US2012264515A1PendingUtilityA1

3d videogame system

Assignee: GUTIERREZ NOVELO MANUEL RAFAELPriority: Dec 19, 2003Filed: Jun 21, 2012Published: Oct 18, 2012
Est. expiryDec 19, 2023(expired)· nominal 20-yr term from priority
G06T 15/205A63F 13/52A63F 13/21A63F 2300/8082G06T 15/00A63F 13/5252A63F 2300/66H04N 13/398H04N 13/383G06T 15/005A63F 13/40A63F 2300/6669A63F 2300/1043A63F 13/24H04N 13/00G06T 17/00
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Claims

Abstract

A 3D videogame system capable of displaying a left-right sequences through a different, independent VGA or video channel, with a display device sharing a memory in an immerse manner. The system has a videogame engine controlling and validating the image perspectives, assigning textures, lighting, positions, movements and aspects associated with each object participating in the game; creates left and right backbuffers, creates images and presents the information in the frontbuffers. The system allows handling the information of data associated to the xyz coordinates of the object's image in real-time, increases the RAM for the left-right backbuffer, with the possibility to discriminate and take the corresponding backbuffer, whose information is sent to the frontbuffer or additional independent display device sharing a memory in an immerse manner.

Claims

exact text as granted — not AI-modified
1 . A method in a videogame system for displaying three-dimensional videogame images to a user, comprising:
 determining the spatial coordinates of a target object in the videogame;   determining the spatial coordinates of a primary virtual camera with respect to the target object in the videogame;   determining the angle created by a coordinate axis and a line from the primary virtual camera to the target object;   recalculating the primary virtual camera to the origin;   calculating, with a processor of the videogame system, the coordinates of a second virtual camera by placing the second virtual camera at the same angle as the primary virtual camera and in a position corresponding to 6.5-7.0 cm apart from the primary virtual camera; and   displaying a three-dimensional view of the target object corresponding to the view from the primary virtual camera and the secondary virtual camera.

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