US2012295681A1PendingUtilityA1
Game to Assess Personal Behaviors and Character
Est. expiryFeb 9, 2030(~3.5 yrs left)· nominal 20-yr term from priority
Inventors:Olivier Davin
A63F 3/00006
16
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Claims
Abstract
A game that enables the players to identify archetypes that represent their personalities or at least represents how other people perceive the players' personalities. The game is based on using sets of predetermined questions to solicit perceptions of the personality traits of the individual players by the remaining players with the degree of advancement towards the endpoint of the game depending on the degree of consensus among the players and the correct assessment of the players' archetypes.
Claims
exact text as granted — not AI-modified1 . An apparatus for playing a game comprising:
a) a plurality of archetype cards ( 2 ) having a front face ( 32 ) bearing an archetype name ( 15 ); b) a set of predetermined questions ( 43 ) and a plurality of predetermined possible answers ( 44 ) to said questions, each of said questions associated with the archetype name ( 15 ) on the archetype cards, further wherein:
i) one of said answers ( 45 ) represents the personality trait associated with the archetype identified by the archetype name ( 15 ), and
ii) the remaining answer or answers represent a personality trait not associated with the archetype identified by the archetype name ( 15 );
c) a key ( 5 , 70 ) that identifies the answer ( 45 ) that represents the personality trait associated with the archetype identified by the archetype name ( 15 ); d) a game board ( 22 , 50 ) having a series of playing spaces ( 28 ) marked thereon; and e) a plurality of player pegs ( 8 ) for placement on said playing spaces ( 28 ).
2 . The apparatus of claim 1 wherein a plurality of said playing spaces ( 28 ) are marked with a number ( 16 ) linked to one of said of archetype cards ( 2 ).
3 . The apparatus of claim 1 in which the game board ( 22 , 50 ) wherein the playing spaces ( 28 ) include a start space ( 24 , 54 ), a terminal space ( 26 , 56 ), and a plurality of spaces ( 28 ) in between.
4 . The apparatus of claim 1 further including space markers ( 14 ) to designate spaces that may no longer be played.
5 . The apparatus of claim 1 which is implemented as software such that the entities referred to by the terms “archetype card ( 2 ),” “answers ( 44 ),” “questions ( 43 )” and “key ( 5 , 70 )” are components of software.
6 . The apparatus of claim 1 wherein the archetype names ( 15 ) include at least one archetype name selected from the group consisting of advocate, author, teacher, healer, idealist, rescuer, martyr, messenger, and adventurer.
7 . The apparatus of claim 1 wherein the front face ( 32 ) of the archetype cards ( 2 ) describes the positive and negative personality aspects ( 34 ) associated with the archetype.
8 . A method of playing a game comprising:
a) a plurality of players selecting a plurality of archetype cards ( 2 ) from a deck of archetype cards; b) wherein each archetype card ( 2 ) has a front face ( 32 ) bearing an archetype name ( 15 ); c) wherein each player makes visible to the other players the front face ( 32 ) of one the archetype cards ( 2 ) selected by the player and conceals from view of the other players the front face ( 32 ) of the remaining archetype cards held by the player; d) wherein the players take a turn, each turn for each respective player including:
i) the respective player selecting either one of the respective player's archetype cards ( 2 ) or one of the archetype cards ( 2 ) held by the other players in which the front face ( 32 ) is exposed to view;
ii) reading to all the players a predetermined question ( 43 ) and a plurality of predetermined possible answers ( 44 ) associated with the selected archetype card ( 2 );
iii) the respective player selecting one of the possible answers ( 44 ) that has been read;
iv) the other players discussing the possible answers ( 44 ) that have been read and each of the other players stating their choice among said possible answers ( 44 );
v) determining the predetermined correct answer ( 45 ) to said question;
vi) moving the player peg ( 8 ) of the respective player on a game board ( 22 , 50 ) in accordance with predetermined instructions based on said answer selected by the respective player and said choices by the other players.
9 . The method of claim 8 wherein during step c each player chooses the archetype card ( 2 ) of which the front face ( 32 ) is made visible to the other players based on whether said face ( 32 ) depicts the archetype with which the player least identifies.
10 . The method of claim 8 in which the number of spaces ( 28 ) the player pegs ( 8 ) are moved can be determined by the result of a random number generator ( 10 ).
11 . The method of claim 8 in which the number of spaces ( 28 ) the player pegs ( 8 ) are moved is determined by the extent to which answer selected by the player in substep d iii matches the choice or choices made by the other players in substep d iv.
12 . The method of claim 8 in which the number of spaces ( 28 ) the player pegs ( 8 ) are moved is determined by the extent to which the answer selected by the player in substep d iii matches the choice or choices made by the other players in substep d iv and the whether the answer selected by said player matches the predetermined correct answer.
13 . The method of claim 8 wherein the archetype cards ( 2 ) are components of software.
14 . The method of claim 8 wherein the steps of the method are performed on a computer.Join the waitlist — get patent alerts
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