US2012289347A1PendingUtilityA1
Methods, computer-progam products, and systems for implementing a colonial relationship in a multiplayer online game
Est. expiryJan 26, 2030(~3.5 yrs left)· nominal 20-yr term from priority
Inventors:Yao Guo
G06Q 50/10A63F 2300/8029A63F 13/822A63F 13/358A63F 2300/575
32
PatentIndex Score
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Claims
Abstract
One aspect of the invention provides a method for implementing a colonial relationship in a multiplayer online game. The method includes: receiving instructions from a first entity to attack a second entity; determining whether the first entity's attack is successful; and if the first entity's attack is successful, establishing a colonial relationship between the second entity and the first entity, wherein a portion of production of the second entity is transferred to the first entity.
Claims
exact text as granted — not AI-modified1 . A computer-implemented method for implementing a colonial relationship in a multiplayer online game, the method comprising:
receiving instructions on a computer from a first entity to attack a second entity; determining on the computer whether the first entity's attack is successful; and if the first entity's attack is successful, establishing a colonial relationship between the second entity and the first entity, wherein a portion of production of the second entity is transferred to the first entity.
2 . The method of claim 1 , further comprising:
receiving instructions from the second entity to institute an uprising; and determining whether the second entity's uprising is successful; and if the uprising is successful, terminating the colonial relationship.
3 . The method of claim 1 , further comprising:
receiving instructions from the first entity to terminate the colonial relationship; and terminating the colonial relationship.
4 . The method of claim 1 , further comprising:
receiving instructions from a third entity to attack the second entity; determining whether the third entity's attack is successful; and if the third entity's attack is successful, establishing a colonial relationship between the second entity and the third entity, wherein a portion of production of the second entity is transferred to the third entity.
5 . The method of claim 1 , further comprising:
receiving instructions from a fourth entity to attack the first entity; determining whether the fourth entity's attack is successful; and if the fourth entity's attack is successful:
establishing a colonial relationship between the fourth entity and the first entity, wherein a portion of production of the first entity is transferred to the fourth entity; and
terminating the colonial relationship between the first entity and the second entity.
6 . The method of claim 1 , further comprising:
receiving instructions from the second entity to offer a reward for assistance; transmitting the offer to a plurality of entities; receiving instructions from a fifth entity to assist the second entity in an uprising; determining whether the second entity's uprising is successful; and if the uprising is successful:
terminating the colonial relationship; and
transferring the reward from the second entity to the fifth entity.
7 . The method of claim 1 , further comprising:
determining whether the first entity is eligible to enter a colonial relationship.
8 . The method of claim 7 , wherein the determining step includes assessing whether the first entity holds a required credential.
9 . The method of claim 7 , wherein the required credential is a title.
10 . The method of claim 7 , wherein the determining step includes calculating whether the number of colonial relationships held by the first entity equals or exceeds a defined threshold.
11 . The method of claim 7 , wherein the determining step includes assessing whether the first entity is a beginner, on vacation mode, or in a truce.
12 . The method of claim 1 , further comprising:
determining whether the second entity is eligible to enter a colonial relationship.
13 . The method of claim 12 , wherein the determining step includes assessing whether the second entity is a beginner, on vacation mode, an ally of the first entity, or a historic entity.
14 . The method of claim 1 , further comprising:
determining whether the first entity and the second entity are commonly-owned.
15 . The method of claim 1 , wherein the first entity can designate the portion of production transferred from the second entity.
16 . The method of claim 1 , wherein the first entity is user-controlled.
17 . The method of claim 1 , wherein the second entity is user-controlled.
18 . A computer program product comprising non-transitory and tangible computer-usable medium having control logic stored therein for causing a computer to implement a method for implementing a colonial relationship in a multiplayer online game, the control logic comprising:
first computer-readable program code for causing the computer to receive instructions from a first entity to attack a second entity; second computer-readable program code for causing the computer to determine whether the first entity's attack is successful; and third computer-readable program code for causing the computer to, if the first entity's attack is successful, establish a colonial relationship between the second entity and the first entity, wherein a portion of production of the second entity is transferred to the first entity.
19 . The computer program product of claim 18 , wherein the first entity and the second entity are user-controlled.
20 . A system for implementing a colonial relationship in a multiplayer online game, the system comprising:
a server configured to:
receive instructions from a first entity to attack a second entity;
determine whether the first entity's attack is successful; and
if the first entity's attack is successful, establishing a colonial relationship between the second entity and the first entity, wherein a portion of production of the second entity is transferred to the first entity.Join the waitlist — get patent alerts
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