Website construction for combining activities in virtual network world with activities real world and the method for performing the same
Abstract
A website construction combining a virtual network world with real world includes a network station including a main server, a memory, and a communication network; a plurality of databases, at least one play and software being stored in the memory; a play database, a gamer database and a business provider database being stored in the memory; at least one gamer I/O unit being connected to the main server for registration and data communication; at least one business I/O unit being connected to the main server for registration and data communication; at least one business provider connected to the main server through the business I/O unit for registering a profile of the business provider to the business provider database; the main serves further comprising: a classifier; a role assigning unit; a play control unit; and a business communication unit.
Claims
exact text as granted — not AI-modified1 . A website construction combining activities in a virtual network world with activities in real world, comprising:
a network station including a main server, a memory, and a communication network; a plurality of databases, at least one play and software being stored in the memory; a play database, a gamer database and a business provider database being stored in the memory; at least one gamer I/O unit being connected to the main server for registration and data communication; at least one business I/O unit being connected to the main server for registration and data communication; at least one business provider connected to the main server through the business I/O unit for registering a profile of the business provider to the business provider database; the main serves further comprising:
a classifier for classifying the garners into a plurality of classes; and the classifier further classifying the business providers into a plurality of classes and then fit the business providers into related plays;
a role assigning unit for assigning each garner into a related play; the role being informed to the gamer through the main server;
a play control unit for controlling the process of the play based on the play and the response from the gamers and business providers and informs the garners and the business providers to take require actions;
a business communication unit for communicating between the main server and the business providers.
2 . The website construction combining activities in a virtual network world with activities in real world as claimed in claim 1 , wherein the garner I/O unit is one of a handset, a notebook computer, a PC, and a PDA.
3 . The website construction combining activities in a virtual network world with activities in real world as claimed in claim 1 , wherein the business I/O unit is one of a handset, a notebook computer, a PC, and a PDA.
4 . The website construction combining activities in a virtual network world with activities in real world as claimed in claim 1 , wherein the play database stores with a plurality of plays of different attributions.
5 . The website construction combining activities in a virtual network world with activities in real world as claimed in claim 1 , wherein the gamer database has the profiles and attributions of the garners.
6 . The website construction combining activities in a virtual network world with activities in real world as claimed in claim 1 , wherein the business provider database has data of the business providers of different attributions.
7 . The website construction combining activities in a virtual network world with activities in real world as claimed in claim 1 , wherein a gamer is connected to the main server through IE (internet explorer) for registering the profile of the gamer.
8 . The website construction combining activities in a virtual network world with activities in real world as claimed in claim 7 , wherein the profile includes at least one of an age, a height, a weight, a professional specialty, hobbies, habits, and sex.
9 . The website construction combining activities in a virtual network world with activities in real world as claimed in claim 7 , wherein the profile is stored in the gamer database.
10 . The website construction combining activities in a virtual network world with activities in real world as claimed in claim 7 , wherein the classifier classifies the gamers into a plurality of classes based on the profiles of the gamers and other related data and the plays stored in the play database, and the classifier classifies the business providers into a plurality of classes and then fit the business providers into related plays.
11 . The website construction combining activities in a virtual network world with activities in real world as claimed in claim 1 , wherein the network station provides identification codes to the gamer through the main server for identifying the processes of the play.
12 . The website construction combining activities in a virtual network world with activities in real world as claimed in claim 11 , wherein the codes is a form of a barcode.
13 . The website construction combining activities in a virtual network world with activities in real world as claimed in claim 11 , wherein the gamers download the barcode from a computer connected to the main server and provide the barcode to the business provider for scanning and informing the network station that the status of the process.
14 . The website construction combining activities in a virtual network world with activities in real world as claimed in claim 11 , wherein the network station provides two different kinds of codes to the gamer, one for identifying the profile of the gamer and one for identifying a kind of the play.
15 . A method for combining activities in a virtual network world with activities in real world in a website construction, comprising the steps of:
a gamer registering the profile himself (herself) into a network station (website station) through a gamer I/O unit; a classifier classifying the profiles of the garners based on the requirement of a play and the results being stored in the gamer databases; a business provider registering into the main server through a business I/O unit; the classifier classifying the business provider into different classes based on the registration data of the business provider; then the business provider being fitted into a related play; a role assigning unit in the network station assigning the garners into a related play; a main server of the network station informing the garners the related information including at least one of related persons, affairs, time, place, and objects; the garners responding to the main server in the process of the play; the play control unit controlling the process and processes related informing actions through the main server.
15 . The method as claimed in claim 14 , further comprising the steps of:
the network station providing identification codes to the gamer through the main server for identifying the processes of the play; and the garners download the barcode from a computer connected to the main server and provide the barcode to the business provider for scanning and informing the network station that the status of the process.
16 . The method of claim 14 , wherein the codes is a form of a barcode.
17 . The method of claim 14 , wherein the network station provides two different kinds of codes to the gamer, one for identifying the profile of the gamer and one for identifying a kind of the play.Join the waitlist — get patent alerts
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