Strategy board game
Abstract
A strategy board game of territorial conquest for two to four players. Each player commands an army of twenty-four pieces on a playing board divided into five regions called territories. The pieces rest on the intersections of lines on the board called Points. In each territory there exists a special board Point referred to as a Base. The pieces in the game at all times have a specific direction that they face on the game board. The facing of the piece determines its vulnerability to capture by another piece. In addition to facing, different types of playing pieces are assigned different attributes such as Movement number, Attack number and Blocking faces which affect the utility of each piece in game situations. A notation system allows text play of the game. Electronic embodiments allow game play on electronic devices.
Claims
exact text as granted — not AI-modified1 . A strategy game comprising:
(a) a playing field divided by lines into a plurality of square sections arranged into a grid with coordinates, each section having a center and being diagonally subdivided by diagonal lines that intersect at the center whereby the intersection of lines defines a point, and further wherein subsets of adjacent sections are demarked to define a plurality of territories each territory having a boundary perimeter that encompasses a base point inside the territory; and (b) a plurality of sets of playing pieces, each set of pieces having an identifier to identify the pieces of the set as belonging to a particular player, the pieces of each set being subdivided into a plurality of types each piece having defined attributes specific to its type and each playing piece comprising:
(i) a directional indicator to denote the front face of the piece,
(ii) an indicator to denote the maximum number of points the piece is allowed to move without attacking an opponent's piece,
an indicator to denote the maximum number of points the piece is allowed to move to attack an opponent's piece, and
(iv) one or more indicators to denote the directions from which the piece cannot be attacked by an opponent.
2 . The game of claim 1 , further comprising a notation system for recording the moves of a game.
3 . The game of claim 2 , comprising only the notation system.
4 . The game of claim 1 , wherein the game is adapted for play with an electronic device.
5 . A game piece for a strategy board game in which the board comprises a plurality points along which the piece moves, the piece comprising:
(i) a directional indicator to denote the front face of the piece, (ii) an indicator to denote the maximum number of points the piece is allowed to move without attacking an opponent's piece, (iii) an indicator to denote the maximum number of points the piece is allowed to move to attack an opponent's piece, and (iv) one or more indicators to denote the directions from which the piece cannot be attacked by an opponent.
6 . A game piece for a strategy board game in which the board comprises a plurality points along which the piece moves, the piece having a set of attributes, the attributes of the piece comprising:
(i) a plurality of faces, one of which faces is the front face, (ii) a Movement number, (iii) an Attack number, and (iv) one or more or more blocking faces.
7 . The game piece of claim 6 , wherein the piece comprises a portion having a distinctive shape such that the shape indicates the attributes of the piece.
8 . The game piece of claim 7 , wherein one or more of the attributes are manifest on the piece.
9 . The game piece of claim 8 , wherein one or more of the attributes are manifest by display on the piece.
10 . The game piece of claim 9 , wherein the attributes of Movement number and Attack number are displayed on the piece.
11 . The game piece of claim 10 , wherein the piece is one type of a plurality of types of pieces, the piece further comprising a portion that denotes the type and a portion that denotes the attributes.
12 . The game piece of claim of claim 11 , wherein the attributes of the piece are denoted by the portion that denotes the type of the piece.
13 . The game piece of claim 6 , wherein the game piece is virtual.
14 . The game piece of claim 13 , further comprising machine readable instructions encoded in a machine that executes the instructions for display of the piece by the machine.Join the waitlist — get patent alerts
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