US2012270617A1PendingUtilityA1

Man Trouble Gaming Application, System, and Methods

Assignee: REED DONNAPriority: Apr 22, 2011Filed: Apr 22, 2011Published: Oct 25, 2012
Est. expiryApr 22, 2031(~4.7 yrs left)· nominal 20-yr term from priority
Inventors:Donna Reed
A63F 2300/5553A63F 2300/8029A63F 2300/6018A63F 13/46A63F 13/48A63F 13/42A63F 13/537A63F 13/63A63F 13/822A63F 13/69A63F 13/57A63F 13/214A63F 13/335A63F 13/837
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Claims

Abstract

The disclosure describes an application, system and method of a video game that simulates real world human relationships. In one embodiment, the video game first allows a game player to configure at least one target character, a fight situation and an initial level. The video game then generates at least one target character and a fight situation and a plurality of weapons relative to the fight situation. Then the video game displays the at least one target character moving in the fight situation towards a safe zone, a plurality of weapons for use by the game player, and controls at least one of the plurality of weapons based on the controls produced by the game player. The game player chases and attacks the at least one target character, preventing them from reaching the safe zone. The game player wins the game after having earned all required points by attacking the at least one target character.

Claims

exact text as granted — not AI-modified
1 . A method of video gaming, comprising:
 generating at least one target character;   generating a fight situation;   generating a plurality of weapons for use by a game player;   displaying the at least one target character in the fight situation and the plurality of weapons;   controlling the actions of the at least one target character in the fight situation;   controlling the actions of each selected weapon based on the controls generated by the game player; and   generating points for the game player after each successful attack to the at least one target character.   
     
     
         2 . The method of video gaming according to  claim 1 , wherein the plurality of weapons is generated based on the fight situation. 
     
     
         3 . The method of video gaming according to  claim 1 , further comprising generating a display to allow the game player to customize the at least one target character. 
     
     
         4 . The method of video gaming according to  claim 1 , further comprising generating a plurality of displays to allow the game player to configure the gender, race, height, weight, hair, eyes, name, and the other properties of the at least one target character. 
     
     
         5 . The method of video gaming according to  claim 1 , further comprising generating a display to allow the game player to customize the fight situation. 
     
     
         6 . The method of video gaming according to  claim 1 , wherein the fight situation includes both indoor and outdoor environments. 
     
     
         7 . The method of video gaming according to  claim 1 , wherein the fight situation includes a plurality of levels. 
     
     
         8 . The method of video gaming according to  claim 1 , further comprising moving to an advanced level after the game player have earned the required points for current level. 
     
     
         9 . The method of video gaming according to  claim 1 , further comprising determining the game player wins after having earned the required points for the highest level before the at least one target character arrives in a safe zone. 
     
     
         10 . The method of video gaming according to  claim 1 , further comprising speeding up the actions of the at least one target character after each attack by the game player. 
     
     
         11 . A video game system, comprising:
 a display;   a floor pad;   a controller;   memory having a program code; and   a processor configured to execute the program code to generate at least one target character, generate a fight situation, generate a plurality of weapons for use by the game player, generate a display having at least one target character in the fight situation and the plurality of weapons, control the actions of the at least one target character in the fight situation, control the actions of each selected weapon based on the controls generated by the game player; and generate points for the game player after each successful attack to the at least one target character.   
     
     
         12 . The system according to  claim 11 , wherein the plurality of weapons is generated based on the fight situation. 
     
     
         13 . The system according to  claim 11 , wherein the processor is further configured to execute the program code to generate a display to allow the game player to customize the at least one target character. 
     
     
         14 . The system according to  claim 11 , wherein the processor is further configured to execute the program code to generate a plurality of displays to allow the game player to configure the gender, race, height, weight, hair, eyes, name, and the other properties of the at least one target character. 
     
     
         15 . The system according to  claim 11 , wherein the processor is further configured to execute the program code to generate a display to allow the game player to customize the fight situation. 
     
     
         16 . The system according to  claim 11 , wherein the fight situation includes at least one of an indoor environment and an outdoor environment. 
     
     
         17 . The system according to  claim 11 , wherein the fight situation includes a plurality of levels. 
     
     
         18 . The system according to  claim 11 , wherein the processor is further configured to execute the program code to move to an advanced level after the game player have earned the required points for current level. 
     
     
         19 . The system according to  claim 11 , wherein the processor is further configured to execute the program code to determine the game player wins after having earned the required points for the highest level before the at least one target character arrives in a safe zone. 
     
     
         20 . The system according to  claim 11 , wherein the processor is further configured to execute the program code to speed up the actions of the at least one target character after each attack by the game player. 
     
     
         21 . The system according to  claim 11 , wherein it provides web services, web server and web APIs to allow different ways of accessing by one user, multiple users, third party applications, or third party websites. 
     
     
         22 . The system according to  claim 11 , wherein it can be accessed through any computer devices, communication devices, or processor-controlled device. 
     
     
         23 . The system according to  claim 11 , wherein it allows multiple game players to participate in a game together via interne.

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