US2013137494A1PendingUtilityA1
Online Market Game System
Est. expiryNov 30, 2031(~5.3 yrs left)· nominal 20-yr term from priority
H04L 12/1868A63F 13/792G06Q 40/04A63F 13/85
36
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Claims
Abstract
An online market game system is disclosed. According to an aspect of the invention, there is provided a market based game of skill run on a server machine and played online by a plurality of players, wherein each player buys points, the players compete to buy the most points, each player is provided with deficient points information, and the deficient points information is a delayed and smoothed response of the combined total number of points bought by all the players.
Claims
exact text as granted — not AI-modified1 . A market based game of skill run on a server machine and played online by a plurality of players, wherein the server machine is configured to:
enable each player to buy points; enable the players to compete to buy the most points; provide each player with deficient points information; and wherein the deficient points information is a delayed and smoothed response of the combined total number of points bought by all the players.
2 . The market based game according to claim 1 , wherein a player is unable to calculate a value for the combined total number of points bought by all the players by analysing a set of previous deficient points information.
3 . The market based game according to claim 1 , wherein the game comprises a first round and a second round.
4 . The market based game according to claim 3 , wherein the deficient points information is the combined total number of points bought by all the players in a single round.
5 . The market based game according to claim 4 , wherein the cost of a point is greater in the first round than the second round.
6 . The market based game according to claim 5 , wherein the cost of a point in a single round is above a predetermined lower limit and below a predetermined upper limit.
7 . The market based game according to claim 6 , wherein the cost of a point increases as the number of points bought during the whole game, in a single round, or in a single purchase increases.
8 . The market based game according to claim 7 , wherein the game is won by a first player having most points at an end of the game; and the number of points of the first player is within a predetermined number of points above the number of points of a second player with a next highest score.
9 . The market based game according to claim 8 , wherein the individual point score of all the players, except the leading point scorer, are displayed at the end of a round.
10 . The market based game according to claim 9 , wherein the point score of the leading scorer is shown to a player if, in a following round, they increase their individual point score above that of the leading point score at the end of the previous round.
11 . The market based game according to claim 10 , wherein a winning player receives a monetary prize and the size of the monetary prize increases as the combined total number of points bought by all the players increases; and
each player is provided with deficient information of the size of the monetary prize.
12 . The market based game according to claim 11 , wherein a player sells a point to another player.
13 . The market based game according to claim 12 , wherein the points are a first type of point; and
a player earns a second type of point by playing the game.
14 . The market based game according to claim 13 , wherein the second type of point is converted into the first type of point by a player.
15 . The market based game according to claim 14 , wherein the player converts a number of the second type of point into the first type of point; and
the number of points converted is dependent upon the deficient points information.
16 . A market based game of skill run on a server machine and played using a plurality of client machines, wherein the server machine is configured to:
receive an instruction from a client machine to indicate that a player of the game is increasing their point score; update an internal points register from a first value to a second value using the client machine instruction; calculate an external points register value between the first value and the second value; and transmit the external points register value to the client machine; whereby the external points register value is a delayed and smoothed response of internal points register.
17 . A method of processing and multicasting information deficient data, the method comprising:
at a server: receiving real time data from a first client and a second client; processing the received data set to provide a transmit data set; and multicasting the transmit data set to the first client and the second client; wherein the transmit data set varies to converge with the received data set within a predetermined length of time, and the first and second clients are unable to calculate a current value for the received data set or predict a future value for the received data set using the transmit data set.
18 . The method of claim 17 , further comprising, at the server:
identifying the difference between a current received data set value and a current transmit data set value; calculating a rate of increase to apply to the current transmit data set value for the value to reach the current received data set value within a predetermined range of time; and calculating a step value to increase each subsequent transmit data set value by.
19 . The method of claim 18 , wherein the rate of increase is above a predetermined minimum rate.
20 . The method of claim 19 , further comprising varying the minimum rate of increase after a first predetermined time period.
21 . The method of claim 20 , wherein the rate of increase is one of a predetermined number of discrete rates of increase.
22 . The method of claim 21 , further comprising varying the predetermined length of time after a second predetermined time period.
23 . The method of claim 22 , wherein the first predetermined time period is equal to the second predetermined time period.
24 . The method of claim 23 , wherein the real time data from the first and second clients comprise discrete values which are summed to provide the received data set.
25 . The method of claim 24 , wherein the server and the first and second clients communicate over a public network.
26 . The method of claim 25 , further comprising providing a feedback system, wherein the transmit data multicast to the first and second clients affects the data received by the server from the first and second clients.
27 . The method of claim 26 , further comprising using steps of the method in a game played by a first player and a second player;
the real time data relates to points used to play the game; the received data set is a received points data set; the transmit data set is a transmit points data set; the first client is operated by the first player of the game; the second client is operated by the second player of the game; and the first and second clients can buy points during the game; and wherein the method further comprising displaying the transmit points data by the first and second clients to the respective first and second players.Join the waitlist — get patent alerts
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