Server device, non-transitory computer-readable storage medium, and game system
Abstract
A server device according to the present invention is a server device that is configured to connect over a network to a plurality of user terminals that are used when users are playing a game, including: a storage section that stores a plurality of sets of replay information used for reproducing play images of the game played by the users with the user terminals; and a control section that, if a replay reproduction request is received from any one of the plurality of user terminals, extracts from the plurality of sets of replay information stored in the storage section a set of replay information conforming to a certain condition that defines a skill level of a user who played the game, the replay reproduction request requesting a reproduction of a play image of the game.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A server device to which a plurality of user terminals are connected over a network, the user terminals being used when users are playing a competitive game whose outcome is determined by a battle with an opposing character in a preset game progression unit, comprising:
a storage section that stores a plurality of sets of replay information,
the replay information being used for reproducing play images of the game played by the users with the user to terminals, and
the replay information including information concerning a number of matches
which is performed in the game progression unit, and
in which a user defeats the opposing character; and
a control section that, if a replay reproduction request is received from any one of the plurality of user terminals, extracts from the plurality of sets of replay information stored in the storage section a set of replay information conforming to a condition that the opposing character is defeated in the matches the number of which is equal to or less than a predetermined number,
the replay reproduction request requesting a reproduction of a play image of the competitive game.
2 . A server device to which a plurality of user terminals are connected over a network, the user terminals being used when users are playing a competitive game whose outcome is determined by a battle with an opposing character, comprising:
a storage section that stores a plurality of sets of replay information,
the replay information being used for reproducing play images of the game played by the users with the user terminals, and
the replay information including a parameter indicating a strength which is set to the opposing character; and
a control section that, if a replay reproduction request is received from any one of the plurality of user terminals, extracts from the plurality of sets of replay information stored in the storage section a set of replay information conforming to a condition that the parameter of the opposing character is higher than a predetermined value,
the replay reproduction request requesting a reproduction of a play image of the competitive game.
3 . A server device according to claim 1 , wherein
the server device further comprises a communication section that transmits the extracted replay information over the network to the user terminal that has transmitted the replay reproduction request.
4 . A server device according to claim 1 , wherein
if specification information in which the user specifies the condition is received when receiving the replay reproduction request from the user terminal,
the control section extracts the replay information based on the specification information from the plurality of sets of replay information stored in the storage section.
5 . A server device according to claim 1 , wherein
the control section
generates, based on the extracted replay information, a play image that can be reproduced in the user terminal that has transmitted the replay reproduction request, and
distributes the generated play image over the network to the user terminal that has transmitted the replay reproduction request.
6 . A non-transitory computer-readable storage medium storing a program executed by a computer to which a plurality of user terminals are connected over a network, the user terminals being used when users are playing a competitive game whose outcome is determined by a battle with an opposing character in a preset game progression unit, the program causing the computer to execute a process, comprising:
storing in a storage section a plurality of sets of replay information,
the replay information being used for reproducing play images of the game played by the users with the user terminals, and
the replay information including information concerning a number of matches
which is performed in the game progression unit, and
in which a user defeats the opposing character;
if a replay reproduction request is received from any one of the plurality of user terminals, extracting a set of replay information conforming to a condition by a control section from the plurality of sets of replay information stored in the storage section,
the condition being one that the opposing character is defeated in the matches the number of which is equal to or less than a predetermined number,
the replay reproduction request requesting a reproduction of a play image of the competitive game; and
generating, based on the extracted replay information, a play image that can be reproduced in the user terminal that has transmitted the replay reproduction request.
7 . A non-transitory computer-readable storage medium storing a program executed by a computer to which a plurality of user terminals are connected over a network, the user terminals being used when users are playing a competitive game whose outcome is determined by a battle with an opposing character, the program causing the computer to execute a process, comprising:
storing in a storage section a plurality of sets of replay information,
the replay information being used for reproducing play images of the game played by the users with the user terminals, and
the replay information including a parameter indicating a strength which is set to the opposing character;
if a replay reproduction request is received from any one of the plurality of user terminals, extracting a set of replay information conforming to a condition by a control section from the plurality of sets of replay information stored in the storage section,
the condition being one that the parameter of the opposing character is higher than a predetermined value,
the replay reproduction request requesting a reproduction of a play image of the competitive game; and
generating, based on the extracted replay information, a play image that can be reproduced in the user terminal that has transmitted the replay reproduction request.
8 . A game system in which a plurality of users play over a network a competitive game whose outcome is determined by a battle with an opposing character in a preset game progression unit, the system comprising:
an input section into which the plurality of users input an operation when the game is played; a storage section that stores a plurality of sets of replay information,
the replay information being used for reproducing play images of the game played by the users with the user terminals, and
the replay information including information concerning a number of matches
which is performed in the game progression unit, and
in which a user defeats the opposing character; and
a control section
that, if a replay reproduction request is received from any one of the plurality of user terminals, extracts from the plurality of sets of replay information stored in the storage section a set of replay information conforming to a condition that the opposing character is defeated in the matches the number of which is equal to or less than a predetermined number,
the replay reproduction request requesting a reproduction of a play image of the competitive game, and
that generates, based on the extracted replay information, a play image that can be reproduced in the user terminal that has transmitted the replay reproduction request.
9 . A game system in which a plurality of users play over a network a competitive game whose outcome is determined by a battle with an opposing character, the system comprising:
an input section into which the plurality of users input an operation when the game is played; a storage section that stores a plurality of sets of replay information,
the replay information being used for reproducing play images of the game played by the users with the user terminals, and
the replay information including a parameter indicating a strength which is set to the opposing character; and
a control section
that, if a replay reproduction request is received from any one of the plurality of user terminals, extracts from the plurality of sets of replay information stored in the storage section a set of replay information conforming to a condition that the parameter of the opposing character is higher than a predetermined value,
the replay reproduction request requesting a reproduction of a play image of the competitive game
that generates, based on the extracted replay information, a play image that can be reproduced in the user terminal that has transmitted the replay reproduction request.Join the waitlist — get patent alerts
Track US2013184040A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.