US2012208612A1PendingUtilityA1

Cross-Media Educational And Entertainment System

Assignee: BAAL PATRICIAPriority: Feb 14, 2011Filed: Feb 14, 2011Published: Aug 16, 2012
Est. expiryFeb 14, 2031(~4.6 yrs left)· nominal 20-yr term from priority
Inventors:Patricia Baal
A63F 9/183A63F 2250/285A63F 9/18A63F 2009/186
16
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Claims

Abstract

A cross-media education and entertainment system is provided. A first media includes a puzzle, the puzzle having a plurality of clues representative of an actual solution to be identified. A user enters a proposed solution into a second media, the second media capable of comparing the proposed solution to the actual solution. A prize is made available to the user when the proposed solution is substantially identical to the actual solution.

Claims

exact text as granted — not AI-modified
1 . A cross-media education and entertainment system, comprising:
 a first media having a puzzle, the puzzle having a plurality of clues representative of an actual solution to be identified;   a second media into which a user enters a proposed solution, the second media capable of comparing the proposed solution to the actual solution; and   a prize made available to the user when the proposed solution is substantially identical to the actual solution.   
     
     
         2 . The cross-media education and entertainment system of  claim 1 , wherein the prize is delivered in the second media. 
     
     
         3 . The cross-media education and entertainment system of  claim 1 , wherein the prize is delivered in a third media. 
     
     
         4 . The cross-media education and entertainment system of  claim 1 , wherein the prize is one of a game, a promotional item, a coupon, a second puzzle, and a clue. 
     
     
         5 . The cross-media education and entertainment system of  claim 1 , wherein the first media is one of a paper book, an electronic book, a mobile application, and a game. 
     
     
         6 . The cross-media education and entertainment system of  claim 1 , wherein the second media is one of a website, a text message, a twitter account, a mobile application, and electronic mail. 
     
     
         7 . The cross-media education and entertainment method of  claim 1 , wherein the second media further includes at least one advertisement. 
     
     
         8 . A cross-media education and entertainment system, comprising:
 a first media having a plurality of preliminary puzzles, each preliminary puzzle respectively having plurality of clues representative of an actual solution thereto;   a second media into which a user enters a proposed solution for each respective preliminary puzzle, the second media capable of comparing the proposed solution for each respective puzzle to the actual solution thereof; and   a first prize made available to the user when the proposed solutions for each respective preliminary puzzle entered into the second media is substantially identical to the actual solution thereto.   
     
     
         9 . The cross-media education and entertainment system of  claim 8 , wherein a portion of each preliminary puzzle actual solution comprises at least a portion of a secondary puzzle, the secondary puzzle requiring an actual secondary solution. 
     
     
         10 . The cross-media education and entertainment system of  claim 9 , wherein the second media is further capable of comparing a proposed secondary solution provided by a user to the actual secondary solution, wherein a second prize is made available to the user when the proposed secondary solution is substantially identical to the actual secondary solution. 
     
     
         11 . The cross-media education and entertainment system of  claim 10 , wherein the secondary puzzle is a final puzzle. 
     
     
         12 . The cross-media education and entertainment system of  claim 10 , wherein at least one of the first prize and the second prize is delivered in a third media. 
     
     
         13 . The cross-media education and entertainment system of  claim 12 , wherein at least one of the first prize and the second prize is one of a game, a promotional item, a coupon, a second puzzle, and a clue. 
     
     
         14 . The cross-media education and entertainment system of  claim 8 , wherein the first media is one of a paper book, an electronic book, a mobile application, and a game. 
     
     
         15 . The cross-media education and entertainment system of  claim 8 , wherein the second media is one of a website, a text message, a twitter account, a mobile application, and electronic mail. 
     
     
         16 . The cross-media education and entertainment method of  claim 8 , wherein the second media further includes at least one advertisement. 
     
     
         17 . A cross-media education and entertainment method, comprising the steps of:
 providing a puzzle to a user in a first media, the puzzle having a plurality of clues representative of an actual solution to be identified;   requiring the user to enter a proposed solution into a second media;   comparing the proposed solution against the actual solution in the second media; and   providing a prize to the user when the proposed solution is identical to the actual solution.   
     
     
         18 . The cross-media education and entertainment method of  claim 8 , wherein the prize is delivered in one of the second media and a third media. 
     
     
         19 . The cross-media education and entertainment method of  claim 8 , wherein the prize is one of a game, a promotional item, a coupon, a second puzzle, and a clue. 
     
     
         20 . The cross-media education and entertainment method of  claim 8 , wherein the first media is one of a paper book, an electronic book, a mobile application, and a game, and wherein the second media is one of a website, a text message, a twitter account, a mobile application, and electronic mail.

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