Computer game with intuitive learning capability
Abstract
A computer game and a method of providing learning capability thereto are provided. The computer game has an objective of matching a skill level of the computer game with a skill level of a game player. A move performed by the game player is identified, one of a plurality of game moves is selected based on a game move probability distribution comprising a plurality of probability values corresponding to the plurality of game moves, an outcome of the selected game move relative to the identified player move is determined, the game move probability distribution is updated based on the outcome, and one or more of the game move selection, the outcome determination, and the game move probability distribution update is modified based on the objective.
Claims
exact text as granted — not AI-modified1 . A method of providing learning capability to a computer game having an objective of matching a skill level of said computer game with a skill level of a game player, comprising:
identifying a move performed by said game player; selecting one of a plurality of game moves based on a game move probability distribution comprising a plurality of probability values corresponding to said plurality of game moves; determining an outcome of said selected game move relative to said identified player move; updating said game move probability distribution based on said outcome; and modifying one or more of said game move selection, said outcome determination, and said game move probability distribution update based on said objective.
2 .- 31 . (canceled)Join the waitlist — get patent alerts
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