US2012313320A1PendingUtilityA1

Role-playing board game with character dice

Assignee: HANSEN DALEPriority: Jun 9, 2011Filed: Jun 9, 2011Published: Dec 13, 2012
Est. expiryJun 9, 2031(~4.9 yrs left)· nominal 20-yr term from priority
A63F 3/00075A63F 3/0434A63F 9/04
35
PatentIndex Score
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Claims

Abstract

A game is played in rounds of battles with a plurality of dice, each die representing a character involved in the game. Each die has at least one face side and a plurality of roll sides. Each face side presents information about the character, and each roll side includes information regarding the round of the game and actions which the character represented by that die may take during a particular round. Each character has a number of life points associated with it, the life points representing the amount of damage that the character can endure before it is killed during an attack. The action taken by a player may include attacking an opponent's character in an attempt to reduce the life points of that character or healing a character by increasing its life points. Numerous other actions are possible, including casting spells to affect the status of an opponent's character or alter other attributes.

Claims

exact text as granted — not AI-modified
1 . A game played in rounds, comprising:
 a plurality of dice, each die representing a character involved the game, each die having at least one face side and a plurality of roll sides;   each face side presenting character information, the character information at least including the level of the character represented by that die; and   wherein each roll side includes roll information regarding the round of the game and actions which the character represented by that die may take during a particular round.   
     
     
         2 . The game of  claim 1 , wherein the character information on the face side further includes the number of life points associated with that character. 
     
     
         3 . The game of  claim 1 , wherein at least some of the dice have roll sides providing different information. 
     
     
         4 . The game of  claim 1 , further including:
 a map; and   a plurality of map pieces to be placed and moved on the map, each map piece being representative of a respective one of the character dice involved in the game.   
     
     
         5 . The game of  claim 1 , further including:
 a map with a pattern of polygons representing a terrain; and   a plurality of map pieces to be placed and moved on the map, each map piece being representative of a respective one of the character dice involved in the game.   
     
     
         6 . The game of  claim 5 , wherein the character information on the face side further includes information regarding the way in which the map piece representing that character moves or interacts with other pieces on the map. 
     
     
         7 . The game of  claim 5 , wherein the polygons are hexagons. 
     
     
         8 . The game of  claim 1 , wherein the face side includes a graphical image of the character and a character name. 
     
     
         9 . A method of playing a game, comprising the steps of:
 providing the dice of  claim 1  along with a map and map pieces representing the dice;   each player choosing a subset of the dice until the level reaches a predetermined value for each player;   placing the map pieces representing the dice chosen by the players onto the map; and, for each round of the game:   each player choosing at least one character die to roll, and based upon the result of the roll:
 (a) moving the map piece associated with that die, 
 (b) taking an action, or 
 (c) neither (a) nor (b) 
   
     
     
         10 . The method of  claim 9 , wherein each player must announce their intentions to move or take an action prior to rolling a die. 
     
     
         11 . The method of  claim 9 , wherein:
 each character has a number of life points associated with it, the life points representing the amount of damage that the character can endure before it is killed during an attack; and   the action includes attacking an opponent's character in an attempt to reduce the life points of that character.   
     
     
         12 . The method of  claim 9 , wherein:
 each character has a number of life points associated with it, the life points representing the amount of damage that the character can endure before it is killed during an attack; and   the action includes healing a character by increasing the life points of that character.   
     
     
         13 . The method of  claim 9 , wherein:
 each character has a number of life points associated with it, the life points representing the amount of damage that the character can endure before it is killed during an attack; and   the action includes healing a character by increasing the life points of that character.   
     
     
         14 . The method of  claim 9 , wherein the action includes changing an attribute or the status of an opponent's character. 
     
     
         15 . The method of  claim 9 , wherein:
 the map includes a pattern of placement areas representing a terrain; and   the information on a die includes how that character moves one map or interacts with other characters on the map.   
     
     
         16 . The method of  claim 9 , wherein the players record the progress of the game with a battle data sheet listing:
 (a) the chosen character dice,   (b) the map piece representing each chosen character die, and   (c) the number of life points remaining for each piece.   
     
     
         17 . The method of  claim 9 , wherein:
 the game is over when one of the players looses all of the life points associated with all of its chosen characters; or   the opponent concedes.

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