US2012277001A1PendingUtilityA1

Manual and Camera-based Game Control

Assignee: LANSDALE THOMAS WILLIAMPriority: Apr 28, 2011Filed: Aug 29, 2011Published: Nov 1, 2012
Est. expiryApr 28, 2031(~4.8 yrs left)· nominal 20-yr term from priority
A63F 13/65A63F 2300/638A63F 2300/1006A63F 2300/1087A63F 2300/6045A63F 13/44A63F 13/42A63F 2300/1018A63F 13/213A63F 13/55A63F 13/428A63F 2300/5553A63F 13/24
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Claims

Abstract

Manual and camera-based game control is described. In one embodiment, a game system receives an image stream depicting a player of a game and also receives manual input from a hand operated controller used by the player. In an example, the manual input may be used to control an avatar and the image stream is used to recognize gestures of the player and control background objects in the game using the recognized gestures. For example, by using gestures such as head rotations the player's hands are free to continue operating a hand-held controller and the player has increased control and an immersive game play experience. In various embodiments, methods for detecting head gestures from image streams in real time are described such as tracking velocity of player's heads and motion through quadrants of an image stream.

Claims

exact text as granted — not AI-modified
1 . A method of controlling a computer game system comprising:
 receiving a stream of images from an image capture device depicting at least one player of a game;   recognizing a gesture of the player by analyzing the stream of images;   receiving player manual input from a hand operated controller operated by the player;   displaying a computer game comprising at least two objects at a display being viewed by the at least one player;   controlling the display of one of the objects of the computer game on the basis of the recognized gesture and controlling the display of the other object of the computer game on the basis of the manual input from the controller.   
     
     
         2 . A method as claimed in  claim 1  wherein displaying the computer game comprises displaying an avatar, as one of the at least two objects, in an environment comprising at least one background object, being the other object, and wherein controlling the display of the computer game comprises using the recognized gesture to control the background object. 
     
     
         3 . A method as claimed in  claim 1  wherein the controlling the display of the background object is achieved without an associated physics model. 
     
     
         4 . A method as claimed in  claim 1  comprising storing details of specified gestures for use when recognizing the gesture and wherein the specified gestures may be performed by a player at the same time as making manual input at a hand operated controller. 
     
     
         5 . A method as claimed in  claim 2  wherein controlling the display of the background object using the recognized gesture is only possible at scripted moments of the game or on manual input from the player. 
     
     
         6 . A method as claimed in  claim 1  wherein displaying the computer game comprises displaying an avatar as one of the objects in an environment and wherein controlling the display of the computer game comprises controlling the avatar using the manual input from the controller and controlling the other object in the environment using the recognized gesture. 
     
     
         7 . A method as claimed in  claim 1  wherein recognizing the gesture comprises detecting a head of the player and tracking motion of the head in the image stream. 
     
     
         8 . A method as claimed in  claim 7  comprising dividing each image of the image stream into four quadrants and recognizing a head rotation when the head is detected in each of the four quadrants in turn. 
     
     
         9 . A method as claimed in  claim 8  wherein recognizing the head rotation comprises using a time limit. 
     
     
         10 . A method as claimed in  claim 7  which comprises recognizing a head rotation when motion of the head exceeds a specified velocity. 
     
     
         11 . A method as claimed in  claim 7  wherein recognizing a head rotation comprises tracking only horizontal motion of the head. 
     
     
         12 . A computer game system comprising:
 an image capture device arranged to receive a stream of images depicting at least one player of a game;   a gesture recognition engine arranged to recognizing a gesture of the player by analyzing the stream of images;   an input arranged to receive player manual input from a hand operated controller;   an output arranged to display a computer game comprising at least two objects at a display being viewed by the at least one player;   a processor arranged to control the display of one of the objects of the computer game on the basis of the recognized gesture and controlling the display of the other object of the computer game on the basis of the manual input from the controller.   
     
     
         13 . A system as claimed in  claim 12  wherein the processor is arranged to display an avatar, as one of the at least two objects, in an environment comprising at least one background object being the other object, and wherein controlling the display of the computer game comprises using the recognized gesture to control the background object. 
     
     
         14 . A system as claimed in  claim 12  wherein the gesture recognition engine and the input arranged to receive player manual input are arranged to operate substantially simultaneously. 
     
     
         15 . A system as claimed in  claim 12  comprises a memory storing details of specified gestures for use when recognizing the gesture and wherein the specified gestures may be performed by a player at the same time as making manual input at a hand operated controller. 
     
     
         16 . A system as claimed in  claim 13  wherein the processor is arranged to control the display of the background object using the recognized gesture only at scripted moments of the game or on specified manual input from the player. 
     
     
         17 . A system as claimed in  claim 12  wherein the gesture recognition engine is arranged to detecting a head of the player and track motion of the head in the image stream. 
     
     
         18 . A method of controlling a computer game system comprising:
 receiving a stream of images from an image capture device depicting at least one player of a game;   recognizing a gesture of the player by analyzing the stream of images, the gesture not requiring use of at least one of the player's hands;   receiving player manual input from a hand operated controller operated by the player at the same time as recognizing the gesture;   displaying a computer game, comprising an avatar in an environment having at least one background object;   controlling the display of the avatar using the manual input from the controller and controlling the display of the background object in the environment using the recognized gesture.   
     
     
         19 . A method as claimed in  claim 18  wherein the gesture comprises a head movement and wherein recognizing the gesture comprises monitoring a velocity of the player's head in the stream of images. 
     
     
         20 . A method as claimed in  claim 18  wherein the gesture comprises a head movement and wherein recognizing the gesture comprises monitoring motion of the player's head in a single direction.

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