US2013178283A1PendingUtilityA1
Gaming machines using multiple personalities
Individually held — no corporate assignee on recordPriority: Aug 19, 2009Filed: Jan 16, 2013Published: Jul 11, 2013
Est. expiryAug 19, 2029(~3.1 yrs left)· nominal 20-yr term from priority
Inventors:Tyler T. Parham
G07F 17/32G06F 16/00G07F 17/3239G07F 17/323G06F 17/30
47
PatentIndex Score
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Claims
Abstract
In one embodiment, a method includes determining player information for a player. A game personality is determined for a gaming machine. The game personality is a set of behavior characteristics for the gaming machine. It is determined if a solicitation for a gaming machine is triggered by applying the player information for a player to the game personality. The solicitation is performed for the player if the solicitation is triggered.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A gaming machine programmed to solicit one or more players to play the gaming machine comprising,
a) a programmable computer controller associated with the gaming machine; b) the programmable computer controller programmed so that the gaming machine can communicate with a network; c) the programmable computer controller programmed to enable the gaming machine to communicate with at least one player; d) the programmable computer controller also includes gaming machine control logic that provides the gaming machine with a game personality; e) each player having a player profile that is maintained on an external system which is associated with the gaming machine control logic; and f) the gaming machine including a personality control logic that allows the gaming machine to solicit a player based on the player profile information and the game personality.
2 . The gaming machine of claim 1 in which the game personality includes behavior characteristics that allow the gaming machine to communicate with the player to develop relationships with the player by providing the player with information, entertainment, offers, bonuses or interactions.
3 . The gaming machine of claim 1 in which the game personality includes a plurality of game behaviors compiled together in unique combinations to form a unique game personality.
4 . The gaming machine of claim 3 in which a game behavior includes a set of characteristics that is associated with a gaming machine.
5 . The gaming machine of claim 4 in which the set of characteristics includes a set of instructions, rules, parameters, features, offers and bonuses.
6 . The gaming machine of claim 5 in which the set of parameters determine different actions the gaming machine may perform.
7 . The gaming machine of claim 5 in which the parameters determine the different offers, the different bonuses, the amount of money for the different offers and the amount of money for the different bonuses.
8 . The gaming machine of claim 5 in which the set of rules determine the different types of information to determine actions for the gaming machine.
9 . The gaming machine of claim 8 in which a personality rule is used with a player profile information to determine an action to perform.
10 . The gaming machine of claim 5 in which the set of instructions determine an action to be performed by the gaming machine.
11 . The gaming machine of claim 10 in which an instruction would place the gaming machine in bonus attract mode when the gaming machine has not been played for a period of time.
12 . A gaming system including a gaming machine programmed to solicit one or more players to play the gaming machine comprising,
a) a programmable computer controller associated with the gaming machine; b) the programmable computer controller programmed so that the gaming machine can communicate with a network; c) the programmable computer controller programmed to enable the gaming machine to communicate with at least one player; d) the programmable computer controller also includes gaming machine control logic that provides the gaming machine with a game personality; e) each player having a player profile that is maintained on an external system which is associated with the gaming machine control logic; f) the gaming machine including a personality control logic that allows the gaming machine to solicit a player based on the player profile information and the game personality; g) a server coupled to the gaming machine; and h) the server configured to communicate information to the gaming machine.
13 . A gaming system including a plurality of gaming machines, each gaming machine programmed to solicit one or more players to play the gaming machine comprising,
a) a programmable computer controller associated with the gaming machine; b) the programmable computer controller programmed so that the gaming machine can communicate with a network; c) the programmable computer controller programmed to enable the gaming machine to communicate with at least one player; d) the programmable computer controller also includes gaming machine control logic that provides the gaming machine with a game personality; e) each player having a player profile that is maintained on an external system which is associated with the gaming machine control logic; f) the gaming machine including a personality control logic that allows the gaming machine to solicit a player based on the player profile information and the game personality; g) a server coupled to the gaming machine; and h) the server configured to communicate information to the gaming machine.
14 . A method comprising,
a) providing a gaming machine having at least one special attract feature; b) when the gaming machine has not played for a specific time interval, the gaming machine sends out a communication to a player soliciting the player to play the gaming machine.
15 . The method of claim 14 in which the special attract feature is a light.
16 . The method of claim 14 in which the special attract feature is a sound.
17 . The method of claim 14 in which the special attract feature is a message.
18 . The method of claim 17 in which the message is a text message sent to a cell phone.
19 . The method of claim 17 in which the message is a text message sent to a personal computer.
20 . The method of claim 17 in which the message is an email message.
21 . The method of claim 17 in which the message is sent from an external system such as a player tracking system that can locate a particular player and route messages from the gaming machine to the player.
22 . The method of claim 17 in which the message is a communication sent to an in-house phone system used to leave a message for the player in his hotel room or local home phone.
23 . The method of claim 14 in which a display is provided on the gaming machine so that a communication may be sent to a player who is playing the gaming machine and the communication does not interrupt the play of the gaming machine.
24 . The method of claim 14 in which a player card kiosk may be included at which the player can receive messages from the gaming machine.Join the waitlist — get patent alerts
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