US2013119605A1PendingUtilityA1

Kissing shield game and method of use thereof

Assignee: WOOD DELORISPriority: Dec 17, 1999Filed: Dec 20, 2012Published: May 16, 2013
Est. expiryDec 17, 2019(expired)· nominal 20-yr term from priority
A41D 13/1107A63F 2250/485A63F 2009/0475A61F 6/04A63F 2009/0064A63F 2009/0488A63F 3/00006A63F 11/0011A61F 2006/042A63F 2003/00583A63F 2003/0492A63F 3/0478A61F 2006/041G09B 19/00
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Claims

Abstract

A kissing shield game having a gaming member having at least two sides with different color associated therewith as well as a predetermined set of alphanumeric symbols associated therewith, a plurality of thin, flexible membranes substantially impervious to microorganisms, and a resettable timer.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method for teaching safe affection to at least one person playing a kissing shield game, the method comprising the steps of:
 providing a kissing shield game, comprising:   a gaming member having at least two sides, wherein each of the sides of the gaming member has a different color associated therewith as well as a predetermined set of alphanumeric symbols associated therewith;   a plurality of thin, flexible membranes substantially impervious to microorganisms, each of the plurality of thin, flexible membranes having a first cheek portion for substantially covering a first cheek area of a user, a second cheek portion for substantially covering a second cheek area of the user, a clearance between the first cheek portion and the second cheek portion for accommodating the nose of the user, a chin portion for covering the chin of the user, a central portion for covering the lips of the user, wherein the plurality of thin, flexible membranes have a pocket sized and configured so as to be positionable over at least a portion of a user's first finger and a user's second finger of the user's hand so as to create a space between the fingers and extend the first cheek portion and the second cheek portion in opposite lateral directions for disposing the thin, flexible membrane between the user and the object being kissed while maintaining the clearance between the first cheek portion and the second cheek portion such that the thin flexible member thereby prevents the exchange of microorganisms between the user and the object during the act of kissing; and   a resettable timer;   placing at least one of the thin, flexible members over the hand of the user so as to form a kissing shield;   throwing the gaming member along a surface so that one of the sides lands facing in an upward direction; and   determining a role playing adventure within a predetermined time so as to teach safe affection utilizing the finger kissing shield as a means to block contact between the person and an object in accordance with the alphanumeric symbol associated with the side of the gaming member facing in an upward direction, the end of the predetermined time being signaled by the resettable timer.   
     
     
         2 . The method of  claim 1 , further including the step of determining teams comprised of individuals, each of the teams being associated with a color which corresponds with one of the colors associated with the gaming member, before the step of placing at least one of the thin, flexible members over the hand of the user so as to form a kissing shield. 
     
     
         3 . The method of  claim 1 , further including the step of kissing a selected person or object determined by the player with the kissing shield so that at least one person playing the kissing shield game learns safe affection and the proper use of the kissing shield through repetition. 
     
     
         4 . The method of  claim 1 , further including the step of kissing a selected person or object determined by a player without the kissing shield so that at least one person playing the kissing shield game learns safe affection and the proper use of the kissing shield through repetition. 
     
     
         5 . The method of  claim 1 , further including the step of determining a winning team by determining the team that successfully completes a predetermined number of role playing adventures.

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