Game apparatus, game restart method, game system and computer-readable non-transitory information recording medium for recording programs
Abstract
A memory is capable of recording multiple pieces of game information. A transitioner stores in-play game information in the memory and transitions to a suspended state when, for example, a detector detects that a top case of a game apparatus has been closed. A receiver receives a prescribed operation (for example, pressing of a side switch and/or the like) input along with a command (for example, the top case of the game apparatus being opened) to return from the suspended state. A selector selects game information recorded in the memory based on the contents of the received prescribed operation. And a restarter reads the selected game information from the memory and restarts the game after returning from the suspended state.
Claims
exact text as granted — not AI-modified1 . A game apparatus comprising:
a memory capable of recording multiple pieces of game information; a transitioner for storing in-play game information in the memory and transitioning to a suspended state; a receiver for receiving a prescribed operation input along with commands to return from the suspended state; a selector for selecting game information recorded in the memory based on operation contents of the received operation; and a restarter for reading the selected game information from the memory and restarting the game after returning from the suspended state.
2 . The game apparatus according to claim 1 , further comprising a top case that can be freely opened and closed, and an operator capable of operation even when the top case is in a closed state;
and further comprising a detector for detecting whether the top case is open or closed; wherein the transitioner transitions to the suspended state when the top case is closed; the receiver receives operations from the operator at the point in time when the top case is opened; and the selector selects from the memory game information corresponding to the received operation contents of the operator.
3 . The game apparatus according to claim 2 , wherein the transitioner obtains operation contents of the operator at the point in time when the top case is closed and stores current game information in the memory, linked to this operation content.
4 . The game apparatus according to any of claim 1 , wherein when the receiver has not received an operation or has received a different operation, the selector selects predetermined game information recorded in the memory.
5 . The game apparatus according to claim 4 , further comprising a manager for managing historical information including the date-time or frequency when the selector has selected the predetermined game information;
wherein when the receiver has received the prescribed operation and the restarter has restarted the game selected by the selector, the historical information managed by the manager is displayed.
6 . An information processing apparatus comprising:
a memory capable of recording multiple pieces of application information; a transitioner for storing in-execution application information in the memory and transitioning to a suspended state; a receiver for receiving a prescribed operation input along with a command to return from the suspended state; a selector for selecting application information recorded in the memory based on operation contents of the received operation; and a restarter for reading the selected application information from the memory and restarting the application after returning from the suspended state.
7 . A game system comprising a server and a terminal;
wherein the server comprises a memory capable of recording multiple pieces of game information; and the terminal comprises a transitioner for storing in-play game information in the memory of the server and transitioning to a suspended state, and a receiver for receiving a prescribed operation input along with a command to return from the suspended state; wherein the game system comprises a selector for selecting game information recorded in the memory based on operation contents of the received operation; and the terminal comprises a restarter for reading the selected game information from the memory and restarting the game after returning from the suspended state.
8 . A game restarting method executed by a game apparatus provided with a memory capable of recording multiple pieces of game information, a transitioner, a receiver, a selector and a restarter, comprising:
a transition procedure in which the transitioner stores in-play game information in the memory and transitions to a suspended state; a receiving procedure in which the receiver receives a prescribed operation input along with a command to return from the suspended state; a selection procedure in which the selector selects game information recorded in the memory based on operation contents of the received operation; and a restarting procedure in which the restarter reads the selected game information from the memory and restarts the game after returning from the suspended state.
9 . A computer-readable non-transitory information recording medium on which is recorded a program for causing a computer provided with a memory capable of storing multiple pieces of game information to function as:
a transitioner for storing in-play game information in the memory and transitioning to a suspended state; a receiver for receiving a prescribed operation input along with commands to return from the suspended state; a selector for selecting game information recorded in the memory based on operation contents of the received operation; and a restarter for reading the selected game information from the memory and restarting the game by after returning from the suspended state.Join the waitlist — get patent alerts
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