US2012208612A1PendingUtilityA1
Cross-Media Educational And Entertainment System
Est. expiryFeb 14, 2031(~4.6 yrs left)· nominal 20-yr term from priority
Inventors:Patricia Baal
A63F 9/183A63F 2250/285A63F 9/18A63F 2009/186
16
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Claims
Abstract
A cross-media education and entertainment system is provided. A first media includes a puzzle, the puzzle having a plurality of clues representative of an actual solution to be identified. A user enters a proposed solution into a second media, the second media capable of comparing the proposed solution to the actual solution. A prize is made available to the user when the proposed solution is substantially identical to the actual solution.
Claims
exact text as granted — not AI-modified1 . A cross-media education and entertainment system, comprising:
a first media having a puzzle, the puzzle having a plurality of clues representative of an actual solution to be identified; a second media into which a user enters a proposed solution, the second media capable of comparing the proposed solution to the actual solution; and a prize made available to the user when the proposed solution is substantially identical to the actual solution.
2 . The cross-media education and entertainment system of claim 1 , wherein the prize is delivered in the second media.
3 . The cross-media education and entertainment system of claim 1 , wherein the prize is delivered in a third media.
4 . The cross-media education and entertainment system of claim 1 , wherein the prize is one of a game, a promotional item, a coupon, a second puzzle, and a clue.
5 . The cross-media education and entertainment system of claim 1 , wherein the first media is one of a paper book, an electronic book, a mobile application, and a game.
6 . The cross-media education and entertainment system of claim 1 , wherein the second media is one of a website, a text message, a twitter account, a mobile application, and electronic mail.
7 . The cross-media education and entertainment method of claim 1 , wherein the second media further includes at least one advertisement.
8 . A cross-media education and entertainment system, comprising:
a first media having a plurality of preliminary puzzles, each preliminary puzzle respectively having plurality of clues representative of an actual solution thereto; a second media into which a user enters a proposed solution for each respective preliminary puzzle, the second media capable of comparing the proposed solution for each respective puzzle to the actual solution thereof; and a first prize made available to the user when the proposed solutions for each respective preliminary puzzle entered into the second media is substantially identical to the actual solution thereto.
9 . The cross-media education and entertainment system of claim 8 , wherein a portion of each preliminary puzzle actual solution comprises at least a portion of a secondary puzzle, the secondary puzzle requiring an actual secondary solution.
10 . The cross-media education and entertainment system of claim 9 , wherein the second media is further capable of comparing a proposed secondary solution provided by a user to the actual secondary solution, wherein a second prize is made available to the user when the proposed secondary solution is substantially identical to the actual secondary solution.
11 . The cross-media education and entertainment system of claim 10 , wherein the secondary puzzle is a final puzzle.
12 . The cross-media education and entertainment system of claim 10 , wherein at least one of the first prize and the second prize is delivered in a third media.
13 . The cross-media education and entertainment system of claim 12 , wherein at least one of the first prize and the second prize is one of a game, a promotional item, a coupon, a second puzzle, and a clue.
14 . The cross-media education and entertainment system of claim 8 , wherein the first media is one of a paper book, an electronic book, a mobile application, and a game.
15 . The cross-media education and entertainment system of claim 8 , wherein the second media is one of a website, a text message, a twitter account, a mobile application, and electronic mail.
16 . The cross-media education and entertainment method of claim 8 , wherein the second media further includes at least one advertisement.
17 . A cross-media education and entertainment method, comprising the steps of:
providing a puzzle to a user in a first media, the puzzle having a plurality of clues representative of an actual solution to be identified; requiring the user to enter a proposed solution into a second media; comparing the proposed solution against the actual solution in the second media; and providing a prize to the user when the proposed solution is identical to the actual solution.
18 . The cross-media education and entertainment method of claim 8 , wherein the prize is delivered in one of the second media and a third media.
19 . The cross-media education and entertainment method of claim 8 , wherein the prize is one of a game, a promotional item, a coupon, a second puzzle, and a clue.
20 . The cross-media education and entertainment method of claim 8 , wherein the first media is one of a paper book, an electronic book, a mobile application, and a game, and wherein the second media is one of a website, a text message, a twitter account, a mobile application, and electronic mail.Join the waitlist — get patent alerts
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