US2012267853A1PendingUtilityA1

Fast Food Frenzy

Assignee: SILVER VINCENT ALEXANDERPriority: Apr 20, 2011Filed: Apr 20, 2011Published: Oct 25, 2012
Est. expiryApr 20, 2031(~4.7 yrs left)· nominal 20-yr term from priority
A63F 3/00006A63F 3/00082
16
PatentIndex Score
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Claims

Abstract

The Fast Food Frenzy board game concept is a race whereby players move along roadways (a series of plural spaces) to collect franchise items from franchise locations around the board. Franchise Items are obtained when players land on franchise spaces. The board's roadways may replicate actual cities or be fictitious. Token/vehicles represent players. Players have unique attributes subject to Information Drawing cards. Information Drawing Cards, as well as rolling dice, using a spinner, and/or directives provided in the spaces of the roadways direct player movement. The winner is the first player to return to a finishing place with a complete set of franchise items. A Players handbook provides information on how to play.

Claims

exact text as granted — not AI-modified
1 . The Fast Food Frenzy (FFF) board game concept is unique in that players commute (drive, run, etc.) within the “roadways” (comprised of plural spaces) of the playing area in a race to acquire food or market items from a “franchise” and be the first to return to the finish. 
     
     
         2 . The roads may be a replica of an actual city or town, such as Alexandria, Va., or entirely fictitious meandering roadways. 
     
     
         2 a. The roadways are comprised of plural spaces that direct player movement. 
     
     
         3 . There are two ways to play: the “basic” way and the “advanced” way. 
     
     
         3 a. In the basic way to play, each space in the roadway contains either the word “stop” or “go”. Players who land in a “go” space, roll or spin again and move accordingly. Players landing in a “stop” space must wait until all other players have taken their turn before spinning or rolling again. 
     
     
         3 b. In the advance version, players follow the directive of“DMV” (Department of Motor Vehicle) signs. For example, if a player lands in a space that contains a “Speed Limit 50” sign, the player may roll again and continue their turn. 
     
     
         4 . All “DMV” road signs are described and explained in the player's/driver's handbook. 
     
     
         5 . The Fast Food Frenzy game concept uses a “Drivers Handbook”. The Drivers Handbook contains the information on how to play. 
     
     
         6 . In either the basic or advanced version of the way to play the game, players can move in any direction after they have spun or rolled, unless, the players are playing the advanced version and lands on specified spaces indicating that they must continue In the same direction on that turn (The Drivers Handbook explains these spaces). 
     
     
         7 . Other spaces on the board include where players start and finish. 
     
     
         7 a. All players may start from one starting place and finish at one finishing place, or another unique feature of FFF is that the board game can be designed so that all players may start from an individual location and return to finish at that individual location. For example, one player may be represented by the “Police Car” and start and finish at the “police station.” 
     
     
         8 . Another unique feature of FFF Is the food or market franchise spaces which may be fictitious or may be of an actual food or market franchise. 
     
     
         8 a. Franchises are scattered throughout the board. Players must go to these spaces to obtain market or food items. At each visit to a market or franchise, a player may draw a food or market item card, or use a spinner with franchise items indicated, to obtain items. 
     
     
         9 . Fast Food Frenzy is designed with “Menu/Item” cards. 
     
     
         9 a. This unique feature allows players to record the franchise items they acquire so that the franchise item cards may be returned to the stack from which they were drawn. Franchise items may also be removed easily by the design of the menu cards if players are directed to remove items during the play of the game. 
     
     
         10 . Information Cards may also direct players to add, remove, or exchange menu items or whole menus between players. 
     
     
         10 a. Within the board game are “information” spaces. These spaces direct players landing on them to draw from the “Information Cards.” (The Information cards may be replicas of the blue rectangular DMV Roadway signs indicating “Information.”) When players land on designated “information spaces” the “information card” they draw will direct the further action or movement. 
     
     
         11 . Tokens identify players. 
     
     
         11 a. Tokens such as types of automobiles or other modes of conveyance, such as motorcycles, police cars, trucks, etc., have connected to them advantages and disadvantages contained in the Information Cards described in paragraph [0009a]. 
     
     
         12 . The restaurant and market franchises involved in the game may use generic or specific products. The game features National Food Days. 
     
     
         13 a. A feature of the game is that it contains references to National Food Days such as National Ice Cream Day (July 15 th ) which was designated by President Ronald Reagan as the 3 rd  Sunday of July.

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