US2013214487A1PendingUtilityA1

Victory - The Journey of Life Board Game and Method of Play

Assignee: HOWARD MICHAELPriority: Feb 17, 2012Filed: Feb 1, 2013Published: Aug 22, 2013
Est. expiryFeb 17, 2032(~5.6 yrs left)· nominal 20-yr term from priority
A63F 3/001A63F 2003/0011
45
PatentIndex Score
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Claims

Abstract

A board game is disclosed that mimics real life situations as one embarks on their journey of life encountering times of peace, temptation, trials and tribulations; and ultimately achieving the greatest gift called, Eternal Life. Generally, players move repeatedly from Peace sections to Trouble sections as they make their way towards the goal of Eternal Life on their individual game card. Every time a player moves onto a Trouble space they must select a Trouble card on the game board and announce their decision or action taken towards the card from the information provided to the other players. Jesus cards are available to every player at any time throughout the entire game. The first player to reach the Eternal Life section is the winner.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A board game, comprising:
 a game board;   a plurality of game cards divided into peace, trouble, and eternal life sections;   a plurality of Jesus cards;   a plurality of trouble cards;   a plurality of game pieces;   a pair of dice; and   a supply of simulated money;   wherein a player rolls the pair of dice to randomly determine movement of the plurality of game pieces sequentially through the peace and trouble sections, and then to the eternal life section to be eligible to win the game.   
     
     
         2 . The board game of  claim 1 , wherein the game board comprises placement slots for holding the plurality of Jesus cards and the plurality of trouble cards. 
     
     
         3 . The board game of  claim 1 , wherein the trouble cards comprise temptation cards and trial and tribulations cards. 
     
     
         4 . The board game of  claim 3 , wherein the plurality of trouble cards provides instructions and situations to be followed and discussed by players. 
     
     
         5 . The board game of  claim 4 , wherein the instructions and situations on the trouble cards are directed to religious and biblical references and spiritual symbolisms. 
     
     
         6 . The board game of  claim 1 , wherein the plurality of Jesus cards provides instructions and bible verses to be followed and discussed by the players. 
     
     
         7 . The board game of  claim 1 , further comprising a timer that is set to go off at regular intervals; wherein every player moves one space forward when the timer goes off regardless of where the players are located on the plurality of game cards. 
     
     
         8 . The board game of  claim 1 , further comprising a facilitator; wherein one of the players is the facilitator to encourage players to communicate with each other during the board game. 
     
     
         9 . The board game of  claim 1 , wherein the plurality of game cards resemble bibles and comprise arrows that point toward and away from the eternal life section. 
     
     
         10 . The board game of  claim 1 , wherein the game board comprises a picture of a cross and an open bible, and a plurality of bible verses on its front surface. 
     
     
         11 . The board game of  claim 1 , wherein the game board is laminated. 
     
     
         12 . The board game of  claim 1 , wherein the plurality of game pieces comprise faith coins. 
     
     
         13 . A board game, comprising:
 a game board;   a plurality of game cards divided into peace, trouble, and eternal life sections;   a plurality of Jesus cards;   a plurality of trouble cards;   a plurality of game pieces;   a pair of dice;   a timer that is set to go off at regular intervals; and   a supply of simulated money;   wherein a player rolls the pair of dice to randomly determine movement of the plurality of game pieces sequentially through the peace and trouble sections, and then to the eternal life section to be eligible to win the game; and   wherein every player moves one space forward when the timer goes off regardless of where the players are located on the plurality of game cards.   
     
     
         14 . The board game of  claim 13 , wherein the plurality of Jesus cards provides instructions and bible verses to be followed and discussed by the players. 
     
     
         15 . The board game of  claim 13 , wherein the trouble cards comprise temptation cards and trial and tribulations cards. 
     
     
         16 . The board game of  claim 15 , wherein the plurality of trouble cards provides instructions and situations to be followed and discussed by players. 
     
     
         17 . The board game of  claim 16 , wherein the instructions and situations on the trouble cards are directed to religious and biblical references and spiritual symbolisms. 
     
     
         18 . The board game of  claim 13 , wherein the game board comprises placement slots for holding the plurality of Jesus cards and the plurality of trouble cards. 
     
     
         19 . A method of playing a board game, comprising:
 providing a game board;   providing a plurality of game cards divided into peace, trouble, and eternal life sections;   providing a plurality of Jesus cards;   providing a plurality of trouble cards;   providing a plurality of game pieces, a pair of dice, a timer and a supply of simulated money;   rolling at least one die to randomly determine the movement of the plurality of game pieces;   moving at least one of the plurality of game pieces sequentially through the peace and trouble sections, and then to the eternal life section to be eligible to win the game; and   wherein if the at least one game piece lands on a trouble section, then drawing at least one of the plurality of trouble cards, wherein the plurality of trouble cards provides instructions and situations to be followed and discussed by players;   carrying out the instructions on the trouble card or discussing the situation on the trouble card;   drawing at least one of the plurality of Jesus cards, wherein the plurality of Jesus cards provides instructions and bible verses to be followed and discussed by the players;   setting the timer to go off at regular intervals, and allowing every player to move one space forward when the timer goes off regardless of where the players are located on the plurality of game cards; and   continuing game play by having another player roll at least one die to randomly determine movement of the game pieces.   
     
     
         20 . The method of  claim 19 , further comprising adding money to the game board at conclusion of any discussion, prayer, or decision made by the players.

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