first actuation device, then outputs a second command signal to the speaker when the first actuation device is actuated, with the second command signal relating to a second actuation device. The processor outputs image signals to the display screen that are representative of the mechanical actions being taken.

Claims

exact text as granted — not AI-modified
1 . A game apparatus, comprising:
 a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation;   a display screen; and   a processor coupled to each of the actuation devices and to the display screen, the processor outputting a first command signal to the display screen relating to a first actuation device, the processor outputting a second command signal to the display screen when the first actuation device is actuated, the second command signal relating to a second actuation device, and outputting an error signal to the display screen if the first actuation device is not actuated within a predetermined period of time;   wherein the processor outputs the error signal to the display screen when an actuation device otter than the first actuation device is actuated in response to the first command signal.   
     
     
         2 . The apparatus of  claim 1 , wherein the actuation devices include a pressure switch, pull switch, a lever switch, and a rotational switch. 
     
     
         3 . The apparatus of  claim 1 , further including an external memory coupled to the processor. 
     
     
         4 . A game apparatus, comprising:
 a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation;   a speaker;   a display screen; and   a processor coupled to each of the actuation devices and to the display screen and the speaker, the processor outputting a first command signal to the speaker relating to a first actuation device, the processor outputting a second command signal to the speaker when the first actuation device is actuated, the second command signal relating to a second actuation device, and outputting an error signal to the speaker if the first actuation device is not actuated within a predetermined period of time;   wherein the processor outputs the error signal to the speaker when an actuation device other than the first actuation device is actuated in response to the first command signal; and   wherein the processor outputs image signals to the display screen that are representative of the mechanical actions being taken.   
     
     
         5 . The apparatus of  claim 4 , wherein the actuation devices include a pressure switch, a pull switch, a lever switch, and a rotational switch. 
     
     
         6 . The apparatus of  claim 4 , further including an external memory coupled to the processor. 
     
     
         7 - 10 . (canceled) 
     
     
         11 . A method of playing a game, comprising:
 outputting a first command signal to a speaker relating to a first actuation device, the first actuation device being one of a plurality of actuation devices, with at least two of the actuation devices requiring different mechanical actions for actuation;   outputting a first image signal to a display screen, the first image signal relating to the first command signal;   outputting a second command signal to the speaker when the first actuation device is actuated within a predetermined period of time, the second command signal relating to a second actuation device; and   outputting a second image signal to a display screen, the second image signal relating to the second command signal.   
     
     
         12 . The method of  claim 11 , further including outputting an error signal to the speaker when an actuation device other than the first actuation device is actuated in response to the first command signal. 
     
     
         13 . The method of  claim 11 , further including outputting an error signal to the speaker if the first actuation device is not actuated within a predetermined period of time.

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