US2013165227A1PendingUtilityA1

Video game using dual motion sensing controllers

Assignee: NINTENDO CO LTDPriority: May 1, 2006Filed: Feb 22, 2013Published: Jun 27, 2013
Est. expiryMay 1, 2026(expired)· nominal 20-yr term from priority
A63F 13/44G06F 2203/0382A63F 2300/1006A63F 2300/8088G06F 3/04815A63F 2300/6045A63F 13/22G06F 3/033A63F 13/21A63F 13/803G06F 3/0338G06F 2203/0384G06F 3/011A63F 2300/638G06F 3/0383A63F 13/00A63F 13/211G06F 3/038A63F 13/42G06F 3/0346G06F 3/017A63F 13/95A63F 2300/105A63F 13/428A63F 13/20
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Claims

Abstract

An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.

Claims

exact text as granted — not AI-modified
1 . A non-transitory computer-readable storage medium having stored thereon a game program for executing game control using an output from a first sensor provided in a first housing and capable of detecting a motion or a posture and an output from a second sensor provided in a second housing separate from the first housing and capable of detecting a motion or a posture, the game program causing a computer of a game apparatus to perform:
 first game control for executing first game processing in accordance with a motion detected based on an output from the first sensor;   second game control for executing second game processing in accordance with a posture detected based on an output from the second sensor; and   reference sensor exchange for changing the sensor referred to by the first game control for executing the first game processing from the first sensor to the second sensor, and for changing the sensor referred to by the second game control for executing the second game processing from the second sensor to the first sensor, in accordance with an instruction of a player, wherein   the first housing and the second housing are detached from any common fixed structure and are swung by a user in space.   
     
     
         2 . A computer-implemented method for executing game control using an output from a first sensor provided in a first housing and capable of detecting a motion or a posture and an output from a second sensor provided in a second housing separate from the first housing and capable of detecting a motion or a posture, the method comprising:
 first game control for executing, via a computer processor, first game processing in accordance with a motion detected based on an output from the first sensor;   second game control for executing, via a computer processor, second game processing in accordance with a posture detected based on an output from the second sensor; and   reference sensor exchanging for changing the sensor referred to by the first game control for executing the first game processing from the first sensor to the second sensor, and for changing the sensor referred to by the second game control for executing the second game processing from the second sensor to the first sensor, in accordance with an instruction of a player, wherein   the first housing and the second housing are detached from any common fixed structure and are swung by a user in space.   
     
     
         3 . A game apparatus configured to execute game processing for executing game control using an output from a first sensor provided in a first housing and capable of detecting a motion or a posture and an output from a second sensor provided in a second housing separate from the first housing and capable of detecting a motion or a posture, the game apparatus comprising:
 a computer processor configured to:   execute first game processing in accordance with a motion detected based on an output from the first sensor;   execute second game processing in accordance with a posture detected based on an output from the second sensor; and   change the sensor referred to for executing the first game processing from the first sensor to the second sensor, and for changing the sensor referred to for executing the second game processing from the second sensor to the first sensor, in accordance with an instruction of a player, wherein   the first housing and the second housing are detached from any common fixed structure and are swung by a user in space.

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