US2012277002A1PendingUtilityA1

Methods, computer progam products, and systems for increasing interest in a massively multiplayer online game

Assignee: Guo yao qiPriority: Sep 8, 2009Filed: Mar 7, 2012Published: Nov 1, 2012
Est. expirySep 8, 2029(~3.1 yrs left)· nominal 20-yr term from priority
Inventors:Yao Guo
G06Q 50/10G06Q 30/02
31
PatentIndex Score
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Claims

Abstract

One aspect of the invention provides a method of increasing interest in a massively multiplayer online game. The method includes providing the massively multiplayer online game on each of a plurality of shards and associating a list of accomplishments with each of the plurality of shards. Another aspect of the invention provides a computer program product comprising computer-usable medium having control logic stored therein for causing a computer to implement a method of increasing interest in a massively multiplayer online game. The control logic includes: first computer readable program code for causing the computer to provide the massively multiplayer online game on each of a plurality of shards and second computer readable program code for causing the computer to associate a list of accomplishments with each of the plurality of shards.

Claims

exact text as granted — not AI-modified
1 . A method of increasing interest in a massively multiplayer online game, the method comprising:
 providing the massively multiplayer online game on each of a plurality of shards; and   associating a list of accomplishments with each of the plurality of shards.   
     
     
         2 . The method of  claim 1 , further comprising:
 publishing the list of accomplishments.   
     
     
         3 . The method of  claim 2 , wherein the list of accomplishments is published via an XML feed. 
     
     
         4 . The method of  claim 1 , further comprising:
 providing the massively multiplayer online game on a new shard;   associating a list of accomplishments with each of the plurality of shards; and   announcing the time at which the new shard will be accessible.   
     
     
         5 . The method of  claim 1 , wherein the accomplishments include temporal accomplishments. 
     
     
         6 . The method of  claim 5 , wherein the temporal accomplishments include one or more selected from the group consisting of: the first n players to achieve a certain score, the first n players to achieve a population, the first n players to achieve a certain number of cities, and the first n players to achieve a certain title, wherein n is an integer greater than 0. 
     
     
         7 . The method of  claim 1 , wherein the accomplishments are individual accomplishments. 
     
     
         8 . The method of  claim 1 , wherein the accomplishments are alliance accomplishments. 
     
     
         9 . The method of  claim 1 , wherein each shard is implemented on an individual server. 
     
     
         10 . The method of  claim 1 , wherein a plurality of shards are implemented on a single server. 
     
     
         11 . The method of  claim 1 , wherein the method is a computer-implemented method. 
     
     
         12 . A computer program product comprising computer-usable medium having control logic stored therein for causing a computer to implement a method of increasing interest in a massively multiplayer online game, the control logic comprising:
 first computer readable program code for causing the computer to provide the massively multiplayer online game on each of a plurality of shards; and   second computer readable program code for causing the computer to associate a list of accomplishments with each of the plurality of shards.   
     
     
         13 . The computer program product of  claim 12 , wherein the control logic further comprises:
 third computer readable program code for causing the computer to publish the list of accomplishments.   
     
     
         14 . The computer program product of  claim 12 , wherein the control logic further comprises:
 fourth computer readable program code for causing the computer to provide the massively multiplayer online game on a new shard;   fifth computer readable program code for causing the computer to associate a list of accomplishments with each of the plurality of shards; and   sixth computer readable program code for causing the computer to announce the time at which the new shard will be accessible.   
     
     
         15 . The computer program product of  claim 12 , wherein the accomplishments include temporal accomplishments. 
     
     
         16 . The computer program product of  claim 12 , wherein the accomplishments are individual accomplishments. 
     
     
         17 . The computer program product of  claim 12 , wherein the accomplishments are alliance accomplishments. 
     
     
         18 . The computer program product of  claim 12 , wherein the computer-readable medium is non-transitory and tangible. 
     
     
         19 . A system for increasing interest in a massively multiplayer online game, the system comprising:
 a plurality of servers configured to provide the massively multiplayer online game on one or more shards; and   an accomplishment module associated with one or more of the servers and configured to compile a list of accomplishments with each of the plurality of shards.   
     
     
         20 . The system of  claim 19 , wherein the accomplishment module is further configured to publish the list of accomplishments.

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