US2012315983A1PendingUtilityA1

Account management of computer system

Assignee: MILLER IV THOMAS MPriority: Jun 13, 2011Filed: Jun 13, 2011Published: Dec 13, 2012
Est. expiryJun 13, 2031(~4.9 yrs left)· nominal 20-yr term from priority
A63F 13/73A63F 13/69A63F 13/42A63F 13/71A63F 13/79A63F 2300/609A63F 2300/554A63F 2300/5546A63F 2300/1012A63F 2300/5586A63F 2300/8088A63F 13/215A63F 13/837A63F 13/235
41
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A computer system can determine a user identification key associated with a user of a component device in response to connection of the component device to the computer system. The system automatically accesses an account associated with the user by sending the user identification key to a network associated with the computer system. The system receives data associated with the user account from the network and runs a computer application in accordance with the received data. The application receives input from the component device corresponding to user manipulation of the component device. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

Claims

exact text as granted — not AI-modified
1 . A method for account management of a computer system, comprising:
 a) with the computer system, determining a user identification key associated with a user of a component device in response to connection of the component device to the computer system;   b) with the computer system, automatically accessing an account associated with the user by sending the user identification key to a network associated with the computer system;   c) with the computer system, receiving data associated with the user account from the network;   d) running a computer application on the computer system in accordance with the received data, wherein the computer application receives input from the component device corresponding to user manipulation of the component device.   
     
     
         2 . The method of  claim 1 , wherein determining the user identification key in a) includes reading the user identification key from a memory of the component device, the user identification key being unique to the component device. 
     
     
         3 . The method of  claim 1 , wherein determining the user identification key in a) involves determining one or more characteristics of the user through a sensor located on the component device, the one or more characteristics of the user forming the user identification key. 
     
     
         4 . The method of  claim 3 , wherein the sensor is a biometric sensor. 
     
     
         5 . The method of  claim 4 , wherein the one or more characteristics of the user includes a fingerprint of the user. 
     
     
         6 . The method of  claim 4 , wherein the one or more characteristics of the user includes an iris pattern of the user. 
     
     
         7 . The method of  claim 4 , wherein the one or more characteristics of the user includes the user's voice. 
     
     
         8 . The method of  claim 1 , wherein the computer system a game system and the component device associated with the computer system is a controller. 
     
     
         9 . The method of  claim 1 , wherein the computer system is a game system and wherein the component device associated with the computer system is a peripheral component device associated with the computer game system. 
     
     
         10 . The method of  claim 9 , wherein the peripheral component device is a pair of 3-D glasses. 
     
     
         11 . The method of  claim 9 , wherein the peripheral component device is a headset. 
     
     
         12 . The method of  claim 1 , wherein the data received in c) includes user-preferred settings associated with a game to be played on the computer system. 
     
     
         13 . The method of  claim 1 , wherein the data received in c) includes unlocked features associated with a game to be played on the computer system. 
     
     
         14 . The method of  claim 1 , wherein the data received in c) includes information about the user configured to calibrate or optimize tracking of the user. 
     
     
         15 . The method of  claim 1 , wherein the data received in c) includes previous achievements attained by the user. 
     
     
         16 . The method of  claim 1 , wherein d) involves running a computer program in accordance with a set of user-preferred settings. 
     
     
         17 . The method of  claim 1 , wherein d) involves running the computer program with one or more unlocked features associated with the user. 
     
     
         18 . The method of  claim 1 , further comprising e) updating the account associated with the user in accordance with new account information obtained during game play. 
     
     
         19 . The method of  claim 1 , wherein a) includes transmitting an access code to a console, wherein the access code changes based on number of times there is an exchange between the computer system and the component device. 
     
     
         20 . The method of  claim 19 , wherein a current acceptable value of the access code is stored remotely and can be accessed by the computer system via a network. 
     
     
         21 . An apparatus for account management of a computer system, comprising:
 a processor;   a memory; and   computer coded instructions embodied in the memory and executable by the processor, wherein the computer coded instructions are configured to implement a method for account management of a computer system, comprising:   a) with the computer system, determining a user identification key associated with a user of a component device in response to connection of the component device to the computer system;   b) with the computer system, automatically accessing an account associated with the user by sending the user identification key to a network associated with the computer system;   c) with the computer system, receiving data associated with the user account from the network;   d) running a computer application on the computer system in accordance with the received data, wherein the computer application receives input from the component device corresponding to user manipulation of the component device.   
     
     
         22 . The apparatus of  claim 21 , wherein the component device includes a memory and determining the user identification includes reading the user identification key from a memory of the component device, the user identification key being unique to the component device. 
     
     
         23 . The apparatus of  claim 21 , wherein the component device includes a sensor located on the component device and determining the user identification key involves determining one or more characteristics of the user through the sensor, the one or more characteristics of the user forming the user identification key. 
     
     
         24 . The apparatus of  claim 23 , wherein the sensor is a biometric sensor. 
     
     
         25 . The apparatus of  claim 24 , wherein the sensor is a fingerprint sensor and the one or more characteristics of the user includes a fingerprint of the user. 
     
     
         26 . The apparatus of  claim 24 , wherein the one or more characteristics of the user includes an iris pattern of the user. 
     
     
         27 . The apparatus of  claim 24 , wherein the sensor includes one or more microphones and wherein the one or more characteristics of the user includes the user's voice. 
     
     
         28 . The apparatus of  claim 21 , wherein the computer system a game system and the component device associated with the computer system is a controller. 
     
     
         29 . The apparatus of  claim 21 , wherein the computer system a game system and wherein the component device associated with the computer system is a peripheral component device associated with the computer game system. 
     
     
         30 . The apparatus of  claim 29 , wherein the peripheral component device is a pair of 3-D glasses. 
     
     
         31 . The apparatus of  claim 29 , wherein the peripheral component device is a headset. 
     
     
         32 . The apparatus of  claim 21 , wherein the data received in c) includes user-preferred settings associated with a game to be played on the computer system. 
     
     
         33 . The apparatus of  claim 21 , wherein the data received in c) includes unlocked features associated with a game to be played on the computer system. 
     
     
         34 . The apparatus of  claim 21 , wherein the data received in c) includes information about the user configured to calibrate or optimize tracking of the user. 
     
     
         35 . The apparatus of  claim 21 , wherein the data received in c) includes previous achievements attained by the user. 
     
     
         36 . The apparatus of  claim 21 , wherein d) involves running a computer program in accordance with a set of user-preferred settings. 
     
     
         37 . The apparatus of  claim 21 , wherein d) involves running the computer program with one or more unlocked features associated with the user. 
     
     
         38 . The apparatus of  claim 21 , wherein the computer coded instructions further comprise instructions configured to updating the account associated with the user in accordance with new account information obtained during game play. 
     
     
         39 . The apparatus of  claim 21 , further comprising a transmitter configured to transmit an access code from the component device to a console, wherein the access code changes based on number of times there is an exchange between the console and the component device. 
     
     
         40 . The apparatus of  claim 39 , wherein a current acceptable value of the access code is stored remotely and can be accessed by the console via a network. 
     
     
         41 . A computer program product comprising:
 a non-transitory, computer-readable storage medium having computer readable program code embodied in said medium for detecting irrelevant speech of a user, said computer program having:   a) computer readable instructions configured to determine a user identification key associated with a user of a component device in response to connection of the component device to the computer system;   b) computer readable instructions configured to automatically access an account associated with the user by sending the user identification key to a network associated with the computer system;   c) computer readable instructions configured to receive data associated with the user account from the network;   d) computer readable instructions configured to run a computer application on the computer system in accordance with the received data, wherein the computer application receives input from the component device corresponding to user manipulation of the component device.

Join the waitlist — get patent alerts

Track US2012315983A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.