Fibonacci game
Abstract
A game of skill and chance for one or more players which utilizes a single set of numbered pieces. Each number on each piece corresponds to a number in the Fibonacci series, for example: 8, 13, 21, 34, 55 and 89 or a similar series: 2, 3, 5, 8, 13 and 21 where each number is equal to the sum of the prior two numbers. Individual game pieces are identified by a number and a corresponding color and may also be of a corresponding size. A player obtains a game piece at each turn without knowing which numbered piece will be received. A player assembles groups of pieces on a game board or on a play area during and between turns with the objective of collecting six groups of numbers that add to the highest number in the series with each group starting with one number in the series being employed in the game. A player's game is completed when the six groups have been assembled. Players compete with each other to finish first, each player taking a piece from the shared set in turn. A player, when playing alone, can compete against the clock or attempt to complete the six groups in a minimum of plays. The game can be played with tiles, playing cards or on a computer, a smartphone or a tablet.
Claims
exact text as granted — not AI-modified1 - 8 . (canceled)
9 . A game for one or more players comprising the following apparatus:
A set of game pieces of a predetermined number, each of said game pieces identified with a Fibonacci number, each Fibonacci number being one of the numbers in a predetermined Fibonacci series in which each said number is the sum of the two preceding lower numbers, said Fibonacci series having about six numbers; said game pieces being tile shaped, each of said tiles having the same width and thickness, each tile having a length in proportion to the Fibonacci number in said Fibonacci series, each tile of the same Fibonacci number having a corresponding color, said color being the same for all tiles having the same Fibonacci number; a game board for each player, said game board printed with a bar chart in a rectangular frame, the width of each bar equal to the width of said tiles, the height of said bar being the same as said tiles in ascending height order from left to right in the sequence of said Fibonacci series, the color of each said printed bar being the same as that of the corresponding said tile; a tile selection device selected from the group consisting of: (i) a die with each face of the die having a different color wherein each color is the same as one of said bars on said game board, (ii) a rotating arrow that stops on a colored segment of a ring, wherein each color is the same as one of said bars on said game board, said ring segments being of equal or unequal size, said segments of unequal size changing the probability of selecting a tile of a given color, (iii) a computer that generates the image of a tile with the click of a button said computer selecting a tile of each color with equal probability or unequal probability according to the computer settings chosen by said players in said game.
10 . A method of playing the game of claim 9 comprising the steps of:
Providing each player with a game board according to claim 9 , and providing a set of game pieces according to claim 9 accessible to each player and providing a tile selection device according to claim 9 accessible to each player;
Players each take a turn in sequence, each said turn starting with the selection of a tile using said tile selection device, said player taking the corresponding tile from said set and placing said taken tile on the game board or alongside the game board as allowed by the rules of said game, each turn being completed with the placement of said taken tile;
said rules require said taken tile to be placed on the game board on top of the printed bar corresponding to said taken tile Fibonacci number and color, or if said location has already been filled during a prior turn, said taken tile is placed alongside said game board unless all of the printed bar locations, denoted as the base area, have been filled in which case said taken tile can be placed in the area above the base area within said rectangular frame of said bar chart, denoted as the stacking area, said placement being contiguous with any previously placed tile;
said rules allow said tiles placed in said stacking area to be moved into any location within said stacking area that is contiguous with any previously placed tile and within said bar chart but no tile can be placed in a location where some part of said tile extends beyond said bar chart rectangular frame;
said rules allow a player who has filled the entire game board to return surplus tiles to the set, one surplus tile per turn without using said tile selecting device in said turn;
said rules establish that the winning player is the player who is the first to completely fill the entire game board rectangle frame, including said base area and said stacking area with said taken tiles, with no tiles remaining.
11 . A card game for one or more players using the following apparatus:
A pack of cards wherein each card in said pack has a face side and a back side, said back side being printed thereon with the same design on every one of said cards in said pack, said face side on a predetermined number of said cards in said pack being printed thereon with one Fibonacci number selected from a predetermined Fibonacci series of about six numbers wherein each said number in said Fibonacci series is the sum of the two preceding lower numbers, said pack having a predetermined number of cards printed with one or other of all of the Fibonacci numbers in said series, a predetermined number of said cards which are printed thereon with the same Fibonacci number being identified as base cards by having the word “base” printed on the face side of said base card in addition to said Fibonacci number printed thereon.
12 . A method of playing the card game of claim 11 comprising the steps of:
Providing a pack of cards of claim 11 ;
providing a set of rules stating the objective of said card game and the allowed steps each player can take during said player's turn and between each of said player's turns;
the objective of said card game being to collect groups of said cards each of which starts with a base card of each Fibonacci number in said series, to which additional cards are added that are not base cards such that the sum of the numbers on said cards in said group add to the highest number in said Fibonacci series thus creating a completed group, with the winning player of said game being the player who creates one said completed group for each of said base cards of said Fibonacci series with no cards remaining in said winning players hand;
said game is started with the steps of shuffling said pack, dealing the same number of cards, about seven, to each said player, the balance of said pack being placed face down in the center of the table and the top card upturned alongside, with each said player then taking a turn in sequence around the table;
each turn of each said player comprises the steps of starting said turn by picking up two cards from said balance of the pack or one card from said balance of the pack and said top card alongside, adding said cards to the players hand, putting down on the table from said hand in front of said player any base cards but no more than one base card of each Fibonacci number, each said base card starting a group, adding cards to each base card once all base cards are put down, with the objective of creating said completed groups, ending said turn by discarding one card on to the upturned cards in the center of said table;
said cards can be moved from one said group to another said group, during and between said turns, but said cards cannot be moved to or from said players hand except during said turns;
a player can choose not to pick up said cards at the start of said turn and to end said turn by discarding one of said cards, this step being taken when said player has completed all said groups and is attempting to win said game by discarding all said cards remaining in said hand.
13 . A pack of cards according to claim 11 wherein the face side of each card in said pack is printed with a rectangle the base of said rectangle being located on the bottom of said card and the height of said rectangle on said card which has the highest Fibonacci number in said pack being the height of said card, completely filling said card, and the height of said rectangle on each of the other said cards being in proportion to the Fibonacci number on said card, said rectangles printed on each said card face being additional to the printed Fibonacci number thereon.
14 . A method for a single player to play the game of claim 9 on a computer, smartphone and tablet comprising the steps of:
providing a screen appearance on said computer, said smartphone and said tablet, said screen appearance including a play area, a reception area, a storage area, a button and a counter, said computer, smartphone or tablet controlling the screen appearance and steps involved in playing said game;
said play area showing a bar chart having six bars, the height of each bar proportional to a number in a Fibonacci series, said bars increasing in height from left to right, each of said bars being of a different color, said area under said bars in said bar chart being designated as the base area and the remainder of said play area being designated as the stacking area;
a player starts a turn by tapping said button to introduce the image of a tile into said reception area, whereupon said counter increases by one, and then dragging said tile image out of said reception area;
said tile image being randomly selected from a set of tile images stored in said computer, smartphone, or tablet each of said tile images corresponding in size and color to one of the numbers in said Fibonacci series and one of said bars in said bar chart;
said player chooses during said turn whether to drag the tile image, using a mouse or finger tip, from said reception area onto said storage area, or onto said bar of the same size and color in said base area or onto said stacking area contiguous to a tile image placed in a prior turn;
said player must receive and drag onto the base area all six tile images corresponding to the six bars in said bar chart, completely filling said base area, before said computer, smartphone or tablet allows a tile image to be dragged onto said stacking area;
said player is allowed to move said tiles around in the stacking area and move said tiles from the base area or stacking area to the storage area;
said player is allowed to discard an unwanted tile off the screen upon which action the counter increases by one since this action is a turn;
said player's objective is to completely cover the base area and stacking area with said tiles with no tiles left over in the storage or reception area in the minimum number of turns as measured by said counter.Join the waitlist — get patent alerts
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