US2012258793A1PendingUtilityA1

System and method for secondary promotion gaming in a gaming system

Individually held — no corporate assignee on recordPriority: Feb 7, 2008Filed: Apr 13, 2012Published: Oct 11, 2012
Est. expiryFeb 7, 2028(~1.5 yrs left)· nominal 20-yr term from priority
Inventors:Richard Lebaron
G07F 17/3267G07F 17/3232
45
PatentIndex Score
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Claims

Abstract

Game play in a network of play devices. A network is connected between play devices and a server. The server includes a data structure storing (i) player data, (ii) secondary game trigger data, and (iii) winning outcome data. The server and/or play devices (i) sense data related to a trigger, (ii) display a secondary game having first odds, (iii) display a secondary game having greater second odds in accord with a second trigger condition, (iv) display an outcome for the secondary game, and (v) issue an award.

Claims

exact text as granted — not AI-modified
1 . A system for playing a secondary game in a network of play devices of the type having at least one display, a processor for controlling a display to display at least one primary device feature, each device receiving serial inputs to operate discrete operational functions, said system comprising:
 a system server including a data structure storing (i) account data for each player, (ii) data corresponding to a predetermined secondary game trigger, said trigger data corresponding to at least one of said serial inputs or primary device feature and (iii) data representing at least a schedule of winning secondary game outcomes and awards there for;   a communication network to provide communications between each play device and the server;   at least one of said server and/or play devices configured to (i) sense data related to said trigger to determine a correspondence with said trigger condition, (ii) control a display to display to the player a secondary game having first odds of obtaining at least one award, (iii) control said display to display said secondary game having greater second odds upon sensing data corresponding to a second trigger condition (iv) select and display at a display an outcome for said secondary game and (v) if the selected outcome corresponds to a winning secondary outcome, issue the corresponding award to the player.   
     
     
         2 . The system of  claim 1  comprising said play devices are gaming devices, said processor controlling the display to display a primary device feature of a game, said system server including a data structure storing data corresponding to a secondary game trigger related to the amounts wagered for serial play the game. 
     
     
         3 . A method for playing a secondary game in a network of play devices of the type having at least one display, a processor for controlling a display to display at least one primary device feature, each device receiving serial inputs to operate discrete operational functions, said method comprising:
 storing at a system server (i) account data for each player, (ii) data corresponding to a predetermined secondary game trigger, said trigger data corresponding to at least one of said serial inputs or primary device feature and (iii) data representing at least a schedule of winning secondary game outcomes and awards there for;   each play device communicating with the server;   configuring at least one of said server and/or play devices to (i) sense data related to said trigger to determine a correspondence with said trigger condition, (ii) control a display to display to the player a secondary game having first odds of obtaining at least one award, (iii) control said display to display said secondary game having greater second odds upon sensing data corresponding to a second trigger condition (iv) select and display at a display an outcome for said secondary game and (v) issue an award if the selected outcome corresponds to a winning secondary outcome.   
     
     
         4 . The method of  claim 3  comprising said play devices are gaming devices, said processor controlling the display to display a primary device feature of a game, said method comprising storing at said system server data corresponding to a secondary game trigger related to the amounts wagered for serial play the game.

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