Method and System for Scavenger Hunt
Abstract
The present invention provides a system and computerized method for generating parameters for a game such as a scavenger hunt or other similar game. In an embodiment of the invention, a list of game challenges is generated. A set of predetermined challenges is associated with predetermined game criteria. At least two game criteria are selected from which a set of game challenges that meet the game criteria are identified. From the set of game challenges, a list of selected game challenges is presented to a user. It is desirable that the set of game challenges be large so that the selected game challenges can be varied. For example, if one user selects the set criteria on two different occasions, it is desirable to generate lists of selected game challenges that are different.
Claims
exact text as granted — not AI-modified1 . A method for providing a list of game challenges, comprising:
associating a set of predetermined game challenges with predetermined game criteria; receiving at least two items of information for at least two game criteria; identifying a set of game challenges that meet the at least two items of information; and generating a subset of game challenges from the set of game challenges.
2 . The method of claim 1 , wherein the game challenges include the finding of predetermined items.
3 . The method of claim 1 , wherein the game challenges include the photographing of predetermined items.
4 . The method of claim 1 , wherein the game challenges include the performance of certain tasks.
5 . The method of claim 1 , wherein one of the at least two items of information includes game type information.
6 . The method of claim 1 , wherein one of the at least two items of information includes playing field information.
7 . The method of claim 1 , wherein one of the at least two items of information includes game metric information.
8 . The method of claim 1 , wherein one of the at least two items of information includes information about an age range of game participants.
9 . The method of claim 1 , wherein one of the at least two items of information include a difficulty level.
10 . The method of claim 1 , wherein one of the at least two items of information include a range of ages of game participants.
11 . The method of claim 1 , wherein the subset of game challenges is chosen at random from the set of game challenges.
12 . A computer system, comprising:
memory configured to store information; a communications interface configured to communicate information; and a microprocessor configured to implement the following steps:
associating a set of predetermined game challenges with predetermined game criteria;
receiving at least two items of information for at least two game criteria;
identifying a set of game challenges that meet the at least two items of information; and
generating a subset of game challenges from the set of game challenges.
13 . The computer system of claim 12 , wherein the game challenges include the finding of predetermined items.
14 . The method of claim 12 , wherein the game challenges include the photographing of predetermined items.
15 . The computer system of claim 12 , wherein the game challenges include the performance of certain tasks.
16 . The computer system of claim 12 , wherein one of the at least two items of information includes game type information.
17 . The computer system of claim 12 , wherein one of the at least two items of information includes playing field information.
18 . The computer system of claim 12 , wherein one of the at least two items of information includes game metric information.
19 . The computer system of claim 12 , wherein one of the at least two items of information includes information about an age range of game participants.
20 . The computer system of claim 12 , wherein one of the at least two items of information include a difficulty level.
21 . The computer system of claim 12 , wherein one of the at least two items of information include a range of ages of game participants.
22 . The computer system of claim 12 , wherein the subset of game challenges is chosen at random from the set of game challenges.Join the waitlist — get patent alerts
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