US2013006709A1PendingUtilityA1

Techniques for leveraging player's social influence and marketing potential in gaming environments

Assignee: 3G STUDIOS INCPriority: Jul 1, 2011Filed: Jun 28, 2012Published: Jan 3, 2013
Est. expiryJul 1, 2031(~4.9 yrs left)· nominal 20-yr term from priority
Inventors:James Kosta
G07F 9/009G07F 9/001G07F 9/023A63F 13/20G07F 17/3206A63F 13/25A63F 13/87
44
PatentIndex Score
0
Cited by
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Claims

Abstract

Various aspects described or referenced herein are directed to different methods, systems, and computer program products for leveraging player's social marketing potential in gaming environments. In one embodiment, a gaming system may be configured or designed to provide functionality for automatically and/or dynamically determining Player Social Marketing Potential (PSMP) Score(s) for one or more identified user(s)/player(s) based upon selected information, criteria, considerations and/or objectives. The gaming system may also be configured or designed to facilitate and/or enable the influencing of outcomes of selected game-related activities, events, and/or situations using the respective PSMP Score(s) of one or more user(s)/player(s).

Claims

exact text as granted — not AI-modified
1 . A gaming system in a gaming network, comprising:
 a gaming controller;   memory;   a first display;   at least one interface for communicating with at least one other device in the gaming network;   the gaming system being operable to:   enable a first player to participate in a first gaming session which is controlled by the gaming system, the first gaming session relating to a first game;   identify the first player;   determine a first Player Social Marketing Potential (PSMP) score associated with the identified first player, wherein the first PSMP score is representative of the first player's social marketing potential relative to a first set of specified criteria;   dynamically influence, using the first PSMP score, outcomes relating to a first set of game-related events and activities relating to the first gaming session.   
     
     
         2 . The gaming system of  claim 1  being further operable to:
 dynamically calculate the first PSMP score using a first defined set of defined PSMP score calculation criteria. 
 
     
     
         3 . The gaming system of  claim 1  being further operable to:
 detect a first game-related event affecting the first player's gaming session; 
 dynamically calculate the first PSMP score using a first defined set of defined PSMP score calculation criteria and using information relating to the detected first game-related event. 
 
     
     
         4 . The gaming system of  claim 1  being further operable to:
 determine the first PSMP score using a first defined set of defined PSMP score calculation criteria; and 
 determine a second PSMP score for the first player using a second defined set of defined PSMP score calculation criteria. 
 
     
     
         5 . The gaming system of  claim 1  being further operable to:
 determine the first PSMP score using a first defined set of defined PSMP score calculation criteria; and 
 determine a second PSMP score for the first player using a second defined set of defined PSMP score calculation criteria; 
 detect a first game-related event affecting the first player's gaming session; 
 dynamically select, using information relating to the detected first game-related event, one of the PSMP scores associated with the first player; 
 determine, using the selected PSMP score associated with the first player, whether the outcome of the detected first game-related event is to be influenced to favor the first player. 
 
     
     
         6 . The gaming system of  claim 1  being further operable to:
 detect a first game-related event affecting the first player's gaming session; and 
 determine whether it is permissible to influence an outcome of the detected first game-related event using Player's PSMP Score, 
 
     
     
         7 . The gaming system of  claim 1  being further operable to:
 detect a first game-related event affecting the first player's gaming session; 
 determine whether it is permissible to influence an outcome of the detected first game-related event using Player's PSMP Score; 
 identify a first other player involved in the detected first game-related event; 
 determine a second (PSMP) score associated with the first identified other player; and 
 dynamically influence, using the first PSMP score and second PSMP score, the outcome of the detected first game-related event. 
 
     
     
         8 . The gaming system of  claim 1  being further operable to:
 detect a first game-related event affecting the first player's gaming session; 
 identify a first other player involved in the detected first game-related event; 
 determine a second (PSMP) score associated with the first identified other player; and 
 dynamically influence, using the first PSMP score and second PSMP score, the outcome of the detected first game-related event to favor the player with a relatively higher PSMP score. 
 
     
     
         9 . The gaming system of  claim 1  wherein the first set of game-related events and activities is selected from a group of sets consisting of: events or activities relating to the awarding of and/or loss of game points; events or activities relating to the awarding of and/or loss of game-related life/health points; events or activities relating to the awarding of and/or loss of game-related bonuses; events or activities relating to the awarding of and/or loss of real and/or virtual currency; events or activities relating to the awarding of, loss of, and /or possession of game-related virtual objects; events or activities relating to the awarding of and/or loss of game-related rank and/or status; events or activities relating to the awarding of, loss of, and/or possession of game-related virtual real estate; events or activities relating to the reconfiguration, improvement and/or alteration of game-related characters, object, assets or real-estate; and events or activities relating to the awarding of, loss of, possession of, and/or access to game-related character attributes; events or activities relating to the awarding of, loss of, possession of, and/or access to specialized game-related powers or abilities. 
     
     
         10 . The gaming system of  claim 1  wherein the first set of specified criteria includes at least one type of objective selected from a group consisting of: facilitating achievement of at least one identified marketing objective; facilitating achievement of at least one identified promotional objective; facilitating generation of positive marketing for the first game; facilitating generation of positive marketing for at least one identified game; facilitating generation of positive marketing for at least one identified game developer; facilitating generation of positive marketing for at least one identified game distributor; facilitating generation of positive marketing for at least one identified product or service; facilitating increased social awareness of the first game among members of at least one identified demographic group; facilitating posting of positive reviews relating to the first game; facilitating achievement of at least one identified cross-promotional objective; facilitating increased sales or subscription objectives; facilitating an increase in new player registration; and facilitating an increase player participation. 
     
     
         11 . The gaming system of  claim 1  being further operable to:
 dynamically calculate the first PSMP score using a first defined set of defined PSMP score calculation criteria; 
 wherein the first defined set of defined PSMP score calculation criteria includes at least one type of criteria selected from a group consisting of: criteria relating to a theme of the first game; criteria relating to a type of game-related event whose outcome is to be influenced; criteria relating to at least one objective as defined by the first set of specified criteria; criteria relating to the first player's online friends; criteria relating to the first player's perceived influence among members of at least one identified subgroup of an online social network; criteria relating to other players of the first game who have been identified as being a friend of the first player; demographic criteria relating to the first player; demographic criteria relating to at least a portion of the first player's online friends; historical post criteria relating to prior posts made by the first player in at least one identified online social network; criteria relating to a perceived value of the first player's friend demographic base; criteria relating to an amount of real or virtual currency spent by the first player on game-related activities; criteria relating to the first player's gaming history during at least one specified time interval; criteria relating to 3rd party scores or values relating to the first player's degree of influence in one or more social networks; criteria relating to relevancy of the first player's demographic profile with respect to specific marketing, advertising, sales, and/or promotional objectives; demographic criteria relating to demographics of the first player's online friends; criteria relating to the geographic location of the first player; criteria relating to a measure or degree of how much other social network members rely on the first player's recommendations and opinions on a given topic; criteria relating to a measure or degree of how much the first player's online activities influence members of one or more social network communities; criteria relating to a number of online players who follow posts by the first player; criteria relating to a number of online players who repost or share posts by the first player; criteria relating to a measure or degree of how influential people are who repost or share posts by the first player;; criteria relating to the measure or degree of how much the first player's posts have been disseminated within at least one identified social network community; criteria relating to a diversity of the first player's online friends; and criteria relating to a diversity of the first player's online followers. 
 
     
     
         12 . The gaming system of  claim 1  being further operable to:
 dynamically calculate the first PSMP score using a first defined set of defined PSMP score calculation criteria; 
 wherein the first set of game-related events and activities is selected from a group of sets consisting of: events or activities relating to the awarding of and/or loss of game points; events or activities relating to the awarding of and/or loss of game-related life/health points; events or activities relating to the awarding of and/or loss of game-related bonuses; events or activities relating to the awarding of and/or loss of real and/or virtual currency; events or activities relating to the awarding of, loss of, and/or possession of game-related virtual objects; events or activities relating to the awarding of and/or loss of game-related rank and/or status; events or activities relating to the awarding of, loss of, and/or possession of game-related virtual real estate; events or activities relating to the reconfiguration, improvement and/or alteration of game-related characters, object, assets or real-estate; and events or activities relating to the awarding of, loss of, possession of, and/or access to game-related character attributes; events or activities relating to the awarding of, loss of, possession of, and/or access to specialized game-related powers or abilities; 
 wherein the first set of specified criteria includes at least one type of objective selected from a group consisting of: facilitating achievement of at least one identified marketing objective; facilitating achievement of at least one identified promotional objective; facilitating generation of positive marketing for the first game; facilitating generation of positive marketing for at least one identified game; facilitating generation of positive marketing for at least one identified game developer; facilitating generation of positive marketing for at least one identified game distributor; facilitating generation of positive marketing for at least one identified product or service; facilitating increased social awareness of the first game among members of at least one identified demographic group; facilitating posting of positive reviews relating to the first game; facilitating achievement of at least one identified cross-promotional objective; facilitating increased sales or subscription objectives; facilitating an increase in new player registration; and facilitating an increase player participation; and 
 wherein the first defined set of defined PSMP score calculation criteria includes at least one type of criteria selected from a group consisting of: criteria relating to a theme of the first game; criteria relating to a type of game-related event whose outcome is to be influenced; criteria relating to at least one objective as defined by the first set of specified criteria; criteria relating to the first player's online friends; criteria relating to the first player's perceived influence among members of at least one identified subgroup of an online social network; criteria relating to other players of the first game who have been identified as being a friend of the first player; demographic criteria relating to the first player; demographic criteria relating to at least a portion of the first player's online friends; historical post criteria relating to prior posts made by the first player in at least one identified online social network; criteria relating to a perceived value of the first player's friend demographic base; criteria relating to an amount of real or virtual currency spent by the first player on game-related activities; criteria relating to the first player's gaming history during at least one specified time interval; criteria relating to 3rd party scores or values relating to the first player's degree of influence in one or more social networks; criteria relating to relevancy of the first player's demographic profile with respect to specific marketing, advertising, sales, and/or promotional objectives; demographic criteria relating to demographics of the first player's online friends; criteria relating to the geographic location of the first player; criteria relating to a measure or degree of how much other social network members rely on the first player's recommendations and opinions on a given topic; criteria relating to a measure or degree of how much the first player's online activities influence members of one or more social network communities; criteria relating to a number of online players who follow posts by the first player; criteria relating to a number of online players who repost or share posts by the first player; criteria relating to a measure or degree of how influential people are who repost or share posts by the first player; criteria relating to the measure or degree of how much the first player's posts have been disseminated within at least one identified social network community; criteria relating to a diversity of the first player's online friends; and criteria relating to a diversity of the first player's online followers. 
 
     
     
         13 . A computer implemented method for operating a gaming device in a gaming network, the method comprising:
 enabling a first player to participate in a first gaming session which is controlled by the gaming method, the first gaming session relating to a first game;   identifying the first player;   determining a first Player Social Marketing Potential (PSMP) score associated with the identified first player, wherein the first PSMP score is representative of the first player's social marketing potential relative to a first set of specified criteria;   dynamically influence, using the first PSMP score, outcomes relating to a first set of game-related events and activities relating to the first gaming session.   
     
     
         14 . The gaming method of  claim 13  further comprising:
 dynamically calculating the first PSMP score using a first defined set of defined PSMP score calculation criteria. 
 
     
     
         15 . The gaming method of  claim 13  further comprising:
 detecting a first game-related event affecting the first player's gaming session; 
 dynamically calculating the first PSMP score using a first defined set of defined PSMP score calculation criteria and using information relating to the detected first game-related event. 
 
     
     
         16 . The gaming method of  claim 13  further comprising:
 determining the first PSMP score using a first defined set of defined PSMP score calculation criteria; and 
 determining a second PSMP score for the first player using a second defined set of defined PSMP score calculation criteria. 
 
     
     
         17 . The gaming method of  claim 13  further comprising:
 determining the first PSMP score using a first defined set of defined PSMP score calculation criteria; and 
 determining a second PSMP score for the first player using a second defined set of defined PSMP score calculation criteria; 
 detecting a first game-related event affecting the first player's gaming session; 
 dynamically selecting, using information relating to the detected first game-related event, one of the PSMP scores associated with the first player; 
 determining, using the selected PSMP score associated with the first player, whether the outcome of the detected first game-related event is to be influenced to favor the first player. 
 
     
     
         18 . The gaming method of  claim 13  further comprising:
 detecting a first game-related event affecting the first player's gaming session; and 
 determining whether it is permissible to influence an outcome of the detected first game-related event using Player's PSMP Score, 
 
     
     
         19 . The gaming method of  claim 13  further comprising:
 detecting a first game-related event affecting the first player's gaming session; 
 identifying a first other player involved in the detected first game-related event; 
 determining a second (PSMP) score associated with the first identified other player; and 
 dynamically influence, using the first PSMP score and second PSMP score, the outcome of the detected first game-related event. 
 
     
     
         20 . The gaming method of  claim 13  further comprising:
 detecting a first game-related event affecting the first player's gaming session; 
 determining whether it is permissible to influence an outcome of the detected first game-related event using Player's PSMP Score; 
 identifying a first other player involved in the detected first game-related event; 
 determining a second (PSMP) score associated with the first identified other player; and 
 dynamically influencing, using the first PSMP score and second PSMP score, the outcome of the detected first game-related event to favor the player with a relatively higher PSMP score. 
 
     
     
         21 . The gaming method of  claim 13  wherein the first set of game-related events and activities is selected from a group of sets consisting of: events or activities relating to the awarding of and/or loss of game points; events or activities relating to the awarding of and/or loss of game-related life/health points; events or activities relating to the awarding of and/or loss of game-related bonuses; events or activities relating to the awarding of and/or loss of real and/or virtual currency; events or activities relating to the awarding of, loss of, and/or possession of game-related virtual objects; events or activities relating to the awarding of and/or loss of game-related rank and/or status; events or activities relating to the awarding of, loss of, and/or possession of game-related virtual real estate; events or activities relating to the reconfiguration, improvement and/or alteration of game-related characters, object, assets or real-estate; and events or activities relating to the awarding of, loss of, possession of, and/or access to game-related character attributes; events or activities relating to the awarding of, loss of, possession of, and/or access to specialized game-related powers or abilities. 
     
     
         22 . The gaming method of  claim 13  wherein the first set of specified criteria includes at least one type of objective selected from a group consisting of: facilitating achievement of at least one identified marketing objective; facilitating achievement of at least one identified promotional objective; facilitating generation of positive marketing for the first game; facilitating generation of positive marketing for at least one identified game; facilitating generation of positive marketing for at least one identified game developer; facilitating generation of positive marketing for at least one identified game distributor; facilitating generation of positive marketing for at least one identified product or service; facilitating increased social awareness of the first game among members of at least one identified demographic group; facilitating posting of positive reviews relating to the first game; facilitating achievement of at least one identified cross-promotional objective; facilitating increased sales or subscription objectives; facilitating an increase in new player registration; and facilitating an increase player participation. 
     
     
         23 . The gaming method of  claim 13  further comprising:
 dynamically calculate the first PSMP score using a first defined set of defined PSMP score calculation criteria; 
 wherein the first defined set of defined PSMP score calculation criteria includes at least one type of criteria selected from a group consisting of: criteria relating to a theme of the first game; criteria relating to a type of game-related event whose outcome is to be influenced; criteria relating to at least one objective as defined by the first set of specified criteria; criteria relating to the first player's online friends; criteria relating to the first player's perceived influence among members of at least one identified subgroup of an online social network; criteria relating to other players of the first game who have been identified as being a friend of the first player; demographic criteria relating to the first player; demographic criteria relating to at least a portion of the first player's online friends; historical post criteria relating to prior posts made by the first player in at least one identified online social network; criteria relating to a perceived value of the first player's friend demographic base; criteria relating to an amount of real or virtual currency spent by the first player on game-related activities; criteria relating to the first player's gaming history during at least one specified time interval; criteria relating to 3rd party scores or values relating to the first player's degree of influence in one or more social networks; criteria relating to relevancy of the first player's demographic profile with respect to specific marketing, advertising, sales, and/or promotional objectives; demographic criteria relating to demographics of the first player's online friends; criteria relating to the geographic location of the first player; criteria relating to a measure or degree of how much other social network members rely on the first player's recommendations and opinions on a given topic; criteria relating to a measure or degree of how much the first player's online activities influence members of one or more social network communities; criteria relating to a number of online players who follow posts by the first player; criteria relating to a number of online players who repost or share posts by the first player; criteria relating to a measure or degree of how influential people are who repost or share posts by the first player;; criteria relating to the measure or degree of how much the first player's posts have been disseminated within at least one identified social network community; criteria relating to a diversity of the first player's online friends; and criteria relating to a diversity of the first player's online followers.

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