Methods, computer progam products, and systems for increasing interest in a massively multiplayer online game
Abstract
One aspect of the invention provides a method of increasing interest in a massively multiplayer online game. The method includes providing the massively multiplayer online game on each of a plurality of shards and associating a list of accomplishments with each of the plurality of shards. Another aspect of the invention provides a computer program product comprising computer-usable medium having control logic stored therein for causing a computer to implement a method of increasing interest in a massively multiplayer online game. The control logic includes: first computer readable program code for causing the computer to provide the massively multiplayer online game on each of a plurality of shards and second computer readable program code for causing the computer to associate a list of accomplishments with each of the plurality of shards.
Claims
exact text as granted — not AI-modified1 . A method of increasing interest in a massively multiplayer online game, the method comprising:
providing the massively multiplayer online game on each of a plurality of shards; and associating a list of accomplishments with each of the plurality of shards.
2 . The method of claim 1 , further comprising:
publishing the list of accomplishments.
3 . The method of claim 2 , wherein the list of accomplishments is published via an XML feed.
4 . The method of claim 1 , further comprising:
providing the massively multiplayer online game on a new shard; associating a list of accomplishments with each of the plurality of shards; and announcing the time at which the new shard will be accessible.
5 . The method of claim 1 , wherein the accomplishments include temporal accomplishments.
6 . The method of claim 5 , wherein the temporal accomplishments include one or more selected from the group consisting of: the first n players to achieve a certain score, the first n players to achieve a population, the first n players to achieve a certain number of cities, and the first n players to achieve a certain title, wherein n is an integer greater than 0.
7 . The method of claim 1 , wherein the accomplishments are individual accomplishments.
8 . The method of claim 1 , wherein the accomplishments are alliance accomplishments.
9 . The method of claim 1 , wherein each shard is implemented on an individual server.
10 . The method of claim 1 , wherein a plurality of shards are implemented on a single server.
11 . The method of claim 1 , wherein the method is a computer-implemented method.
12 . A computer program product comprising computer-usable medium having control logic stored therein for causing a computer to implement a method of increasing interest in a massively multiplayer online game, the control logic comprising:
first computer readable program code for causing the computer to provide the massively multiplayer online game on each of a plurality of shards; and second computer readable program code for causing the computer to associate a list of accomplishments with each of the plurality of shards.
13 . The computer program product of claim 12 , wherein the control logic further comprises:
third computer readable program code for causing the computer to publish the list of accomplishments.
14 . The computer program product of claim 12 , wherein the control logic further comprises:
fourth computer readable program code for causing the computer to provide the massively multiplayer online game on a new shard; fifth computer readable program code for causing the computer to associate a list of accomplishments with each of the plurality of shards; and sixth computer readable program code for causing the computer to announce the time at which the new shard will be accessible.
15 . The computer program product of claim 12 , wherein the accomplishments include temporal accomplishments.
16 . The computer program product of claim 12 , wherein the accomplishments are individual accomplishments.
17 . The computer program product of claim 12 , wherein the accomplishments are alliance accomplishments.
18 . The computer program product of claim 12 , wherein the computer-readable medium is non-transitory and tangible.
19 . A system for increasing interest in a massively multiplayer online game, the system comprising:
a plurality of servers configured to provide the massively multiplayer online game on one or more shards; and an accomplishment module associated with one or more of the servers and configured to compile a list of accomplishments with each of the plurality of shards.
20 . The system of claim 19 , wherein the accomplishment module is further configured to publish the list of accomplishments.Join the waitlist — get patent alerts
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