US2013130870A1PendingUtilityA1

Martial arts training and scoring gear

Assignee: MCCRANOR IANPriority: Nov 23, 2011Filed: Nov 23, 2011Published: May 23, 2013
Est. expiryNov 23, 2031(~5.3 yrs left)· nominal 20-yr term from priority
Inventors:Ian Mccranor
A63B 71/14A63B 63/003A63B 71/10A63B 2209/10A63B 71/12
21
PatentIndex Score
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Claims

Abstract

An outfit assembly for combatants engaged in a martial arts competition, including a combat garment for generally covering the combatant, strike gear for covering at least portions of the combatants hands and feet, and strike coins for loosely adhering to portions of the combat garment. The combat garment includes a plurality of predetermined areas covered with first hook-and-loop fasteners. Each predetermined area corresponds with a predetermined strike zones. At least a portion of the strike gear is covered with second hook-and-loop fasteners and each respective strike coin is covered with third hook-and-loop fasteners adhesively matable with the first and second hook-and-loop fasteners.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method for scoring martial arts combat, comprising:
 equipping each combatant with a combat garment, the combat garment covering at least one strike zone, wherein a portion of the combat garment is covered with a first fastener suitable for disengageable contact fastening with a score coin;   equipping each combatant with strike gear, wherein a portion of the strike gear is covered with a second fastener suitable for disengageable contact fastening with a score coin;   equipping at least one combatant with at least one strike coin;   running a combat session wherein each combatant participates in the combat session; and   generating a score for each combatant primarily based upon a sum of strike coins, each of the score coins disengagably contact fastened with the strike gear upon the combatant;   wherein the at least one strike coin is disengagably contact fastened with the first fastener and the second fastener;   wherein the at least one strike coin is more adhesive to the second fastener that with the first fastener.   
     
     
         2 . The method of  claim 1  wherein each respective strike coin is assigned a color associated with a respective strike location. 
     
     
         3 . The method of  claim 1  wherein the first fastener is a hook and loop type fastener. 
     
     
         4 . The method of  claim 1  wherein the first fastener is a magnet. 
     
     
         5 . The method of  claim 3  wherein the fastener density is greater on the strike gear than on the combat garment. 
     
     
         6 . The method of  claim 1  wherein each respective strike coin has a point value associated with the respective strike location to which it is fastened. 
     
     
         7 . The method of  claim 1  wherein the strike coin has a personal logo. 
     
     
         8 . The method of  claim 1  wherein generating a score further comprises calculating a handicap value for at least one combatant. 
     
     
         9 . An outfit assembly for combatants engaged in a martial competition comprising:
 a combat garment for generally covering the combatant;   strike gear for covering at least portions of the combatant's hands and feet; and   strike coins for loosely adhering to portions of the combat garment;   wherein the combat garment includes a plurality of predetermined areas covered with first hook-and-loop fasteners; and   wherein each respective predetermined area corresponds with a predetermined strike locations;   wherein at least a portion of the strike gear is covered with second hook-and-loop fasteners; and   wherein each respective strike coin is covered with third hook-and-loop fasteners adhesively matable with the first and second hook-and-loop fasteners.   
     
     
         10 . The assembly of  claim 6  wherein the third hook-and-loop fasteners more tightly grip the second hook-and-loop fasteners than the first hook-and-loop fasteners. 
     
     
         11 . The assembly of  claim 6  wherein each strike coin is associated with at least one respective strike location and the strike coin is colored a color based upon the at least one respective strike location. 
     
     
         12 . The assembly of  claim 6  wherein each strike coin is associated with at least one respective strike location and the strike coin is assigned a value associated with the at least one respective strike location. 
     
     
         13 . A method of playing a game, comprising the steps of:
 equipping a first participant with a first garment, first strike gear, and first strike coins, the first strike coins disengagably contact fastened to the first garment, and the first strike coins capable of disengagably contact fastening to a second strike gear more fastly than to the first garment;   equipping a second participant with a second garment, the second strike gear, and second strike coins, the second strike coins disengagably contact fastened to the second garment, and the second strike coins capable of disengagably contact fastening to the first strike gear more fastly than to the second garment;   running a pre-determined number of rounds wherein the first participant attempts to acquire the second strike coins though physical contact of the first strike gear and respective second strike coins;   after each round, determining a round score for the first participant, the round score substantially based upon the second strike coins attached to the first strike gear;   calculating a final score for the first participant, the final score based upon a sum total of round scores.   
     
     
         14 . The method of playing a game of  claim 13  wherein each respective first strike coin is associated with a respective at least one strike location. 
     
     
         15 . The method of playing a game of  claim 14  wherein respective first strike coins is assigned a value based upon the respective at least one strike location with which the first strike coin is associated. 
     
     
         16 . The method of playing a game of  claim 14  wherein respective first strike coins is assigned a color based upon the respective at least one strike location with which the first strike coin is associated. 
     
     
         17 . The method of playing a game of  claim 13  wherein a portion of each respective first strike coin is covered with hook and loop type fasteners. 
     
     
         18 . The method of playing a game of  claim 17  wherein a portion of the first gear is covered with hook and loop type fasteners.

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