US2013143656A1PendingUtilityA1

Game machine, game system, and a storage medium storing a computer program of game machine

Assignee: SHIBAMIYA MASAKAZUPriority: Mar 31, 2011Filed: Mar 29, 2012Published: Jun 6, 2013
Est. expiryMar 31, 2031(~4.7 yrs left)· nominal 20-yr term from priority
A63F 13/42A63F 13/55A63F 9/24A63F 2300/6045A63F 13/46A63F 13/67A63F 13/352
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Claims

Abstract

A game machine controls an action of an operation character set to be operated by a player based on an operation of the player with respect to the operation character, controls an action of a control character to act in association with the operation character so as to select from a plurality of predetermined actions by referring to an instruction from the player to the control character, accumulates action information of respective actions of the operation character individually and accumulates the instruction from the player with respect to an action of the control character as instruction information. The game machine determines an instruction with reference to the instruction information, selects an action corresponding to the instruction from the plurality of actions and controls an action of the control character based on the action information corresponding to the selected action in the case that there is no instruction from the player.

Claims

exact text as granted — not AI-modified
1 . A game machine comprising:
 an operation character action control device which controls an action of an operation character set to be operated by a player based on an operation of the player with respect to the operation character;   a control character action control device which controls an action of a control character to act in association with the operation character so as to select from a plurality of predetermined actions by referring to an instruction from the player to the control character;   an action information accumulating device which accumulates action information of respective actions of the operation character individually; and   an instruction information accumulating device which accumulates the instruction from the player with respect to an action of the control character as instruction information; wherein   the control character action control device determines an instruction with reference to the accumulated instruction information, selects an action corresponding to the instruction from the plurality of actions and controls an action of the control character based on the action information corresponding to the selected action in the case that there is no instruction from the player with respect to the control character.   
     
     
         2 . The game machine of  claim 1 , further comprising
 an action evaluating device which makes the player evaluate an action of the control character wherein   the control character action control device controls an action of the control character with further reference to the evaluation result of the action evaluating device.   
     
     
         3 . The game machine of  claim 2 , wherein
 the control character action control device controls an action of the control character so that the high-evaluated action is apt to be selected according to an evaluated ratio of the evaluation result.   
     
     
         4 . The game machine of  claim 2 , wherein
 The action evaluating device allow the player to modify an action of the control character as the evaluation of an action of the control character, and   the control character action control device controls an action of the control character so as to take a modified action.   
     
     
         5 . The game machine of  claim 1 , wherein
 in the instruction information, each instruction selectable by the player and the count of selection of the instruction are accumulated in association with each other.   
     
     
         6 . The game machine of  claim 1 , wherein
 in the action information, a plurality of action data counted the frequency of an action of the operation character selected based on an operation of the player is accumulated.   
     
     
         7 . A game system including a plurality of game machines and a server that are communicatively connected to each other through a network, wherein
 each of the game machine comprising:   an operation character action control device which controls an action of an operation character set to be operated by a player based on an operation of the player with respect to the operation character;   a control character action control device which controls an action of a control character to act in association with the operation character so as to select from a plurality of predetermined actions by referring to an instruction from the player to the control character;   an action information accumulating device which accumulates action information of respective actions of the operation character individually;   an instruction information accumulating device which accumulates the instruction from the player with respect to an action of the control character as instruction information; and   a data transmitting/receiving device which transmits the instruction information and the action information to the server in association with the player and receives the instruction information and the action information of the requesting player; wherein   the control character action control device determines an instruction with reference to the accumulated instruction information, selects an action corresponding to the instruction from the plurality of actions and controls an action of the control character based on the action information corresponding to the selected action in the case that there is no instruction from the player with respect to the control character, and   the server comprising an information managing device which manages the instruction information and the action information received from the game machine in association with the player.   
     
     
         8 . A storage medium storing a computer program causes a computer of a game machine to serve as:
 an operation character action control device which controls an action of an operation character set to be operated by a player based on an operation of the player with respect to the operation character;   a control character action control device which controls an action of a control character to act in association with the operation character so as to select from a plurality of predetermined actions by referring to an instruction from the player to the control character;   an action information accumulating device which accumulates action information of respective actions of the operation character individually; and   an instruction information accumulating device which accumulates the instruction from the player with respect to an action of the control character as instruction information; wherein   the control character action control device determines an instruction with reference to the accumulated instruction information, selects an action corresponding to the instruction from the plurality of actions and controls an action of the control character based on the action information corresponding to the selected action in the case that there is no instruction from the player with respect to the control character.

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