US2013190090A1PendingUtilityA1

Real-time remote-controlled combat gaming device

Assignee: GLOVAST TECHNOLOGY LTDPriority: Jan 20, 2012Filed: Nov 1, 2012Published: Jul 25, 2013
Est. expiryJan 20, 2032(~5.5 yrs left)· nominal 20-yr term from priority
Inventors:Chih-Sheng Lin
A63H 17/045A63H 17/006A63H 30/04
53
PatentIndex Score
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Claims

Abstract

A real-time remote-controlled combat gaming device includes at least one controller, one controlled device, and one bridge. The bridge can be set in an independent hardware. A basic remote controlled set is established by connecting at least one controller and at least one controlled device together via the bridge, so as to proceed the group gaming or single practice. By means of the group gaming or single practice, the player can accumulate the credits, and then achieve the conditions of promotion and/or upgrading. The upgrading includes virtual parameters and real parameter. By credit accumulation and item upgrading, the players can enjoy the fun of raising their own electronic pets, and also they can experience the exciting of variable audio and visual effect from game to game, so as to not only sublimate the essence of traditional remote-controlled toys, but also improve the “virtual-only” problem of nowadays' on-line games.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A real-time remote-controlled combat gaming device comprising:
 at least a controller, each controller including a control unit, a controlling network unit, a memory unit, an indication unit, a display unit and a sound receiving and playing unit, the control unit being electrically connected to the controlling network unit, the memory unit, the indication unit, the display unit and the sound receiving and playing unit;   at least a controlled device controlled by a corresponding controller, each controlled device including a control module, a controlled network module, a memory module, an infrared receiver module, an image capturing module, a sound receiving and playing module, an infrared transmitter module and a light emitting module, the control module being electrically connected to the controlled network module, the memory module, the infrared receiver module, the image capturing module, the sound receiving and playing module, the infrared transmitter module, and the light emitting module; and   a bridge electrically connected to the at least a controller and the at least a controlled device,   wherein the memory unit of each controller is stored with a combat parameter value capable of changing performance of the corresponding controlled device, such that, when the combat parameter value satisfies a condition of upgrading, the performance of the corresponding controlled device is promoted, so as to present an updated sound-and-light effect.   
     
     
         2 . The real-time remote-controlled combat gaming device as claimed in  claim 1 , wherein each controlled device further includes a power module. 
     
     
         3 . The real-time remote-controlled combat gaming device as claimed in  claim 2 , wherein the memory module of each controlled device is stored with a controlled performance data representative of operation of the image capturing module, the sound receiving and playing module, the infrared transmitter module, the light emitting module and the power module. 
     
     
         4 . The real-time remote-controlled combat gaming device as claimed in  claim 3 , wherein the memory unit of each controller is stored with a controlling performance data representative of operation of the indication unit, the display unit and the sound receiving and playing unit. 
     
     
         5 . The real-time remote-controlled combat gaming device as claimed in  claim 4 , wherein the bridge is disposed on a target. 
     
     
         6 . The real-time remote-controlled combat gaming device as claimed in  claim 5 , wherein the target includes a control element, a memory element, an infrared receiver element and a sound playing element, the control element being electrically connected to the controlled network element, the memory element, the infrared receiver element, the sound playing element and the bridge. 
     
     
         7 . The real-time remote-controlled combat gaming device as claimed in  claim 6 , wherein the memory element of the target is stored with the combat parameter value stored by the memory unit of each controller. 
     
     
         8 . The real-time remote-controlled combat gaming device as claimed in  claim 6 , wherein the target further includes a knock-down and position-reset element. 
     
     
         9 . The real-time remote-controlled combat gaming device as claimed in  claim 1 , wherein each controlled device further includes a rotatable gun turret capable of adjusting a horizontal viewing angle of the image capturing module, and the infrared receiver module is circularly arranged on a periphery of the rotatable gun turret. 
     
     
         10 . The real-time remote-controlled combat gaming device as claimed in  claim 9 , wherein each controlled device further includes a gun tube capable of adjusting a vertical viewing angle of the image capturing module, and the infrared transmitted module is embedded in the gun tube and the light emitting module is installed on top of the gun tube. 
     
     
         11 . The real-time remote-controlled combat gaming device as claimed in  claim 1 , wherein the memory module of each controlled device is stored with the combat parameter value. 
     
     
         12 . The real-time remote-controlled combat gaming device as claimed in  claim 1 , wherein the sound receiving and playing unit communicates with the sound receiving and playing module via the controlling network unit and the controlled network module.

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