Game device, control method for game device and information recording medium
Abstract
In a game device, a receiver receives operation input from a player. A determiner, for each of a plurality of game tasks that are stored in a memory and that indicates a time and a type of operation that the player is to perform, determines a degree of matching between the time and the type of operation indicated by the game task and a time and a type of operation that is received from the player. A candidate acquirer acquires a plurality of candidates for a new game task that indicates a time and a type of operation that do not overlap with the stored game tasks. A task setter, based on a distribution of the degree of matching, sets one or more candidates from among the plurality of candidates as the new game task. A task adder stores and adds the set game task candidate in the memory.
Claims
exact text as granted — not AI-modified1 . A game device comprising:
a receiver that receives operation input from a player; a determiner that, for each of a plurality of game tasks that are stored in a task memory and that indicate a time and a type of operation that the player is to perform, determines a degree of matching between the time and the type of operation indicated by the game task and a time and a type of operation that is received from the player; a candidate acquirer that acquires a plurality of candidates for a new game task that indicates a time and a type of operation that do not overlap with the stored game tasks; a task setter that, based on a distribution of the degree of matching for the plurality of stored game tasks, sets one or more candidates from among the plurality of acquired candidates as the new game task; and a task adder that stores and adds the set candidate in the task memory as the new game task.
2 . The game device according to claim 1 , wherein
the candidate acquirer acquires one or more game task candidates from among a plurality of game task candidates that are stored beforehand in the task memory.
3 . The game device according to claim 1 , wherein
the candidate acquirer acquires the game task candidates by generating the candidates based on a specified rule that the game tasks that are stored in the task memory and the candidates are supposed to satisfy.
4 . The game device according to claim 1 , wherein
the candidate acquirer, based on the beats of music played by a playing unit, sets each of the times indicated by the candidates.
5 . The game device according to claim 4 , wherein
the candidate acquirer sets the type of operation indicated by the game task from among the plurality of stored game tasks that is closest to the set time to the type of operation indicated by the candidate.
6 . The game device according to claim 4 , wherein
the candidate acquirer sets the type of operation indicated by the candidate based on each of the types of operations indicated by a plurality of adjacent game tasks that include the game task from among the plurality of stored game tasks that is closest to the set time.
7 . The game device according to claim 1 , wherein
the task setter sets a candidate from among the plurality of acquired candidates, whose degree of matching at the time indicated by the candidate is a specified value or greater, as the new game task.
8 . A game device comprising:
a receiver that receives operation input from a player; a determiner that, for each of a plurality of game tasks that are stored in a task memory and that indicate a time and a type of operation that the player is to perform, determines a degree of matching between the time and the type of operation indicated by the game task and a time and a type of operation that is received from the player; a candidate acquirer that, based on a distribution of the degree of matching of the plurality of stored game tasks, acquires a plurality of candidates for a new game task that indicates a time and a type of operation that do not overlap with the stored game tasks; a task setter that sets one or more candidates from among the plurality of acquired candidates as the new game task; and a task adder that stores and adds the set candidate in the task memory as the new game task.
9 . A control method for a game device, comprising:
a receiving step that receives operation input from a player; a determination step that, for each of a plurality of game tasks that are stored in a task memory and that indicate a time and a type of operation that the player is to perform, determines a degree of matching between the time and the type of operation indicated by the game task and a time and a type of operation that is received from the player; a candidate acquisition step that acquires a plurality of candidates for a new game task that indicates a time and type of operation that do not overlap with the stored game tasks; a task setting step that, based on a distribution of the degree of matching for the plurality of stored game tasks, sets one or more candidates from among the plurality of acquired candidates as the new game task; and a task addition step that stores and adds the set candidate in the task memory as the new game task.
10 . A non-transitory information recording medium on which a program is stored that causes a computer to function as:
a receiver that receives operation input from a player; a determiner that, for each of a plurality of game tasks that are stored in a task memory and that indicate a time and a type of operation that the player is to perform, determines a degree of matching between the time and the type of operation indicated by the game task and a time and a type of operation that is received from the player; a candidate acquirer that acquires a plurality of candidates for a new game task that indicates a time and a type of operation that do not overlap with the stored game tasks; a task setter that, based on a distribution of the degree of matching for the plurality of stored game tasks, sets one or more candidates from among the plurality of acquired candidates as the new game task; and a task adder that stores and adds the set candidate in the task memory as the new game task.Join the waitlist — get patent alerts
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