US2013040740A1PendingUtilityA1
Method and apparatus for testing stability of game server
Assignee: KOREA ELECTRONICS TELECOMMPriority: Aug 10, 2011Filed: Jul 11, 2012Published: Feb 14, 2013
Est. expiryAug 10, 2031(~5 yrs left)· nominal 20-yr term from priority
A63F 2300/534G06F 11/36A63F 13/358G06F 11/26
47
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Claims
Abstract
Disclosed is a method for testing stability of a game server. The method for testing stability of a game server according to an exemplary embodiment of the present invention includes: executing, by at least one virtual user, actions or scenarios that are a list of actions; generating at least one game packets required to execute the executed actions or the actions included in the executed scenarios according to game protocols of specific game contents; and transmitting the generated game packets to a game server.
Claims
exact text as granted — not AI-modified1 . A method for testing stability of a game server, comprising:
executing, by at least one virtual user, actions or scenarios that are a list of actions; generating at least one game packets required to execute the actions or the actions included in the scenarios according to game protocols of specific game contents; and transmitting the generated game packets to a game server.
2 . The method of claim 1 , further comprising:
generating the game packets required to execute the given actions according to the game protocols of the specific game contents and loading another plug-in according to the game contents, wherein the generating of the game packets is performed through the plug-in.
3 . The method of claim 2 , wherein the plug-in is implemented by a DLL type.
4 . The method of claim 1 , further comprising:
analyzing the game packets received from the game server according to the game protocols of the specific game contents.
5 . The method of claim 1 , further comprising:
reconfiguring the game packets received from the game server in a protocol unit according to the game protocols.
6 . The method of claim 1 , further comprising:
encrypting the generated game packets.
7 . A computer readable recording medium recording programs for executing the method for testing stability of a game server of claim 1 .
8 . An apparatus for testing stability of a game server, comprising:
a scenario scheduler executing scenarios that are a list of actions; an action scheduler executing actions; and a game packet processor generating at least one game packet required to execute the actions and the actions included in the scenarios according to game protocols of specific game contents and transmitting the generated game packets to a game server.
9 . The apparatus of claim 8 , wherein the game packet processor is implemented by another plug-in type according to the game contents.
10 . The apparatus of claim 9 , wherein the game packet processor is implemented by a DLL type.
11 . The apparatus of claim 8 , wherein the game packet processor analyzes the game packets received from the game server according to the game protocols of the specific game contents.
12 . The apparatus of claim 8 , wherein the game packet processor includes:
a game packet generator generating the at least one game packet according to the game protocols of the specific game contents; and a game packet analyzer analyzing the game packets received from the game server according to the game protocols of the specific game contents.
13 . The apparatus of claim 8 , wherein the game packet processor further includes an MTU processor reconfiguring the game packets received from the game server in a protocol unit according to the game protocols.
14 . The apparatus of claim 12 , wherein the game packet processor further includes an encryptor encrypting the generated game packets or decrypting the received game packets.
15 . An apparatus for testing stability of a game server, comprising:
a plurality of virtual users generating game packets and transmitting the generated game packets to a game server; and a virtual user controller issuing an action execution command or a scenario execution command in which actions are listed to the virtual users, wherein each virtual user configuring the plurality of virtual users includes: a scenario scheduler executing the scenarios; an action scheduler executing the actions; and a game packet processor generating at least one game packet required to execute the actions or the actions included in the scenarios according to game protocols of specific game contents and transmitting the generated game packets to the game server.
16 . The apparatus of claim 15 , wherein the game packet processor is implemented by another plug-in type according to the game contents.
17 . The apparatus of claim 16 , wherein the game packet processor is implemented by a DLL type.
18 . The apparatus of claim 15 , wherein the game packet processor analyzes the game packets received from the game server according to the game protocols of the specific game contents.Join the waitlist — get patent alerts
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