US2013017872A1PendingUtilityA1
Method and system for tag-based grouping of online communities
Assignee: SONY COMPUTER ENTERTAINMENT INCPriority: Jul 12, 2011Filed: Jul 12, 2011Published: Jan 17, 2013
Est. expiryJul 12, 2031(~5 yrs left)· nominal 20-yr term from priority
Inventors:William Parks
A63F 13/795A63F 2300/556A63F 2300/5566A63F 13/847A63F 13/87A63F 13/798A63F 13/79A63F 13/65A63F 2300/575A63F 13/33
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Claims
Abstract
Method and system for tag-based grouping of online communities are disclosed. One or more tags associated with a user of a computer game system may be obtained by the computer system. One or more groups compatible with the user's one or more tags may be identified by the computer system. The user may then be prompted to join the one or more clans located by the computer game system.
Claims
exact text as granted — not AI-modified1 . A method for tag-based grouping of online communities, comprising:
a) obtaining one or more tags associated with a user of a computer game system by the computer system; b) identifying one or more groups compatible with the user's one or more tags with the computer system; and c) prompting the user to join the one or more groups identified in b) with the computer system.
2 . The method of claim 1 , further comprising: d) enrolling the user as a member of a group upon receiving a notification of acceptance from the user.
3 . The method of claim 2 , wherein the one or more tags associated with the user contribute to a group profile for each group joined by the user.
4 . The method of claim 2 , wherein d) includes allowing the user to compete in a computer-game related activity as a member of the group joined by the user.
5 . The method of claim 4 , wherein the computer-game related activity is a turn-based game.
6 . The method of claim 4 , wherein the computer-game related activity is a team-based quiz game.
7 . The method of claim 4 , wherein the computer-game related activity is a team-based event, wherein the event involves competing against an opposing group.
8 . The method of claim 7 , wherein the team-based event involves wagering one or more assets of the group against one or more assets of the opposing group.
9 . The method of claim 4 , wherein allowing the user to compete involves permitting the user to vote for an action to be performed at each turn of the turn-based game.
10 . The method of claim 9 , wherein the user's vote is weighted differently that votes of other members of the group.
11 . The method of claim 2 , further comprising performing an action with the computer system during game play indicating the user's group affiliation.
12 . The method of claim 1 , wherein the one or more tags associated with the user are determined from a user profile accessible by the computer system.
13 . The method of claim 1 , wherein the one or more tags associated with the user are determined from previous behavior of the user with the computer system.
14 . The method of claim 1 , wherein the one or more tags associated with the user include one or more pre-set tags.
15 . The method of claim 1 , wherein the one or more tags associated with the user include one or more open-text tags.
16 . The method of claim 1 , wherein the one or more groups identified in b) include groups that are specific to a particular game title.
17 . The method of claim 1 , wherein the one or more groups identified in b) include groups that span across game titles.
18 . The method of claim 1 , wherein identifying the one or more groups in b) includes generating one or more rival groups based on a context of real world events.
19 . The method of claim 1 , wherein the one or more groups include one or more groups for a social network system.
20 . The method of claim 19 , wherein the one or more groups include one or more chat groups or forums.
21 . A system for implementing tag-based grouping of online communities, comprising:
a processor; a memory; and computer coded instructions embodied in the memory and executable by the processor, wherein the computer coded instructions are configured to implement a method for tag-based grouping of online communities, comprising: a) obtaining one or more tags associated with a user of a computer game system by the computer system; b) identifying one or more groups compatible with the user's one or more tags with the computer system; and c) prompting the user to join the one or more groups identified in b) with the computer system.
22 . A computer program product comprising:
a non-transitory, computer-readable storage medium having computer readable program code embodied in said medium for implementing a method for tag-based grouping of online communities, said computer program product having: a) computer readable program code means for obtaining one or more tags associated with a user of a computer game system by the computer system; b) computer readable program code means for identifying one or more groups compatible with the user's one or more tags with the computer system; and c) computer readable program code means for prompting the user to join the one or more groups identified with the computer system.Join the waitlist — get patent alerts
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