US2012248699A1PendingUtilityA1

Board Game

Assignee: GARCIA JOELPriority: Apr 1, 2011Filed: Mar 30, 2012Published: Oct 4, 2012
Est. expiryApr 1, 2031(~4.7 yrs left)· nominal 20-yr term from priority
Inventors:Joel Garcia
A63F 3/0052A63F 2003/00523A63F 2003/00826A63F 2003/00372A63F 3/00075A63F 2011/0072
38
PatentIndex Score
0
Cited by
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References
0
Claims

Abstract

There is disclosed a battle game for playing among several players. The game includes a playing surface having equal playing squares on a board. The game further includes a resource zone sub-board for each player, each resource zone sub-board configured to be placed on top of the playing surface. Each of the resource zone sub-boards has a plurality of playing squares, the resource zone sub-boards each being configured such that the playing squares of the resource zone sub-boards overlap corresponding playing squares on the playing surface immediately below. The game further includes a plurality of adjustable gaming pieces for each player, each adjustable gaming piece having an adjustable member which can be physically manipulated to change an indicia for indicating the value of the adjustable gaming piece when playing the battle simulation game. Each of the adjustable gaming pieces being dimensioned to fit the playing squares.

Claims

exact text as granted — not AI-modified
1 . A battle simulation game for playing among a plurality of players, the game comprising:
 a. a playing surface comprising a plurality of equal playing squares on a board;   b. a resource zone sub-board for each player, each resource zone sub-board configured to be placed on top of the playing surface, each resource zone sub-board having a plurality of playing squares, the resource zone sub-boards each being configured such that the playing squares of the resource zone sub-boards overlap corresponding playing squares on the playing surface immediately below;   c. a plurality of adjustable gaming pieces for each player, each adjustable gaming piece having an adjustable member which can be physically manipulated to change an indicia for indicating the value of the adjustable gaming piece when playing the battle simulation game, each adjustable gaming piece being dimensioned to fit on top of each playing square on both the playing surface and the resource zone sub-boards.   
     
     
         2 . The battle simulation game of  claim 1  wherein the playing surface comprises a central board having a plurality of corners and a plurality of player boards, each player board having a notch configured to receive a corner of the central board such that the central board and the player boards can be placed in co-planar arrangement with the player boards at the corners of the central board, the central board and the player boards each having equal playing squares which are arranged on their respective boards to form the playing surface. 
     
     
         3 . The battle simulation game of  claim 2  wherein the central board and the player boards are each provided with a plurality of markers indicating a plurality of different positions where the resource zone sub-boards may be precisely placed over the gaming surface. 
     
     
         4 . The battle simulation game of  claim 3  further comprising a battle board separate from the playing surface and a plurality of non-adjustable playing pieces, the battle board having a grid of playing squares each of which is dimensioned to receive one non-adjustable gaming piece, the number of playing squares on the battle board being greater than the number of non-adjustable playing pieces. 
     
     
         5 . The battle simulation game of  claim 1  wherein the playing surface comprises a continuous grid formed from the playing squares and wherein each of the resource zone sub-boards each comprise a small board having the playing squares represented thereon, the resource zone sub-boards each configured such that when placed on the playing surface the playing squares of the resource zone sub-boards are contiguous with the playing squares of the playing surface. 
     
     
         6 . The battle simulation game of  claim 2  wherein the playing squares on the central board and the playing squares on the player boards form one continuous grid of contiguous playing squares when the player boards are placed at the corners of the central board. 
     
     
         7 . The battle simulation game of  claim 2  wherein the central board has a larger number of playing squares than each of the player boards. 
     
     
         8 . The battle simulation game of  claim 2  wherein the central board has a smaller number of playing squares than each of the player boards. 
     
     
         9 . The battle simulation game of  claim 1  wherein each of the resource zone sub-boards are each cross shaped and have five equal playing squares. 
     
     
         10 . The battle simulation game of  claim 1  wherein each of the adjustable gaming pieces have a row of indicia indicating different values of the adjustable gaming piece during game play, the adjustable member being movably mounted on the adjustable gaming piece, the adjustable member having a window dimensioned and configured to show a different indicia through the window as the adjustable member is moved.

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